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authorJustin Clark-Casey (justincc)2014-03-05 00:35:02 +0000
committerJustin Clark-Casey (justincc)2014-03-05 00:38:38 +0000
commitc9415fd76378af35ff76037d46245f2b95e4264f (patch)
tree1ea2d0e4e183dd96a7b9533aaf5c166cf864e47b /OpenSim/Region/Framework/Scenes
parentWhen positioning agent with PRIM_ROTATION in llSetLinkPrimitiveParams(), set ... (diff)
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If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
2 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f7fd767..fa90ef4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1495,7 +1495,7 @@ namespace OpenSim.Region.Framework.Scenes
1495 // Objects queue their updates onto all scene presences 1495 // Objects queue their updates onto all scene presences
1496 if (Frame % m_update_objects == 0) 1496 if (Frame % m_update_objects == 0)
1497 m_sceneGraph.UpdateObjectGroups(); 1497 m_sceneGraph.UpdateObjectGroups();
1498 1498
1499 // Run through all ScenePresences looking for updates 1499 // Run through all ScenePresences looking for updates
1500 // Presence updates and queued object updates for each presence are sent to clients 1500 // Presence updates and queued object updates for each presence are sent to clients
1501 if (Frame % m_update_presences == 0) 1501 if (Frame % m_update_presences == 0)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d4af9fc..c8971c4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3084,9 +3084,19 @@ namespace OpenSim.Region.Framework.Scenes
3084 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) 3084 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
3085 SendAvatarDataToAllAgents(); 3085 SendAvatarDataToAllAgents();
3086 3086
3087 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 3087 // Allow any updates for sitting avatars to that llSetPrimitiveLinkParams() can work for very
3088 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 3088 // small increments (e.g. sit position adjusters). An alternative may be to eliminate the tolerance
3089 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 3089 // checks on all updates but the ramifications of this would need careful consideration.
3090 bool updateClients
3091 = IsSatOnObject && (Rotation != m_lastRotation || Velocity != m_lastVelocity || m_pos != m_lastPosition);
3092
3093 if (!updateClients)
3094 updateClients
3095 = !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
3096 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
3097 || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE);
3098
3099 if (updateClients)
3090 { 3100 {
3091 SendTerseUpdateToAllClients(); 3101 SendTerseUpdateToAllClients();
3092 3102