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author | Justin Clark-Casey (justincc) | 2012-03-23 01:03:10 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-23 01:03:10 +0000 |
commit | bc2963d42ab998551603b74361b26d5dfd5d0acd (patch) | |
tree | fc1dc09996c0711020768833ecf44f1c09a5afb8 /OpenSim/Region/Framework/Scenes | |
parent | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda... (diff) | |
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Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 16ce1ba..d89d94d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -216,9 +216,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
216 | // TODO: Possibly stop other classes being able to manipulate this directly. | 216 | // TODO: Possibly stop other classes being able to manipulate this directly. |
217 | private SceneGraph m_sceneGraph; | 217 | private SceneGraph m_sceneGraph; |
218 | private volatile int m_bordersLocked; | 218 | private volatile int m_bordersLocked; |
219 | // private int m_RestartTimerCounter; | ||
220 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 219 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
221 | // private int m_incrementsof15seconds; | ||
222 | private volatile bool m_backingup; | 220 | private volatile bool m_backingup; |
223 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 221 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
224 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 222 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
@@ -226,12 +224,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | private bool m_physics_enabled = true; | 224 | private bool m_physics_enabled = true; |
227 | private bool m_scripts_enabled = true; | 225 | private bool m_scripts_enabled = true; |
228 | private string m_defaultScriptEngine; | 226 | private string m_defaultScriptEngine; |
227 | |||
228 | /// <summary> | ||
229 | /// Tick at which the last login occurred. | ||
230 | /// </summary> | ||
229 | private int m_LastLogin; | 231 | private int m_LastLogin; |
232 | |||
230 | private Thread HeartbeatThread; | 233 | private Thread HeartbeatThread; |
231 | private volatile bool shuttingdown; | 234 | private volatile bool shuttingdown; |
232 | 235 | ||
233 | private int m_lastUpdate; | 236 | // private int m_lastUpdate; |
234 | private bool m_firstHeartbeat = true; | 237 | // private bool m_firstHeartbeat = true; |
235 | 238 | ||
236 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 239 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
237 | private bool m_reprioritizationEnabled = true; | 240 | private bool m_reprioritizationEnabled = true; |
@@ -801,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
801 | 804 | ||
802 | m_permissions = new ScenePermissions(this); | 805 | m_permissions = new ScenePermissions(this); |
803 | 806 | ||
804 | m_lastUpdate = Util.EnvironmentTickCount(); | 807 | // m_lastUpdate = Util.EnvironmentTickCount(); |
805 | } | 808 | } |
806 | 809 | ||
807 | #endregion | 810 | #endregion |
@@ -1170,7 +1173,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1170 | HeartbeatThread.Abort(); | 1173 | HeartbeatThread.Abort(); |
1171 | HeartbeatThread = null; | 1174 | HeartbeatThread = null; |
1172 | } | 1175 | } |
1173 | m_lastUpdate = Util.EnvironmentTickCount(); | 1176 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1174 | 1177 | ||
1175 | HeartbeatThread | 1178 | HeartbeatThread |
1176 | = Watchdog.StartThread( | 1179 | = Watchdog.StartThread( |
@@ -1222,8 +1225,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1222 | while (!shuttingdown) | 1225 | while (!shuttingdown) |
1223 | Update(-1); | 1226 | Update(-1); |
1224 | 1227 | ||
1225 | m_lastUpdate = Util.EnvironmentTickCount(); | 1228 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1226 | m_firstHeartbeat = false; | 1229 | // m_firstHeartbeat = false; |
1227 | } | 1230 | } |
1228 | finally | 1231 | finally |
1229 | { | 1232 | { |
@@ -2541,7 +2544,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2541 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2544 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2542 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2545 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2543 | 2546 | ||
2544 | CheckHeartbeat(); | 2547 | // CheckHeartbeat(); |
2545 | 2548 | ||
2546 | ScenePresence sp = GetScenePresence(client.AgentId); | 2549 | ScenePresence sp = GetScenePresence(client.AgentId); |
2547 | 2550 | ||
@@ -3117,7 +3120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | 3120 | ||
3118 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3121 | public override void RemoveClient(UUID agentID, bool closeChildAgents) |
3119 | { | 3122 | { |
3120 | CheckHeartbeat(); | 3123 | // CheckHeartbeat(); |
3121 | bool isChildAgent = false; | 3124 | bool isChildAgent = false; |
3122 | ScenePresence avatar = GetScenePresence(agentID); | 3125 | ScenePresence avatar = GetScenePresence(agentID); |
3123 | if (avatar != null) | 3126 | if (avatar != null) |
@@ -4516,7 +4519,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4516 | else | 4519 | else |
4517 | return health; | 4520 | return health; |
4518 | 4521 | ||
4519 | CheckHeartbeat(); | 4522 | // CheckHeartbeat(); |
4520 | 4523 | ||
4521 | return health; | 4524 | return health; |
4522 | } | 4525 | } |
@@ -4704,14 +4707,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4704 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 4707 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4705 | } | 4708 | } |
4706 | 4709 | ||
4707 | private void CheckHeartbeat() | 4710 | // private void CheckHeartbeat() |
4708 | { | 4711 | // { |
4709 | if (m_firstHeartbeat) | 4712 | // if (m_firstHeartbeat) |
4710 | return; | 4713 | // return; |
4711 | 4714 | // | |
4712 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4715 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) |
4713 | StartTimer(); | 4716 | // StartTimer(); |
4714 | } | 4717 | // } |
4715 | 4718 | ||
4716 | public override ISceneObject DeserializeObject(string representation) | 4719 | public override ISceneObject DeserializeObject(string representation) |
4717 | { | 4720 | { |