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author | Justin Clark-Casey (justincc) | 2012-03-22 00:10:41 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-22 00:10:41 +0000 |
commit | 9949ac2f9f448faaa873b98451c6025d687358a2 (patch) | |
tree | b08cef27f386fd547bfe6cf7cf43b0d789f098dd /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-9949ac2f9f448faaa873b98451c6025d687358a2.zip opensim-SC_OLD-9949ac2f9f448faaa873b98451c6025d687358a2.tar.gz opensim-SC_OLD-9949ac2f9f448faaa873b98451c6025d687358a2.tar.bz2 opensim-SC_OLD-9949ac2f9f448faaa873b98451c6025d687358a2.tar.xz |
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs (renamed from OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs) | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 240a424..33041e9 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", | 138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", |
139 | // anim, sequenceNum, objectID); | 139 | // anim, sequenceNum, objectID); |
140 | 140 | ||
141 | if (AvatarAnimations.AnimsUUID.ContainsKey(anim)) | 141 | if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim)) |
142 | { | 142 | { |
143 | return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); | 143 | return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); |
144 | } | 144 | } |
145 | return false; | 145 | return false; |
146 | } | 146 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs index ec928f4..c2b0468 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs | |||
@@ -33,7 +33,7 @@ using OpenMetaverse; | |||
33 | 33 | ||
34 | namespace OpenSim.Region.Framework.Scenes.Animation | 34 | namespace OpenSim.Region.Framework.Scenes.Animation |
35 | { | 35 | { |
36 | public class AvatarAnimations | 36 | public class DefaultAvatarAnimations |
37 | { | 37 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 39 | ||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | 43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); |
44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | 44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); |
45 | 45 | ||
46 | static AvatarAnimations() | 46 | static DefaultAvatarAnimations() |
47 | { | 47 | { |
48 | LoadAnimations(DefaultAnimationsPath); | 48 | LoadAnimations(DefaultAnimationsPath); |
49 | } | 49 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 9038ebc..cded9be 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
99 | 99 | ||
100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations | 100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
101 | // are referenced with lower case names! | 101 | // are referenced with lower case names! |
102 | UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper()); | 102 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); |
103 | if (animID == UUID.Zero) | 103 | if (animID == UUID.Zero) |
104 | return; | 104 | return; |
105 | 105 | ||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
125 | 125 | ||
126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations | 126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
127 | // are referenced with lower case names! | 127 | // are referenced with lower case names! |
128 | UUID animID = AvatarAnimations.GetDefaultAnimation(name); | 128 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name); |
129 | if (animID == UUID.Zero) | 129 | if (animID == UUID.Zero) |
130 | return; | 130 | return; |
131 | 131 | ||