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author | Diva Canto | 2009-08-18 22:17:47 -0700 |
---|---|---|
committer | Diva Canto | 2009-08-18 22:17:47 -0700 |
commit | 124f66bfc25984a01491b8447fa97bea2633281c (patch) | |
tree | 9f6ba47c216457b39a2e5c7bb921e41afa71d795 /OpenSim/Region/Framework/Scenes | |
parent | Added new OpenSim.ini setting: "client_throttle_max_bps" which overrides user... (diff) | |
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jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 35 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 3 |
2 files changed, 25 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 46777e1..48c7f4e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | /// <returns></returns> | 140 | /// <returns></returns> |
141 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | 141 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
142 | { | 142 | { |
143 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 143 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
144 | item = InventoryService.GetItem(item); | ||
144 | 145 | ||
145 | if (item != null) | 146 | if (item != null) |
146 | { | 147 | { |
@@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
315 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 316 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
316 | UUID itemID, InventoryItemBase itemUpd) | 317 | UUID itemID, InventoryItemBase itemUpd) |
317 | { | 318 | { |
318 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 319 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
320 | item = InventoryService.GetItem(item); | ||
319 | 321 | ||
320 | if (item != null) | 322 | if (item != null) |
321 | { | 323 | { |
@@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | { | 410 | { |
409 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); | 411 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); |
410 | 412 | ||
411 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId)); | 413 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); |
414 | item = InventoryService.GetItem(item); | ||
412 | 415 | ||
413 | if ((item != null) && (item.Owner == senderId)) | 416 | if ((item != null) && (item.Owner == senderId)) |
414 | { | 417 | { |
@@ -558,7 +561,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | 561 | ||
559 | if (item == null) | 562 | if (item == null) |
560 | { | 563 | { |
561 | item = InventoryService.GetItem(new InventoryItemBase(oldItemID)); | 564 | item = new InventoryItemBase(oldItemID, remoteClient.AgentId); |
565 | item = InventoryService.GetItem(item); | ||
562 | 566 | ||
563 | if (item == null) | 567 | if (item == null) |
564 | { | 568 | { |
@@ -636,7 +640,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
636 | m_log.DebugFormat( | 640 | m_log.DebugFormat( |
637 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); | 641 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); |
638 | 642 | ||
639 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 643 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
644 | item = InventoryService.GetItem(item); | ||
640 | 645 | ||
641 | if (item != null) | 646 | if (item != null) |
642 | { | 647 | { |
@@ -1224,7 +1229,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1224 | UUID copyID = UUID.Random(); | 1229 | UUID copyID = UUID.Random(); |
1225 | if (itemID != UUID.Zero) | 1230 | if (itemID != UUID.Zero) |
1226 | { | 1231 | { |
1227 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1232 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1233 | item = InventoryService.GetItem(item); | ||
1228 | 1234 | ||
1229 | // Try library | 1235 | // Try library |
1230 | if (null == item) | 1236 | if (null == item) |
@@ -1287,7 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1287 | 1293 | ||
1288 | if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory | 1294 | if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory |
1289 | { | 1295 | { |
1290 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1296 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1297 | item = InventoryService.GetItem(item); | ||
1291 | 1298 | ||
1292 | // Try library | 1299 | // Try library |
1293 | // XXX clumsy, possibly should be one call | 1300 | // XXX clumsy, possibly should be one call |
@@ -1672,7 +1679,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1679 | ||
1673 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1680 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1674 | { | 1681 | { |
1675 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); | 1682 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); |
1676 | item = InventoryService.GetItem(item); | 1683 | item = InventoryService.GetItem(item); |
1677 | 1684 | ||
1678 | //item = userInfo.RootFolder.FindItem( | 1685 | //item = userInfo.RootFolder.FindItem( |
@@ -1834,7 +1841,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1834 | 1841 | ||
1835 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 1842 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
1836 | 1843 | ||
1837 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1844 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1845 | item = InventoryService.GetItem(item); | ||
1838 | 1846 | ||
1839 | if (item != null) | 1847 | if (item != null) |
1840 | { | 1848 | { |
@@ -1984,7 +1992,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1984 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1992 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
1985 | 1993 | ||
1986 | // Rez object | 1994 | // Rez object |
1987 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 1995 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
1996 | item = InventoryService.GetItem(item); | ||
1988 | 1997 | ||
1989 | if (item != null) | 1998 | if (item != null) |
1990 | { | 1999 | { |
@@ -2309,7 +2318,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2309 | ScenePresence presence; | 2318 | ScenePresence presence; |
2310 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2319 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2311 | { | 2320 | { |
2312 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId)); | 2321 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2322 | item = InventoryService.GetItem(item); | ||
2313 | 2323 | ||
2314 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2324 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2315 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2325 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); |
@@ -2360,7 +2370,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2360 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2370 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2361 | { | 2371 | { |
2362 | // XXYY!! | 2372 | // XXYY!! |
2363 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 2373 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2374 | item = InventoryService.GetItem(item); | ||
2364 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2375 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2365 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2376 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); |
2366 | if (ava != null) | 2377 | if (ava != null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index fde922f..1bbca49 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -404,7 +404,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
404 | return; | 404 | return; |
405 | } | 405 | } |
406 | 406 | ||
407 | InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); | 407 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
408 | item = InventoryService.GetItem(item); | ||
408 | 409 | ||
409 | if (item != null) | 410 | if (item != null) |
410 | { | 411 | { |