diff options
author | Justin Clark-Casey (justincc) | 2012-05-23 01:58:10 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-05-23 01:58:10 +0100 |
commit | ff429a259b41f1205a6b153bb6da383d9a9f5daf (patch) | |
tree | 70d7a495cc6d846ef593f8bb0ed608c31b78f079 /OpenSim/Region/Framework/Scenes | |
parent | Setting 'in transit' on a local teleport as well as inter-region teleports. (diff) | |
download | opensim-SC_OLD-ff429a259b41f1205a6b153bb6da383d9a9f5daf.zip opensim-SC_OLD-ff429a259b41f1205a6b153bb6da383d9a9f5daf.tar.gz opensim-SC_OLD-ff429a259b41f1205a6b153bb6da383d9a9f5daf.tar.bz2 opensim-SC_OLD-ff429a259b41f1205a6b153bb6da383d9a9f5daf.tar.xz |
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
3 files changed, 26 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 834464b..f555b49 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
155 | { | 155 | { |
156 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 156 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
157 | if (invAccess != null) | 157 | if (invAccess != null) |
158 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); | 158 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient, false); |
159 | 159 | ||
160 | if (x.permissionToDelete) | 160 | if (x.permissionToDelete) |
161 | { | 161 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3734e03..d27d9e1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1027,10 +1027,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1027 | 1027 | ||
1028 | public void ApplyNextOwnerPermissions() | 1028 | public void ApplyNextOwnerPermissions() |
1029 | { | 1029 | { |
1030 | Util.PrintCallStack(); | ||
1031 | |||
1030 | lock (m_items) | 1032 | lock (m_items) |
1031 | { | 1033 | { |
1032 | foreach (TaskInventoryItem item in m_items.Values) | 1034 | foreach (TaskInventoryItem item in m_items.Values) |
1033 | { | 1035 | { |
1036 | // m_log.DebugFormat ( | ||
1037 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | ||
1038 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | ||
1039 | |||
1034 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1040 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1035 | { | 1041 | { |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1042 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
@@ -1040,6 +1046,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1046 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1041 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | 1047 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1042 | } | 1048 | } |
1049 | |||
1043 | item.CurrentPermissions &= item.NextPermissions; | 1050 | item.CurrentPermissions &= item.NextPermissions; |
1044 | item.BasePermissions &= item.NextPermissions; | 1051 | item.BasePermissions &= item.NextPermissions; |
1045 | item.EveryonePermissions &= item.NextPermissions; | 1052 | item.EveryonePermissions &= item.NextPermissions; |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index 55455cc..a4f730d 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -47,14 +47,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
47 | /// </remarks> | 47 | /// </remarks> |
48 | public class CoalescedSceneObjectsSerializer | 48 | public class CoalescedSceneObjectsSerializer |
49 | { | 49 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Serialize coalesced objects to Xml | 53 | /// Serialize coalesced objects to Xml |
54 | /// </summary> | 54 | /// </summary> |
55 | /// <param name="coa"></param> | 55 | /// <param name="coa"></param> |
56 | /// <param name="doScriptStates"> | ||
57 | /// If true then serialize script states. This will halt any running scripts | ||
58 | /// </param> | ||
56 | /// <returns></returns> | 59 | /// <returns></returns> |
57 | public static string ToXml(CoalescedSceneObjects coa) | 60 | public static string ToXml(CoalescedSceneObjects coa) |
61 | { | ||
62 | return ToXml(coa, true); | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// Serialize coalesced objects to Xml | ||
67 | /// </summary> | ||
68 | /// <param name="coa"></param> | ||
69 | /// <param name="doScriptStates"> | ||
70 | /// If true then serialize script states. This will halt any running scripts | ||
71 | /// </param> | ||
72 | /// <returns></returns> | ||
73 | public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates) | ||
58 | { | 74 | { |
59 | using (StringWriter sw = new StringWriter()) | 75 | using (StringWriter sw = new StringWriter()) |
60 | { | 76 | { |
@@ -91,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
91 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | 107 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); |
92 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | 108 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); |
93 | 109 | ||
94 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | 110 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); |
95 | 111 | ||
96 | writer.WriteEndElement(); // SceneObjectGroup | 112 | writer.WriteEndElement(); // SceneObjectGroup |
97 | } | 113 | } |