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authorSignpostMarv2012-10-16 12:40:21 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:39:00 +0000
commitc5af16aef82e2bdf2f4d877a231180e00a8893a6 (patch)
tree3be95d8dea8bfcc764eb0cd374ecd88aed2a7ea6 /OpenSim/Region/Framework/Scenes
parentmoving SendSound from SceneObjectPart to ISoundModule (diff)
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shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cbb92b2..f79ac96 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2243,7 +2243,7 @@ namespace OpenSim.Region.Framework.Scenes
2243 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); 2243 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
2244 if (soundModule != null) 2244 if (soundModule != null)
2245 { 2245 {
2246 soundModule.SendSound(UUID, CollisionSound.ToString(), 2246 soundModule.SendSound(UUID, CollisionSound,
2247 CollisionSoundVolume, true, (byte)0, 0, false, 2247 CollisionSoundVolume, true, (byte)0, 0, false,
2248 false); 2248 false);
2249 } 2249 }