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author | Justin Clark-Casey (justincc) | 2014-04-03 23:20:37 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-04-03 23:22:57 +0100 |
commit | aec723b9552322fd29413086be223e38298df92f (patch) | |
tree | a85e0ecb32c161cdb507fb2d0c774d5d577b4ce8 /OpenSim/Region/Framework/Scenes | |
parent | remove some whitespace that snuck in with last patch (diff) | |
download | opensim-SC_OLD-aec723b9552322fd29413086be223e38298df92f.zip opensim-SC_OLD-aec723b9552322fd29413086be223e38298df92f.tar.gz opensim-SC_OLD-aec723b9552322fd29413086be223e38298df92f.tar.bz2 opensim-SC_OLD-aec723b9552322fd29413086be223e38298df92f.tar.xz |
Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 66 |
2 files changed, 64 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a0b4019..6e613a7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -538,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | SceneObjectPart sitPart = ParentPart; | 538 | SceneObjectPart sitPart = ParentPart; |
539 | 539 | ||
540 | if (sitPart != null) | 540 | if (sitPart != null) |
541 | return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation()); | 541 | return sitPart.ParentGroup.AbsolutePosition + (m_pos * sitPart.GetWorldRotation()); |
542 | } | 542 | } |
543 | 543 | ||
544 | return m_pos; | 544 | return m_pos; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index dcdec5c..03ea969 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -73,6 +73,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
73 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | 73 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); |
74 | Assert.That(part.GetSittingAvatars(), Is.Null); | 74 | Assert.That(part.GetSittingAvatars(), Is.Null); |
75 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 75 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
76 | Assert.AreEqual(startPos, m_sp.AbsolutePosition); | ||
76 | } | 77 | } |
77 | 78 | ||
78 | [Test] | 79 | [Test] |
@@ -87,10 +88,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
87 | 88 | ||
88 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; | 89 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
89 | 90 | ||
91 | // We need to preserve this here because phys actor is removed by the sit. | ||
92 | Vector3 spPhysActorSize = m_sp.PhysicsActor.Size; | ||
90 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 93 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
91 | 94 | ||
92 | Assert.That(m_sp.PhysicsActor, Is.Null); | 95 | Assert.That(m_sp.PhysicsActor, Is.Null); |
93 | 96 | ||
97 | Assert.That( | ||
98 | m_sp.AbsolutePosition, | ||
99 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2))); | ||
100 | |||
94 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 101 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
95 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 102 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |
96 | HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars(); | 103 | HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars(); |
@@ -129,6 +136,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
129 | } | 136 | } |
130 | 137 | ||
131 | [Test] | 138 | [Test] |
139 | public void TestSitAndStandWithNoSitTargetChildPrim() | ||
140 | { | ||
141 | TestHelpers.InMethod(); | ||
142 | // log4net.Config.XmlConfigurator.Configure(); | ||
143 | |||
144 | // Make sure we're within range to sit | ||
145 | Vector3 startPos = new Vector3(1, 1, 1); | ||
146 | m_sp.AbsolutePosition = startPos; | ||
147 | |||
148 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene, 2, m_sp.UUID, "part", 0x10).Parts[1]; | ||
149 | part.OffsetPosition = new Vector3(2, 3, 4); | ||
150 | |||
151 | // We need to preserve this here because phys actor is removed by the sit. | ||
152 | Vector3 spPhysActorSize = m_sp.PhysicsActor.Size; | ||
153 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | ||
154 | |||
155 | Assert.That( | ||
156 | m_sp.AbsolutePosition, | ||
157 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2))); | ||
158 | |||
159 | m_sp.StandUp(); | ||
160 | |||
161 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
162 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
163 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
164 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | ||
165 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); | ||
166 | } | ||
167 | |||
168 | [Test] | ||
132 | public void TestSitAndStandWithSitTarget() | 169 | public void TestSitAndStandWithSitTarget() |
133 | { | 170 | { |
134 | TestHelpers.InMethod(); | 171 | TestHelpers.InMethod(); |
@@ -145,9 +182,32 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
145 | 182 | ||
146 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); | 183 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); |
147 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 184 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
148 | // Assert.That( | 185 | |
149 | // m_sp.AbsolutePosition, | 186 | // This section is copied from ScenePresence.HandleAgentSit(). Correctness is not guaranteed. |
150 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 187 | Quaternion r = part.SitTargetOrientation; |
188 | double x, y, z, m; | ||
189 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
190 | |||
191 | if (Math.Abs(1.0 - m) > 0.000001) | ||
192 | { | ||
193 | m = 1.0 / Math.Sqrt(m); | ||
194 | r.X *= (float)m; | ||
195 | r.Y *= (float)m; | ||
196 | r.Z *= (float)m; | ||
197 | r.W *= (float)m; | ||
198 | } | ||
199 | |||
200 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
201 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
202 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
203 | |||
204 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
205 | Vector3 sitOffset = up * m_sp.Appearance.AvatarHeight * 0.02638f; | ||
206 | // End of copied section. | ||
207 | |||
208 | Assert.That( | ||
209 | m_sp.AbsolutePosition, | ||
210 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + sitOffset + ScenePresence.SIT_TARGET_ADJUSTMENT)); | ||
151 | Assert.That(m_sp.PhysicsActor, Is.Null); | 211 | Assert.That(m_sp.PhysicsActor, Is.Null); |
152 | 212 | ||
153 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 213 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |