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author | Jonathan Freedman | 2010-12-05 11:49:15 -0800 |
---|---|---|
committer | Jonathan Freedman | 2010-12-05 11:49:15 -0800 |
commit | 45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a (patch) | |
tree | 0351fb2c756a46d522fe41798c3969e020a3258d /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master-core' into mantis5110 (diff) | |
parent | Merge branch 'master' of /var/git/opensim/ (diff) | |
download | opensim-SC_OLD-45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a.zip opensim-SC_OLD-45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a.tar.gz opensim-SC_OLD-45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a.tar.bz2 opensim-SC_OLD-45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a.tar.xz |
Merge branch 'master-core' into mantis5110
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
9 files changed, 278 insertions, 337 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 06f8ac1..2cf0ced 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -416,6 +416,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
416 | 416 | ||
417 | if ((item != null) && (item.Owner == senderId)) | 417 | if ((item != null) && (item.Owner == senderId)) |
418 | { | 418 | { |
419 | IUserManagement uman = RequestModuleInterface<IUserManagement>(); | ||
420 | if (uman != null) | ||
421 | uman.AddUser(item.CreatorIdAsUuid, item.CreatorData); | ||
422 | |||
419 | if (!Permissions.BypassPermissions()) | 423 | if (!Permissions.BypassPermissions()) |
420 | { | 424 | { |
421 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 425 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 55fca9b..fcfb4d7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -893,60 +893,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
893 | return new GridRegion(RegionInfo); | 893 | return new GridRegion(RegionInfo); |
894 | } | 894 | } |
895 | 895 | ||
896 | /// <summary> | ||
897 | /// Given float seconds, this will restart the region. | ||
898 | /// </summary> | ||
899 | /// <param name="seconds">float indicating duration before restart.</param> | ||
900 | public virtual void Restart(float seconds) | ||
901 | { | ||
902 | // notifications are done in 15 second increments | ||
903 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | ||
904 | // It's a 'Cancel restart' request. | ||
905 | |||
906 | // RestartNow() does immediate restarting. | ||
907 | if (seconds < 15) | ||
908 | { | ||
909 | m_restartTimer.Stop(); | ||
910 | m_dialogModule.SendGeneralAlert("Restart Aborted"); | ||
911 | } | ||
912 | else | ||
913 | { | ||
914 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | ||
915 | m_restartTimer.Interval = 15000; | ||
916 | m_incrementsof15seconds = (int)seconds / 15; | ||
917 | m_RestartTimerCounter = 0; | ||
918 | m_restartTimer.AutoReset = true; | ||
919 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | ||
920 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | ||
921 | m_restartTimer.Start(); | ||
922 | m_dialogModule.SendNotificationToUsersInRegion( | ||
923 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | ||
924 | } | ||
925 | } | ||
926 | |||
927 | // The Restart timer has occured. | ||
928 | // We have to figure out if this is a notification or if the number of seconds specified in Restart | ||
929 | // have elapsed. | ||
930 | // If they have elapsed, call RestartNow() | ||
931 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) | ||
932 | { | ||
933 | m_RestartTimerCounter++; | ||
934 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | ||
935 | { | ||
936 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | ||
937 | m_dialogModule.SendNotificationToUsersInRegion( | ||
938 | UUID.Random(), | ||
939 | String.Empty, | ||
940 | RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds"); | ||
941 | } | ||
942 | else | ||
943 | { | ||
944 | m_restartTimer.Stop(); | ||
945 | m_restartTimer.AutoReset = false; | ||
946 | RestartNow(); | ||
947 | } | ||
948 | } | ||
949 | |||
950 | // This causes the region to restart immediatley. | 896 | // This causes the region to restart immediatley. |
951 | public void RestartNow() | 897 | public void RestartNow() |
952 | { | 898 | { |
@@ -969,7 +915,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
969 | Close(); | 915 | Close(); |
970 | 916 | ||
971 | m_log.Error("[REGION]: Firing Region Restart Message"); | 917 | m_log.Error("[REGION]: Firing Region Restart Message"); |
972 | base.Restart(0); | 918 | |
919 | base.Restart(); | ||
973 | } | 920 | } |
974 | 921 | ||
975 | // This is a helper function that notifies root agents in this region that a new sim near them has come up | 922 | // This is a helper function that notifies root agents in this region that a new sim near them has come up |
@@ -2050,7 +1997,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2050 | /// <param name="group">Object Id</param> | 1997 | /// <param name="group">Object Id</param> |
2051 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> | 1998 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> |
2052 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | 1999 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) |
2053 | { | 2000 | { |
2054 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); | 2001 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); |
2055 | 2002 | ||
2056 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 2003 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -2091,7 +2038,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2091 | 2038 | ||
2092 | group.DeleteGroupFromScene(silent); | 2039 | group.DeleteGroupFromScene(silent); |
2093 | 2040 | ||
2094 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2041 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2095 | } | 2042 | } |
2096 | 2043 | ||
2097 | /// <summary> | 2044 | /// <summary> |
@@ -2110,9 +2057,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2110 | // Force a database update so that the scene object group ID is accurate. It's possible that the | 2057 | // Force a database update so that the scene object group ID is accurate. It's possible that the |
2111 | // group has recently been delinked from another group but that this change has not been persisted | 2058 | // group has recently been delinked from another group but that this change has not been persisted |
2112 | // to the DB. | 2059 | // to the DB. |
2113 | ForceSceneObjectBackup(so); | 2060 | // This is an expensive thing to do so only do it if absolutely necessary. |
2061 | if (so.HasGroupChangedDueToDelink) | ||
2062 | ForceSceneObjectBackup(so); | ||
2063 | |||
2114 | so.DetachFromBackup(); | 2064 | so.DetachFromBackup(); |
2115 | SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); | 2065 | SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); |
2116 | } | 2066 | } |
2117 | 2067 | ||
2118 | // We need to keep track of this state in case this group is still queued for further backup. | 2068 | // We need to keep track of this state in case this group is still queued for further backup. |
@@ -2377,16 +2327,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2377 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | 2327 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); |
2378 | return false; | 2328 | return false; |
2379 | } | 2329 | } |
2380 | 2330 | ||
2381 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); | 2331 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2382 | 2332 | ||
2383 | newObject.ResumeScripts(); | 2333 | newObject.ResumeScripts(); |
2384 | 2334 | ||
2385 | // Do this as late as possible so that listeners have full access to the incoming object | 2335 | // Do this as late as possible so that listeners have full access to the incoming object |
2386 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2336 | EventManager.TriggerOnIncomingSceneObject(newObject); |
2387 | 2337 | ||
2388 | TriggerChangedTeleport(newObject); | ||
2389 | |||
2390 | return true; | 2338 | return true; |
2391 | } | 2339 | } |
2392 | 2340 | ||
@@ -2494,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2494 | return true; | 2442 | return true; |
2495 | } | 2443 | } |
2496 | 2444 | ||
2497 | private void TriggerChangedTeleport(SceneObjectGroup sog) | 2445 | private int GetStateSource(SceneObjectGroup sog) |
2498 | { | 2446 | { |
2499 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2447 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2500 | 2448 | ||
@@ -2505,13 +2453,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2505 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | 2453 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) |
2506 | { | 2454 | { |
2507 | // This will get your attention | 2455 | // This will get your attention |
2508 | //m_log.Error("[XXX] Triggering "); | 2456 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); |
2509 | 2457 | ||
2510 | // Trigger CHANGED_TELEPORT | 2458 | return 5; // StateSource.Teleporting |
2511 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT); | ||
2512 | } | 2459 | } |
2513 | |||
2514 | } | 2460 | } |
2461 | return 2; // StateSource.PrimCrossing | ||
2515 | } | 2462 | } |
2516 | 2463 | ||
2517 | #endregion | 2464 | #endregion |
@@ -2616,6 +2563,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2616 | } | 2563 | } |
2617 | else | 2564 | else |
2618 | m_log.DebugFormat("[SCENE]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName); | 2565 | m_log.DebugFormat("[SCENE]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName); |
2566 | |||
2619 | } | 2567 | } |
2620 | } | 2568 | } |
2621 | 2569 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index c71aefa..f343bc8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -218,18 +218,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | 218 | ||
219 | #region admin stuff | 219 | #region admin stuff |
220 | 220 | ||
221 | /// <summary> | ||
222 | /// Region Restart - Seconds till restart. | ||
223 | /// </summary> | ||
224 | /// <param name="seconds"></param> | ||
225 | public virtual void Restart(int seconds) | ||
226 | { | ||
227 | m_log.Error("[REGION]: passing Restart Message up the namespace"); | ||
228 | restart handlerPhysicsCrash = OnRestart; | ||
229 | if (handlerPhysicsCrash != null) | ||
230 | handlerPhysicsCrash(RegionInfo); | ||
231 | } | ||
232 | |||
233 | public virtual bool PresenceChildStatus(UUID avatarID) | 221 | public virtual bool PresenceChildStatus(UUID avatarID) |
234 | { | 222 | { |
235 | return false; | 223 | return false; |
@@ -562,6 +550,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | get { return false; } | 550 | get { return false; } |
563 | } | 551 | } |
564 | 552 | ||
553 | public void Restart() | ||
554 | { | ||
555 | // This has to be here to fire the event | ||
556 | restart handlerPhysicsCrash = OnRestart; | ||
557 | if (handlerPhysicsCrash != null) | ||
558 | handlerPhysicsCrash(RegionInfo); | ||
559 | } | ||
560 | |||
565 | public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); | 561 | public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); |
566 | } | 562 | } |
567 | } | 563 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4ec530e..f17fb28 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -119,10 +119,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | timeFirstChanged = DateTime.Now.Ticks; | 119 | timeFirstChanged = DateTime.Now.Ticks; |
120 | } | 120 | } |
121 | m_hasGroupChanged = value; | 121 | m_hasGroupChanged = value; |
122 | |||
123 | // m_log.DebugFormat( | ||
124 | // "[SCENE OBJECT GROUP]: HasGroupChanged set to {0} for {1} {2}", m_hasGroupChanged, Name, LocalId); | ||
122 | } | 125 | } |
123 | 126 | ||
124 | get { return m_hasGroupChanged; } | 127 | get { return m_hasGroupChanged; } |
125 | } | 128 | } |
129 | |||
130 | /// <summary> | ||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | ||
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | ||
133 | /// </summary> | ||
134 | public bool HasGroupChangedDueToDelink { get; private set; } | ||
126 | 135 | ||
127 | private bool isTimeToPersist() | 136 | private bool isTimeToPersist() |
128 | { | 137 | { |
@@ -1330,6 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; | 1339 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; |
1331 | backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; | 1340 | backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; |
1332 | HasGroupChanged = false; | 1341 | HasGroupChanged = false; |
1342 | HasGroupChangedDueToDelink = false; | ||
1333 | 1343 | ||
1334 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); | 1344 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); |
1335 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); | 1345 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); |
@@ -2208,8 +2218,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | 2218 | ||
2209 | linkPart.Rezzed = RootPart.Rezzed; | 2219 | linkPart.Rezzed = RootPart.Rezzed; |
2210 | 2220 | ||
2211 | //HasGroupChanged = true; | 2221 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2212 | //ScheduleGroupForFullUpdate(); | 2222 | // (since delete works by deleting all rows which have a given object id) |
2223 | objectGroup.HasGroupChangedDueToDelink = true; | ||
2213 | 2224 | ||
2214 | return objectGroup; | 2225 | return objectGroup; |
2215 | } | 2226 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ba592c4..f87056e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -449,7 +449,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | } | 449 | } |
450 | } | 450 | } |
451 | 451 | ||
452 | public string CreatorData // = <profile url>;<name> | 452 | /// <summary> |
453 | /// Data about the creator in the form profile_url;name | ||
454 | /// </summary> | ||
455 | public string CreatorData | ||
453 | { | 456 | { |
454 | get { return m_creatorData; } | 457 | get { return m_creatorData; } |
455 | set { m_creatorData = value; } | 458 | set { m_creatorData = value; } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4526a59..d88526f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -445,8 +445,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | PhysicsActor actor = m_physicsActor; | 445 | PhysicsActor actor = m_physicsActor; |
446 | if (actor != null) | 446 | if (actor != null) |
447 | m_pos = actor.Position; | 447 | m_pos = actor.Position; |
448 | else | ||
449 | { | ||
450 | // Obtain the correct position of a seated avatar. | ||
451 | // In addition to providing the correct position while | ||
452 | // the avatar is seated, this value will also | ||
453 | // be used as the location to unsit to. | ||
454 | // | ||
455 | // If m_parentID is not 0, assume we are a seated avatar | ||
456 | // and we should return the position based on the sittarget | ||
457 | // offset and rotation of the prim we are seated on. | ||
458 | // | ||
459 | // Generally, m_pos will contain the position of the avatar | ||
460 | // in the sim unless the avatar is on a sit target. While | ||
461 | // on a sit target, m_pos will contain the desired offset | ||
462 | // without the parent rotation applied. | ||
463 | if (m_parentID != 0) | ||
464 | { | ||
465 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
466 | if (part != null) | ||
467 | { | ||
468 | return m_parentPosition + (m_pos * part.GetWorldRotation()); | ||
469 | } | ||
470 | else | ||
471 | { | ||
472 | return m_parentPosition + m_pos; | ||
473 | } | ||
474 | } | ||
475 | } | ||
448 | 476 | ||
449 | return m_parentPosition + m_pos; | 477 | return m_pos; |
450 | } | 478 | } |
451 | set | 479 | set |
452 | { | 480 | { |
@@ -703,7 +731,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | // Note: This won't send data *to* other clients in that region (children don't send) | 731 | // Note: This won't send data *to* other clients in that region (children don't send) |
704 | 732 | ||
705 | // MIC: This gets called again in CompleteMovement | 733 | // MIC: This gets called again in CompleteMovement |
706 | SendInitialFullUpdateToAllClients(); | 734 | // SendInitialFullUpdateToAllClients(); |
735 | SendOtherAgentsAvatarDataToMe(); | ||
736 | SendOtherAgentsAppearanceToMe(); | ||
707 | 737 | ||
708 | RegisterToEvents(); | 738 | RegisterToEvents(); |
709 | SetDirectionVectors(); | 739 | SetDirectionVectors(); |
@@ -1613,7 +1643,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | { | 1643 | { |
1614 | AbsolutePosition = part.AbsolutePosition; | 1644 | AbsolutePosition = part.AbsolutePosition; |
1615 | Velocity = Vector3.Zero; | 1645 | Velocity = Vector3.Zero; |
1616 | SendFullUpdateToAllClients(); | 1646 | SendAvatarDataToAllAgents(); |
1617 | 1647 | ||
1618 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1648 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
1619 | } | 1649 | } |
@@ -1688,7 +1718,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1688 | m_parentPosition = Vector3.Zero; | 1718 | m_parentPosition = Vector3.Zero; |
1689 | 1719 | ||
1690 | m_parentID = 0; | 1720 | m_parentID = 0; |
1691 | SendFullUpdateToAllClients(); | 1721 | SendAvatarDataToAllAgents(); |
1692 | m_requestedSitTargetID = 0; | 1722 | m_requestedSitTargetID = 0; |
1693 | if (m_physicsActor != null && m_appearance != null) | 1723 | if (m_physicsActor != null && m_appearance != null) |
1694 | { | 1724 | { |
@@ -2154,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | RemoveFromPhysicalScene(); | 2184 | RemoveFromPhysicalScene(); |
2155 | 2185 | ||
2156 | Animator.TrySetMovementAnimation(sitAnimation); | 2186 | Animator.TrySetMovementAnimation(sitAnimation); |
2157 | SendFullUpdateToAllClients(); | 2187 | SendAvatarDataToAllAgents(); |
2158 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2188 | // This may seem stupid, but Our Full updates don't send avatar rotation :P |
2159 | // So we're also sending a terse update (which has avatar rotation) | 2189 | // So we're also sending a terse update (which has avatar rotation) |
2160 | // [Update] We do now. | 2190 | // [Update] We do now. |
@@ -2379,165 +2409,183 @@ namespace OpenSim.Region.Framework.Scenes | |||
2379 | } | 2409 | } |
2380 | 2410 | ||
2381 | /// <summary> | 2411 | /// <summary> |
2382 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) | 2412 | /// Do everything required once a client completes its movement into a region and becomes |
2413 | /// a root agent. | ||
2383 | /// </summary> | 2414 | /// </summary> |
2384 | /// <param name="remoteAvatar"></param> | 2415 | private void SendInitialData() |
2385 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
2386 | { | 2416 | { |
2387 | // 2 stage check is needed. | 2417 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2388 | if (remoteAvatar == null) | 2418 | // the inventory arrives |
2389 | return; | 2419 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2390 | |||
2391 | IClientAPI cl = remoteAvatar.ControllingClient; | ||
2392 | if (cl == null) | ||
2393 | return; | ||
2394 | |||
2395 | if (m_appearance.Texture == null) | ||
2396 | return; | ||
2397 | 2420 | ||
2398 | // MT: This is needed for sit. It's legal to send it to oneself, and the name | 2421 | bool cachedappearance = false; |
2399 | // of the method is a misnomer | ||
2400 | // | ||
2401 | // if (LocalId == remoteAvatar.LocalId) | ||
2402 | // { | ||
2403 | // m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); | ||
2404 | // return; | ||
2405 | // } | ||
2406 | 2422 | ||
2407 | if (IsChildAgent) | 2423 | // We have an appearance but we may not have the baked textures. Check the asset cache |
2424 | // to see if all the baked textures are already here. | ||
2425 | if (m_scene.AvatarFactory != null) | ||
2408 | { | 2426 | { |
2409 | m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); | 2427 | cachedappearance = m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient); |
2410 | return; | 2428 | } |
2429 | else | ||
2430 | { | ||
2431 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); | ||
2411 | } | 2432 | } |
2412 | 2433 | ||
2413 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); | 2434 | // If we aren't using a cached appearance, then clear out the baked textures |
2414 | m_scene.StatsReporter.AddAgentUpdates(1); | 2435 | if (! cachedappearance) |
2436 | { | ||
2437 | m_appearance.ResetAppearance(); | ||
2438 | if (m_scene.AvatarFactory != null) | ||
2439 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); | ||
2440 | } | ||
2441 | |||
2442 | // This agent just became root. We are going to tell everyone about it. The process of | ||
2443 | // getting other avatars information was initiated in the constructor... don't do it | ||
2444 | // again here... this comes after the cached appearance check because the avatars | ||
2445 | // appearance goes into the avatar update packet | ||
2446 | SendAvatarDataToAllAgents(); | ||
2447 | SendAppearanceToAgent(this); | ||
2448 | |||
2449 | // If we are using the the cached appearance then send it out to everyone | ||
2450 | if (cachedappearance) | ||
2451 | { | ||
2452 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | ||
2453 | |||
2454 | // If the avatars baked textures are all in the cache, then we have a | ||
2455 | // complete appearance... send it out, if not, then we'll send it when | ||
2456 | // the avatar finishes updating its appearance | ||
2457 | SendAppearanceToAllOtherAgents(); | ||
2458 | } | ||
2415 | } | 2459 | } |
2416 | 2460 | ||
2417 | /// <summary> | 2461 | /// <summary> |
2418 | /// Tell *ALL* agents about this agent | 2462 | /// Send this agent's avatar data to all other root and child agents in the scene |
2463 | /// This agent must be root. This avatar will receive its own update. | ||
2419 | /// </summary> | 2464 | /// </summary> |
2420 | public void SendInitialFullUpdateToAllClients() | 2465 | public void SendAvatarDataToAllAgents() |
2421 | { | 2466 | { |
2422 | m_perfMonMS = Util.EnvironmentTickCount(); | 2467 | // only send update from root agents to other clients; children are only "listening posts" |
2423 | int avUpdates = 0; | 2468 | if (IsChildAgent) |
2424 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
2425 | { | 2469 | { |
2426 | ++avUpdates; | 2470 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); |
2427 | 2471 | return; | |
2428 | // Don't update ourselves | 2472 | } |
2429 | if (avatar.LocalId == LocalId) | 2473 | |
2430 | return; | 2474 | m_perfMonMS = Util.EnvironmentTickCount(); |
2431 | |||
2432 | // If this is a root agent, then get info about the avatar | ||
2433 | if (!IsChildAgent) | ||
2434 | { | ||
2435 | SendFullUpdateToOtherClient(avatar); | ||
2436 | } | ||
2437 | 2475 | ||
2438 | // If the other avatar is a root | 2476 | int count = 0; |
2439 | if (!avatar.IsChildAgent) | 2477 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2440 | { | 2478 | { |
2441 | avatar.SendFullUpdateToOtherClient(this); | 2479 | SendAvatarDataToAgent(scenePresence); |
2442 | avatar.SendAppearanceToOtherAgent(this); | 2480 | count++; |
2443 | avatar.Animator.SendAnimPackToClient(ControllingClient); | 2481 | }); |
2444 | } | ||
2445 | }); | ||
2446 | 2482 | ||
2447 | m_scene.StatsReporter.AddAgentUpdates(avUpdates); | 2483 | m_scene.StatsReporter.AddAgentUpdates(count); |
2448 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2484 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2449 | |||
2450 | //Animator.SendAnimPack(); | ||
2451 | } | 2485 | } |
2452 | 2486 | ||
2453 | public void SendFullUpdateToAllClients() | 2487 | /// <summary> |
2488 | /// Send avatar data for all other root agents to this agent, this agent | ||
2489 | /// can be either a child or root | ||
2490 | /// </summary> | ||
2491 | public void SendOtherAgentsAvatarDataToMe() | ||
2454 | { | 2492 | { |
2455 | m_perfMonMS = Util.EnvironmentTickCount(); | 2493 | m_perfMonMS = Util.EnvironmentTickCount(); |
2456 | 2494 | ||
2457 | // only send update from root agents to other clients; children are only "listening posts" | ||
2458 | if (IsChildAgent) | ||
2459 | { | ||
2460 | m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent"); | ||
2461 | return; | ||
2462 | } | ||
2463 | |||
2464 | int count = 0; | 2495 | int count = 0; |
2465 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 2496 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2466 | { | 2497 | { |
2467 | if (sp.IsChildAgent) | 2498 | // only send information about root agents |
2468 | return; | 2499 | if (scenePresence.IsChildAgent) |
2469 | SendFullUpdateToOtherClient(sp); | 2500 | return; |
2470 | ++count; | 2501 | |
2471 | }); | 2502 | // only send information about other root agents |
2503 | if (scenePresence.UUID == UUID) | ||
2504 | return; | ||
2505 | |||
2506 | scenePresence.SendAvatarDataToAgent(this); | ||
2507 | count++; | ||
2508 | }); | ||
2509 | |||
2472 | m_scene.StatsReporter.AddAgentUpdates(count); | 2510 | m_scene.StatsReporter.AddAgentUpdates(count); |
2473 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2511 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2474 | |||
2475 | Animator.SendAnimPack(); | ||
2476 | } | 2512 | } |
2477 | 2513 | ||
2478 | /// <summary> | 2514 | /// <summary> |
2479 | /// Do everything required once a client completes its movement into a region | 2515 | /// Send avatar data to an agent. |
2480 | /// </summary> | 2516 | /// </summary> |
2481 | public void SendInitialData() | 2517 | /// <param name="avatar"></param> |
2518 | public void SendAvatarDataToAgent(ScenePresence avatar) | ||
2482 | { | 2519 | { |
2483 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2520 | // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2484 | // the inventory arrives | ||
2485 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | ||
2486 | 2521 | ||
2487 | m_controllingClient.SendAvatarDataImmediate(this); | 2522 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2488 | if (m_scene.AvatarFactory != null) | 2523 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2489 | { | 2524 | } |
2490 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | 2525 | |
2491 | { | 2526 | /// <summary> |
2492 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2527 | /// Send this agent's appearance to all other root and child agents in the scene |
2493 | m_controllingClient.SendAppearance( | 2528 | /// This agent must be root. |
2494 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | 2529 | /// </summary> |
2495 | } | 2530 | public void SendAppearanceToAllOtherAgents() |
2496 | } | 2531 | { |
2497 | else | 2532 | // only send update from root agents to other clients; children are only "listening posts" |
2533 | if (IsChildAgent) | ||
2498 | { | 2534 | { |
2499 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); | 2535 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); |
2536 | return; | ||
2500 | } | 2537 | } |
2538 | |||
2539 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2501 | 2540 | ||
2502 | SendInitialFullUpdateToAllClients(); | 2541 | int count = 0; |
2542 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | ||
2543 | { | ||
2544 | if (scenePresence.UUID == UUID) | ||
2545 | return; | ||
2546 | |||
2547 | SendAppearanceToAgent(scenePresence); | ||
2548 | count++; | ||
2549 | }); | ||
2550 | |||
2551 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2552 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2503 | } | 2553 | } |
2504 | 2554 | ||
2505 | /// <summary> | 2555 | /// <summary> |
2506 | /// | 2556 | /// Send appearance from all other root agents to this agent. this agent |
2557 | /// can be either root or child | ||
2507 | /// </summary> | 2558 | /// </summary> |
2508 | public void SendAppearanceToAllOtherAgents() | 2559 | public void SendOtherAgentsAppearanceToMe() |
2509 | { | 2560 | { |
2510 | // DEBUG ON | ||
2511 | // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); | ||
2512 | // DEBUG OFF | ||
2513 | m_perfMonMS = Util.EnvironmentTickCount(); | 2561 | m_perfMonMS = Util.EnvironmentTickCount(); |
2514 | 2562 | ||
2563 | int count = 0; | ||
2515 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2564 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2516 | { | 2565 | { |
2517 | if (scenePresence.UUID != UUID) | 2566 | // only send information about root agents |
2518 | { | 2567 | if (scenePresence.IsChildAgent) |
2519 | SendAppearanceToOtherAgent(scenePresence); | 2568 | return; |
2520 | } | 2569 | |
2570 | // only send information about other root agents | ||
2571 | if (scenePresence.UUID == UUID) | ||
2572 | return; | ||
2573 | |||
2574 | scenePresence.SendAppearanceToAgent(this); | ||
2575 | count++; | ||
2521 | }); | 2576 | }); |
2522 | 2577 | ||
2578 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2523 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2579 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2524 | } | 2580 | } |
2525 | 2581 | ||
2526 | /// <summary> | 2582 | /// <summary> |
2527 | /// Send appearance data to an agent that isn't this one. | 2583 | /// Send appearance data to an agent. |
2528 | /// </summary> | 2584 | /// </summary> |
2529 | /// <param name="avatar"></param> | 2585 | /// <param name="avatar"></param> |
2530 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 2586 | public void SendAppearanceToAgent(ScenePresence avatar) |
2531 | { | 2587 | { |
2532 | if (LocalId == avatar.LocalId) | ||
2533 | { | ||
2534 | m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); | ||
2535 | return; | ||
2536 | } | ||
2537 | |||
2538 | // DEBUG ON | ||
2539 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | 2588 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2540 | // DEBUG OFF | ||
2541 | 2589 | ||
2542 | avatar.ControllingClient.SendAppearance( | 2590 | avatar.ControllingClient.SendAppearance( |
2543 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); | 2591 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); |
@@ -3050,9 +3098,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | 3098 | ||
3051 | public void CopyFrom(AgentData cAgent) | 3099 | public void CopyFrom(AgentData cAgent) |
3052 | { | 3100 | { |
3053 | // DEBUG ON | ||
3054 | m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM"); | ||
3055 | // DEBUG OFF | ||
3056 | m_originRegionID = cAgent.RegionID; | 3101 | m_originRegionID = cAgent.RegionID; |
3057 | 3102 | ||
3058 | m_callbackURI = cAgent.CallbackURI; | 3103 | m_callbackURI = cAgent.CallbackURI; |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 9cf5a39..6c9826f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -409,12 +409,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
409 | #region SOPXmlProcessors | 409 | #region SOPXmlProcessors |
410 | private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader) | 410 | private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader) |
411 | { | 411 | { |
412 | obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty); | 412 | obj.AllowedDrop = Util.ReadBoolean(reader); |
413 | } | 413 | } |
414 | 414 | ||
415 | private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader) | 415 | private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader) |
416 | { | 416 | { |
417 | obj.CreatorID = ReadUUID(reader, "CreatorID"); | 417 | obj.CreatorID = Util.ReadUUID(reader, "CreatorID"); |
418 | } | 418 | } |
419 | 419 | ||
420 | private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader) | 420 | private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader) |
@@ -424,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
424 | 424 | ||
425 | private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader) | 425 | private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader) |
426 | { | 426 | { |
427 | obj.FolderID = ReadUUID(reader, "FolderID"); | 427 | obj.FolderID = Util.ReadUUID(reader, "FolderID"); |
428 | } | 428 | } |
429 | 429 | ||
430 | private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader) | 430 | private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader) |
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
439 | 439 | ||
440 | private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader) | 440 | private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader) |
441 | { | 441 | { |
442 | obj.UUID = ReadUUID(reader, "UUID"); | 442 | obj.UUID = Util.ReadUUID(reader, "UUID"); |
443 | } | 443 | } |
444 | 444 | ||
445 | private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader) | 445 | private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader) |
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
459 | 459 | ||
460 | private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader) | 460 | private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader) |
461 | { | 461 | { |
462 | obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty); | 462 | obj.PassTouches = Util.ReadBoolean(reader); |
463 | } | 463 | } |
464 | 464 | ||
465 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) | 465 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) |
@@ -474,32 +474,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
474 | 474 | ||
475 | private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader) | 475 | private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader) |
476 | { | 476 | { |
477 | obj.GroupPosition = ReadVector(reader, "GroupPosition"); | 477 | obj.GroupPosition = Util.ReadVector(reader, "GroupPosition"); |
478 | } | 478 | } |
479 | 479 | ||
480 | private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader) | 480 | private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader) |
481 | { | 481 | { |
482 | obj.OffsetPosition = ReadVector(reader, "OffsetPosition"); ; | 482 | obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ; |
483 | } | 483 | } |
484 | 484 | ||
485 | private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader) | 485 | private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader) |
486 | { | 486 | { |
487 | obj.RotationOffset = ReadQuaternion(reader, "RotationOffset"); | 487 | obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset"); |
488 | } | 488 | } |
489 | 489 | ||
490 | private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader) | 490 | private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader) |
491 | { | 491 | { |
492 | obj.Velocity = ReadVector(reader, "Velocity"); | 492 | obj.Velocity = Util.ReadVector(reader, "Velocity"); |
493 | } | 493 | } |
494 | 494 | ||
495 | private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader) | 495 | private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader) |
496 | { | 496 | { |
497 | obj.AngularVelocity = ReadVector(reader, "AngularVelocity"); | 497 | obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity"); |
498 | } | 498 | } |
499 | 499 | ||
500 | private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader) | 500 | private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader) |
501 | { | 501 | { |
502 | obj.Acceleration = ReadVector(reader, "Acceleration"); | 502 | obj.Acceleration = Util.ReadVector(reader, "Acceleration"); |
503 | } | 503 | } |
504 | 504 | ||
505 | private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader) | 505 | private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader) |
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
553 | 553 | ||
554 | private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) | 554 | private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) |
555 | { | 555 | { |
556 | obj.Scale = ReadVector(reader, "Scale"); | 556 | obj.Scale = Util.ReadVector(reader, "Scale"); |
557 | } | 557 | } |
558 | 558 | ||
559 | private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader) | 559 | private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader) |
@@ -563,22 +563,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
563 | 563 | ||
564 | private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader) | 564 | private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader) |
565 | { | 565 | { |
566 | obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation"); | 566 | obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation"); |
567 | } | 567 | } |
568 | 568 | ||
569 | private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader) | 569 | private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader) |
570 | { | 570 | { |
571 | obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition"); | 571 | obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition"); |
572 | } | 572 | } |
573 | 573 | ||
574 | private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader) | 574 | private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader) |
575 | { | 575 | { |
576 | obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL"); | 576 | obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL"); |
577 | } | 577 | } |
578 | 578 | ||
579 | private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader) | 579 | private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader) |
580 | { | 580 | { |
581 | obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL"); | 581 | obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL"); |
582 | } | 582 | } |
583 | 583 | ||
584 | private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader) | 584 | private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader) |
@@ -614,17 +614,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
614 | 614 | ||
615 | private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader) | 615 | private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader) |
616 | { | 616 | { |
617 | obj.GroupID = ReadUUID(reader, "GroupID"); | 617 | obj.GroupID = Util.ReadUUID(reader, "GroupID"); |
618 | } | 618 | } |
619 | 619 | ||
620 | private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader) | 620 | private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader) |
621 | { | 621 | { |
622 | obj.OwnerID = ReadUUID(reader, "OwnerID"); | 622 | obj.OwnerID = Util.ReadUUID(reader, "OwnerID"); |
623 | } | 623 | } |
624 | 624 | ||
625 | private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader) | 625 | private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader) |
626 | { | 626 | { |
627 | obj.LastOwnerID = ReadUUID(reader, "LastOwnerID"); | 627 | obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID"); |
628 | } | 628 | } |
629 | 629 | ||
630 | private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader) | 630 | private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader) |
@@ -654,16 +654,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
654 | 654 | ||
655 | private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader) | 655 | private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader) |
656 | { | 656 | { |
657 | string value = reader.ReadElementContentAsString("Flags", String.Empty); | 657 | obj.Flags = Util.ReadEnum<PrimFlags>(reader, "Flags"); |
658 | // !!!!! to deal with flags without commas | ||
659 | if (value.Contains(" ") && !value.Contains(",")) | ||
660 | value = value.Replace(" ", ", "); | ||
661 | obj.Flags = (PrimFlags)Enum.Parse(typeof(PrimFlags), value); | ||
662 | } | 658 | } |
663 | 659 | ||
664 | private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader) | 660 | private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader) |
665 | { | 661 | { |
666 | obj.CollisionSound = ReadUUID(reader, "CollisionSound"); | 662 | obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound"); |
667 | } | 663 | } |
668 | 664 | ||
669 | private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader) | 665 | private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader) |
@@ -690,7 +686,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
690 | #region TaskInventoryXmlProcessors | 686 | #region TaskInventoryXmlProcessors |
691 | private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader) | 687 | private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader) |
692 | { | 688 | { |
693 | item.AssetID = ReadUUID(reader, "AssetID"); | 689 | item.AssetID = Util.ReadUUID(reader, "AssetID"); |
694 | } | 690 | } |
695 | 691 | ||
696 | private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader) | 692 | private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader) |
@@ -705,7 +701,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
705 | 701 | ||
706 | private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader) | 702 | private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader) |
707 | { | 703 | { |
708 | item.CreatorID = ReadUUID(reader, "CreatorID"); | 704 | item.CreatorID = Util.ReadUUID(reader, "CreatorID"); |
709 | } | 705 | } |
710 | 706 | ||
711 | private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader) | 707 | private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader) |
@@ -730,7 +726,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
730 | 726 | ||
731 | private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader) | 727 | private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader) |
732 | { | 728 | { |
733 | item.GroupID = ReadUUID(reader, "GroupID"); | 729 | item.GroupID = Util.ReadUUID(reader, "GroupID"); |
734 | } | 730 | } |
735 | 731 | ||
736 | private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader) | 732 | private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader) |
@@ -745,20 +741,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
745 | 741 | ||
746 | private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader) | 742 | private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader) |
747 | { | 743 | { |
748 | item.ItemID = ReadUUID(reader, "ItemID"); | 744 | item.ItemID = Util.ReadUUID(reader, "ItemID"); |
749 | } | 745 | } |
750 | 746 | ||
751 | private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader) | 747 | private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader) |
752 | { | 748 | { |
753 | ReadUUID(reader, "OldItemID"); | 749 | Util.ReadUUID(reader, "OldItemID"); |
754 | // On deserialization, the old item id MUST BE UUID.Zero!!!!! | 750 | // On deserialization, the old item id MUST BE UUID.Zero!!!!! |
755 | // Setting this to the saved value will BREAK script persistence! | 751 | // Setting this to the saved value will BREAK script persistence! |
756 | // item.OldItemID = ReadUUID(reader, "OldItemID"); | 752 | // item.OldItemID = Util.ReadUUID(reader, "OldItemID"); |
757 | } | 753 | } |
758 | 754 | ||
759 | private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader) | 755 | private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader) |
760 | { | 756 | { |
761 | item.LastOwnerID = ReadUUID(reader, "LastOwnerID"); | 757 | item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID"); |
762 | } | 758 | } |
763 | 759 | ||
764 | private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader) | 760 | private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader) |
@@ -773,7 +769,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
773 | 769 | ||
774 | private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader) | 770 | private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader) |
775 | { | 771 | { |
776 | item.OwnerID = ReadUUID(reader, "OwnerID"); | 772 | item.OwnerID = Util.ReadUUID(reader, "OwnerID"); |
777 | } | 773 | } |
778 | 774 | ||
779 | private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader) | 775 | private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader) |
@@ -783,17 +779,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
783 | 779 | ||
784 | private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader) | 780 | private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader) |
785 | { | 781 | { |
786 | item.ParentID = ReadUUID(reader, "ParentID"); | 782 | item.ParentID = Util.ReadUUID(reader, "ParentID"); |
787 | } | 783 | } |
788 | 784 | ||
789 | private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader) | 785 | private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader) |
790 | { | 786 | { |
791 | item.ParentPartID = ReadUUID(reader, "ParentPartID"); | 787 | item.ParentPartID = Util.ReadUUID(reader, "ParentPartID"); |
792 | } | 788 | } |
793 | 789 | ||
794 | private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader) | 790 | private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader) |
795 | { | 791 | { |
796 | item.PermsGranter = ReadUUID(reader, "PermsGranter"); | 792 | item.PermsGranter = Util.ReadUUID(reader, "PermsGranter"); |
797 | } | 793 | } |
798 | 794 | ||
799 | private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader) | 795 | private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader) |
@@ -808,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
808 | 804 | ||
809 | private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader) | 805 | private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader) |
810 | { | 806 | { |
811 | item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty); | 807 | item.OwnerChanged = Util.ReadBoolean(reader); |
812 | } | 808 | } |
813 | 809 | ||
814 | #endregion | 810 | #endregion |
@@ -922,7 +918,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
922 | 918 | ||
923 | private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader) | 919 | private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader) |
924 | { | 920 | { |
925 | shp.Scale = ReadVector(reader, "Scale"); | 921 | shp.Scale = Util.ReadVector(reader, "Scale"); |
926 | } | 922 | } |
927 | 923 | ||
928 | private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader) | 924 | private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader) |
@@ -932,25 +928,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
932 | 928 | ||
933 | private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader) | 929 | private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader) |
934 | { | 930 | { |
935 | string value = reader.ReadElementContentAsString("ProfileShape", String.Empty); | 931 | shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape"); |
936 | // !!!!! to deal with flags without commas | ||
937 | if (value.Contains(" ") && !value.Contains(",")) | ||
938 | value = value.Replace(" ", ", "); | ||
939 | shp.ProfileShape = (ProfileShape)Enum.Parse(typeof(ProfileShape), value); | ||
940 | } | 932 | } |
941 | 933 | ||
942 | private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader) | 934 | private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader) |
943 | { | 935 | { |
944 | string value = reader.ReadElementContentAsString("HollowShape", String.Empty); | 936 | shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape"); |
945 | // !!!!! to deal with flags without commas | ||
946 | if (value.Contains(" ") && !value.Contains(",")) | ||
947 | value = value.Replace(" ", ", "); | ||
948 | shp.HollowShape = (HollowShape)Enum.Parse(typeof(HollowShape), value); | ||
949 | } | 937 | } |
950 | 938 | ||
951 | private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader) | 939 | private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader) |
952 | { | 940 | { |
953 | shp.SculptTexture = ReadUUID(reader, "SculptTexture"); | 941 | shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture"); |
954 | } | 942 | } |
955 | 943 | ||
956 | private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader) | 944 | private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader) |
@@ -1045,17 +1033,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1045 | 1033 | ||
1046 | private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader) | 1034 | private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader) |
1047 | { | 1035 | { |
1048 | shp.FlexiEntry = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty); | 1036 | shp.FlexiEntry = Util.ReadBoolean(reader); |
1049 | } | 1037 | } |
1050 | 1038 | ||
1051 | private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader) | 1039 | private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader) |
1052 | { | 1040 | { |
1053 | shp.LightEntry = reader.ReadElementContentAsBoolean("LightEntry", String.Empty); | 1041 | shp.LightEntry = Util.ReadBoolean(reader); |
1054 | } | 1042 | } |
1055 | 1043 | ||
1056 | private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader) | 1044 | private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader) |
1057 | { | 1045 | { |
1058 | shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty); | 1046 | shp.SculptEntry = Util.ReadBoolean(reader); |
1059 | } | 1047 | } |
1060 | 1048 | ||
1061 | private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader) | 1049 | private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader) |
@@ -1220,16 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1220 | 1208 | ||
1221 | static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary<string, object> options) | 1209 | static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary<string, object> options) |
1222 | { | 1210 | { |
1223 | // Older versions of serialization can't cope with commas | 1211 | // Older versions of serialization can't cope with commas, so we eliminate the commas |
1224 | if (options.ContainsKey("version")) | 1212 | writer.WriteElementString(name, flagsStr.Replace(",", "")); |
1225 | { | ||
1226 | float version = 0.5F; | ||
1227 | float.TryParse(options["version"].ToString(), out version); | ||
1228 | if (version < 0.5) | ||
1229 | flagsStr = flagsStr.Replace(",", ""); | ||
1230 | } | ||
1231 | |||
1232 | writer.WriteElementString(name, flagsStr); | ||
1233 | } | 1213 | } |
1234 | 1214 | ||
1235 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) | 1215 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) |
@@ -1459,66 +1439,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1459 | return obj; | 1439 | return obj; |
1460 | } | 1440 | } |
1461 | 1441 | ||
1462 | static UUID ReadUUID(XmlTextReader reader, string name) | ||
1463 | { | ||
1464 | UUID id; | ||
1465 | string idStr; | ||
1466 | |||
1467 | reader.ReadStartElement(name); | ||
1468 | |||
1469 | if (reader.Name == "Guid") | ||
1470 | idStr = reader.ReadElementString("Guid"); | ||
1471 | else // UUID | ||
1472 | idStr = reader.ReadElementString("UUID"); | ||
1473 | |||
1474 | UUID.TryParse(idStr, out id); | ||
1475 | reader.ReadEndElement(); | ||
1476 | |||
1477 | return id; | ||
1478 | } | ||
1479 | |||
1480 | static Vector3 ReadVector(XmlTextReader reader, string name) | ||
1481 | { | ||
1482 | Vector3 vec; | ||
1483 | |||
1484 | reader.ReadStartElement(name); | ||
1485 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x | ||
1486 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y | ||
1487 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z | ||
1488 | reader.ReadEndElement(); | ||
1489 | |||
1490 | return vec; | ||
1491 | } | ||
1492 | |||
1493 | static Quaternion ReadQuaternion(XmlTextReader reader, string name) | ||
1494 | { | ||
1495 | Quaternion quat = new Quaternion(); | ||
1496 | |||
1497 | reader.ReadStartElement(name); | ||
1498 | while (reader.NodeType != XmlNodeType.EndElement) | ||
1499 | { | ||
1500 | switch (reader.Name.ToLower()) | ||
1501 | { | ||
1502 | case "x": | ||
1503 | quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1504 | break; | ||
1505 | case "y": | ||
1506 | quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1507 | break; | ||
1508 | case "z": | ||
1509 | quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1510 | break; | ||
1511 | case "w": | ||
1512 | quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1513 | break; | ||
1514 | } | ||
1515 | } | ||
1516 | |||
1517 | reader.ReadEndElement(); | ||
1518 | |||
1519 | return quat; | ||
1520 | } | ||
1521 | |||
1522 | static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) | 1442 | static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) |
1523 | { | 1443 | { |
1524 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1444 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index f57cf98..b84298f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -121,13 +121,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
121 | "Not exactly sure what this is asserting..."); | 121 | "Not exactly sure what this is asserting..."); |
122 | 122 | ||
123 | // Delink part 2 | 123 | // Delink part 2 |
124 | grp1.DelinkFromGroup(part2.LocalId); | 124 | SceneObjectGroup grp3 = grp1.DelinkFromGroup(part2.LocalId); |
125 | 125 | ||
126 | if (debugtest) | 126 | if (debugtest) |
127 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); | 127 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); |
128 | 128 | ||
129 | Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | 129 | Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); |
130 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); | 130 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); |
131 | Assert.That(grp3.HasGroupChangedDueToDelink, Is.True); | ||
131 | } | 132 | } |
132 | 133 | ||
133 | [Test] | 134 | [Test] |
@@ -325,7 +326,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
325 | 326 | ||
326 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | 327 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); |
327 | sog.AddPart(linkPart); | 328 | sog.AddPart(linkPart); |
328 | scene.AddNewSceneObject(sog, true); | 329 | scene.AddNewSceneObject(sog, true); |
329 | 330 | ||
330 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | 331 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked |
331 | // scene backup thread. | 332 | // scene backup thread. |
@@ -333,7 +334,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
333 | 334 | ||
334 | // These changes should occur immediately without waiting for a backup pass | 335 | // These changes should occur immediately without waiting for a backup pass |
335 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); | 336 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); |
337 | |||
338 | Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.True); | ||
336 | scene.DeleteSceneObject(groupToDelete, false); | 339 | scene.DeleteSceneObject(groupToDelete, false); |
340 | Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.False); | ||
337 | 341 | ||
338 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); | 342 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); |
339 | 343 | ||
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index aee2d10..3978a7d 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -86,23 +86,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | assetUuids[assetUuid] = assetType; | 89 | try |
90 | 90 | { | |
91 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) | 91 | assetUuids[assetUuid] = assetType; |
92 | { | 92 | |
93 | GetWearableAssetUuids(assetUuid, assetUuids); | 93 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) |
94 | } | 94 | { |
95 | else if (AssetType.Gesture == assetType) | 95 | GetWearableAssetUuids(assetUuid, assetUuids); |
96 | { | 96 | } |
97 | GetGestureAssetUuids(assetUuid, assetUuids); | 97 | else if (AssetType.Gesture == assetType) |
98 | } | 98 | { |
99 | else if (AssetType.LSLText == assetType) | 99 | GetGestureAssetUuids(assetUuid, assetUuids); |
100 | { | 100 | } |
101 | GetScriptAssetUuids(assetUuid, assetUuids); | 101 | else if (AssetType.LSLText == assetType) |
102 | { | ||
103 | GetScriptAssetUuids(assetUuid, assetUuids); | ||
104 | } | ||
105 | else if (AssetType.Object == assetType) | ||
106 | { | ||
107 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | ||
108 | } | ||
102 | } | 109 | } |
103 | else if (AssetType.Object == assetType) | 110 | catch (Exception) |
104 | { | 111 | { |
105 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | 112 | m_log.ErrorFormat( |
113 | "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}", | ||
114 | assetUuid, assetType); | ||
115 | throw; | ||
106 | } | 116 | } |
107 | } | 117 | } |
108 | 118 | ||