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authorJustin Clark-Casey (justincc)2011-07-16 05:23:21 +0100
committerJustin Clark-Casey (justincc)2011-07-16 05:23:21 +0100
commitf5ddf37112d4881243e3350d5df898c6b2bb02ae (patch)
tree72fe5fb9c4a3558fc0ffcc801e3040595ef77d39 /OpenSim/Region/Framework/Scenes
parentremove now unncessary parts of SceneObjectGroup.Resize() (diff)
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Replace ifs in SOG.GroupResize() with Math.Min()
Also fiddle a bit with undo. This is not currently working properly, though to be fair it also didn't appear to work in 0.7.1.1 either (at least for resize). Will get some more attention soon.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs18
3 files changed, 25 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 00d25c2..bdb7f95 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -569,6 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
569 if (primId != UUID.Zero) 569 if (primId != UUID.Zero)
570 { 570 {
571 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); 571 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
572
572 if (part != null) 573 if (part != null)
573 part.Redo(); 574 part.Redo();
574 } 575 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7662874..ce5db5f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2623,21 +2623,15 @@ namespace OpenSim.Region.Framework.Scenes
2623 2623
2624 RootPart.IgnoreUndoUpdate = true; 2624 RootPart.IgnoreUndoUpdate = true;
2625 2625
2626 if (scale.X > m_scene.m_maxNonphys) 2626 scale.X = Math.Min(scale.X, Scene.m_maxNonphys);
2627 scale.X = m_scene.m_maxNonphys; 2627 scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys);
2628 if (scale.Y > m_scene.m_maxNonphys) 2628 scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys);
2629 scale.Y = m_scene.m_maxNonphys;
2630 if (scale.Z > m_scene.m_maxNonphys)
2631 scale.Z = m_scene.m_maxNonphys;
2632 2629
2633 if (RootPart.PhysActor != null && RootPart.PhysActor.IsPhysical) 2630 if (RootPart.PhysActor != null && RootPart.PhysActor.IsPhysical)
2634 { 2631 {
2635 if (scale.X > m_scene.m_maxPhys) 2632 scale.X = Math.Min(scale.X, Scene.m_maxPhys);
2636 scale.X = m_scene.m_maxPhys; 2633 scale.Y = Math.Min(scale.Y, Scene.m_maxPhys);
2637 if (scale.Y > m_scene.m_maxPhys) 2634 scale.Z = Math.Min(scale.Z, Scene.m_maxPhys);
2638 scale.Y = m_scene.m_maxPhys;
2639 if (scale.Z > m_scene.m_maxPhys)
2640 scale.Z = m_scene.m_maxPhys;
2641 } 2635 }
2642 2636
2643 float x = (scale.X / RootPart.Scale.X); 2637 float x = (scale.X / RootPart.Scale.X);
@@ -2715,7 +2709,6 @@ namespace OpenSim.Region.Framework.Scenes
2715 } 2709 }
2716 2710
2717 obPart.IgnoreUndoUpdate = false; 2711 obPart.IgnoreUndoUpdate = false;
2718 obPart.StoreUndoState();
2719 } 2712 }
2720 } 2713 }
2721 } 2714 }
@@ -2753,6 +2746,7 @@ namespace OpenSim.Region.Framework.Scenes
2753 } 2746 }
2754 2747
2755 RootPart.IgnoreUndoUpdate = false; 2748 RootPart.IgnoreUndoUpdate = false;
2749
2756 RootPart.StoreUndoState(); 2750 RootPart.StoreUndoState();
2757 } 2751 }
2758 2752
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f5b8daf..6b9607c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3687,6 +3687,8 @@ namespace OpenSim.Region.Framework.Scenes
3687 { 3687 {
3688 if (m_parentGroup != null) 3688 if (m_parentGroup != null)
3689 { 3689 {
3690// m_log.DebugFormat("[SCENE OBJECT PART]: Storing undo state for {0} {1}", Name, LocalId);
3691
3690 lock (m_undo) 3692 lock (m_undo)
3691 { 3693 {
3692 if (m_undo.Count > 0) 3694 if (m_undo.Count > 0)
@@ -3705,11 +3707,18 @@ namespace OpenSim.Region.Framework.Scenes
3705 3707
3706 m_undo.Push(nUndo); 3708 m_undo.Push(nUndo);
3707 } 3709 }
3708
3709 } 3710 }
3710 } 3711 }
3711 } 3712 }
3713// else
3714// {
3715// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3716// }
3712 } 3717 }
3718// else
3719// {
3720// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3721// }
3713 } 3722 }
3714 3723
3715 public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) 3724 public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
@@ -4179,11 +4188,14 @@ namespace OpenSim.Region.Framework.Scenes
4179 if (m_undo.Count > 0) 4188 if (m_undo.Count > 0)
4180 { 4189 {
4181 UndoState nUndo = null; 4190 UndoState nUndo = null;
4191
4182 if (m_parentGroup.GetSceneMaxUndo() > 0) 4192 if (m_parentGroup.GetSceneMaxUndo() > 0)
4183 { 4193 {
4184 nUndo = new UndoState(this); 4194 nUndo = new UndoState(this);
4185 } 4195 }
4196
4186 UndoState goback = m_undo.Pop(); 4197 UndoState goback = m_undo.Pop();
4198
4187 if (goback != null) 4199 if (goback != null)
4188 { 4200 {
4189 goback.PlaybackState(this); 4201 goback.PlaybackState(this);
@@ -4196,6 +4208,8 @@ namespace OpenSim.Region.Framework.Scenes
4196 4208
4197 public void Redo() 4209 public void Redo()
4198 { 4210 {
4211// m_log.DebugFormat("[SCENE OBJECT PART]: Handling redo request for {0} {1}", Name, LocalId);
4212
4199 lock (m_redo) 4213 lock (m_redo)
4200 { 4214 {
4201 if (m_parentGroup.GetSceneMaxUndo() > 0) 4215 if (m_parentGroup.GetSceneMaxUndo() > 0)
@@ -4204,7 +4218,9 @@ namespace OpenSim.Region.Framework.Scenes
4204 4218
4205 m_undo.Push(nUndo); 4219 m_undo.Push(nUndo);
4206 } 4220 }
4221
4207 UndoState gofwd = m_redo.Pop(); 4222 UndoState gofwd = m_redo.Pop();
4223
4208 if (gofwd != null) 4224 if (gofwd != null)
4209 gofwd.PlayfwdState(this); 4225 gofwd.PlayfwdState(this);
4210 } 4226 }