diff options
author | Justin Clark-Casey (justincc) | 2013-08-07 23:17:31 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-08-07 23:17:31 +0100 |
commit | b10710d4a5f7fb33ee9b90aefac16ac3d4647db6 (patch) | |
tree | cc80637dd6261f3e384f56f3cd83251fe2d04979 /OpenSim/Region/Framework/Scenes | |
parent | Add post-CreateAgent teleport cancellation/abortion functionality from v1 tra... (diff) | |
download | opensim-SC_OLD-b10710d4a5f7fb33ee9b90aefac16ac3d4647db6.zip opensim-SC_OLD-b10710d4a5f7fb33ee9b90aefac16ac3d4647db6.tar.gz opensim-SC_OLD-b10710d4a5f7fb33ee9b90aefac16ac3d4647db6.tar.bz2 opensim-SC_OLD-b10710d4a5f7fb33ee9b90aefac16ac3d4647db6.tar.xz |
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
No functional changes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 27 |
2 files changed, 33 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 503b81a..56cd57e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4222,36 +4222,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
4222 | } | 4222 | } |
4223 | 4223 | ||
4224 | // We have to wait until the viewer contacts this region | 4224 | // We have to wait until the viewer contacts this region |
4225 | // after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send | 4225 | // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol) |
4226 | // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send | ||
4226 | // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. | 4227 | // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. |
4227 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 4228 | ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID); |
4228 | 4229 | ||
4229 | if (childAgentUpdate != null) | 4230 | if (sp != null) |
4230 | { | 4231 | { |
4231 | if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId) | 4232 | if (cAgentData.SessionID != sp.ControllingClient.SessionId) |
4232 | { | 4233 | { |
4233 | m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID); | 4234 | m_log.WarnFormat( |
4235 | "[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", | ||
4236 | sp.UUID, cAgentData.SessionID); | ||
4237 | |||
4234 | Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}", | 4238 | Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}", |
4235 | childAgentUpdate.UUID, childAgentUpdate.ControllingClient.SessionId, cAgentData.SessionID)); | 4239 | sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID)); |
4236 | } | 4240 | } |
4237 | 4241 | ||
4238 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 4242 | sp.ChildAgentDataUpdate(cAgentData); |
4239 | 4243 | ||
4240 | int ntimes = 20; | 4244 | int ntimes = 20; |
4241 | if (cAgentData.SenderWantsToWaitForRoot) | 4245 | if (cAgentData.SenderWantsToWaitForRoot) |
4242 | { | 4246 | { |
4243 | while (childAgentUpdate.IsChildAgent && ntimes-- > 0) | 4247 | while (sp.IsChildAgent && ntimes-- > 0) |
4244 | Thread.Sleep(1000); | 4248 | Thread.Sleep(1000); |
4245 | 4249 | ||
4246 | m_log.DebugFormat( | 4250 | m_log.DebugFormat( |
4247 | "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", | 4251 | "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", |
4248 | childAgentUpdate.Name, childAgentUpdate.UUID, childAgentUpdate.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 20 - ntimes); | 4252 | sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", Name, 20 - ntimes); |
4249 | 4253 | ||
4250 | if (childAgentUpdate.IsChildAgent) | 4254 | if (sp.IsChildAgent) |
4251 | return false; | 4255 | return false; |
4252 | } | 4256 | } |
4257 | |||
4253 | return true; | 4258 | return true; |
4254 | } | 4259 | } |
4260 | |||
4255 | return false; | 4261 | return false; |
4256 | } | 4262 | } |
4257 | 4263 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0ba2dab..7fd1302 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -285,10 +285,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | /// </summary> | 285 | /// </summary> |
286 | private Vector3 posLastSignificantMove; | 286 | private Vector3 posLastSignificantMove; |
287 | 287 | ||
288 | // For teleports and crossings callbacks | 288 | #region For teleports and crossings callbacks |
289 | |||
290 | /// <summary> | ||
291 | /// In the V1 teleport protocol, the destination simulator sends ReleaseAgent to this address. | ||
292 | /// </summary> | ||
289 | string m_callbackURI; | 293 | string m_callbackURI; |
294 | |||
290 | UUID m_originRegionID; | 295 | UUID m_originRegionID; |
291 | 296 | ||
297 | /// <summary> | ||
298 | /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent | ||
299 | /// teleport is reusing the connection. | ||
300 | /// </summary> | ||
301 | /// <remarks>May be refactored or move somewhere else soon.</remarks> | ||
302 | public bool DoNotCloseAfterTeleport { get; set; } | ||
303 | |||
304 | #endregion | ||
305 | |||
292 | /// <value> | 306 | /// <value> |
293 | /// Script engines present in the scene | 307 | /// Script engines present in the scene |
294 | /// </value> | 308 | /// </value> |
@@ -717,13 +731,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | } | 731 | } |
718 | } | 732 | } |
719 | 733 | ||
720 | /// <summary> | ||
721 | /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent | ||
722 | /// teleport is reusing the connection. | ||
723 | /// </summary> | ||
724 | /// <remarks>May be refactored or move somewhere else soon.</remarks> | ||
725 | public bool DoNotCloseAfterTeleport { get; set; } | ||
726 | |||
727 | private float m_speedModifier = 1.0f; | 734 | private float m_speedModifier = 1.0f; |
728 | 735 | ||
729 | public float SpeedModifier | 736 | public float SpeedModifier |
@@ -1325,14 +1332,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1325 | int count = 20; | 1332 | int count = 20; |
1326 | while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) | 1333 | while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) |
1327 | { | 1334 | { |
1328 | m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.RegionInfo.RegionName); | 1335 | m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name); |
1329 | Thread.Sleep(200); | 1336 | Thread.Sleep(200); |
1330 | } | 1337 | } |
1331 | 1338 | ||
1332 | if (m_originRegionID.Equals(UUID.Zero)) | 1339 | if (m_originRegionID.Equals(UUID.Zero)) |
1333 | { | 1340 | { |
1334 | // Movement into region will fail | 1341 | // Movement into region will fail |
1335 | m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived", client.Name); | 1342 | m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name); |
1336 | return false; | 1343 | return false; |
1337 | } | 1344 | } |
1338 | 1345 | ||