diff options
Merge branch 'master' into caps
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5b86735..1e90d56 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2395,6 +2395,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2395 | 2395 | ||
2396 | // vars to support reduced update frequency when velocity is unchanged | 2396 | // vars to support reduced update frequency when velocity is unchanged |
2397 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; | 2397 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; |
2398 | private Vector3 lastPositionSentToAllClients = Vector3.Zero; | ||
2398 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); | 2399 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); |
2399 | 2400 | ||
2400 | /// <summary> | 2401 | /// <summary> |
@@ -2404,14 +2405,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | { | 2405 | { |
2405 | int currentTick = Util.EnvironmentTickCount(); | 2406 | int currentTick = Util.EnvironmentTickCount(); |
2406 | 2407 | ||
2407 | // decrease update frequency when avatar is moving but velocity is not changing | 2408 | // Decrease update frequency when avatar is moving but velocity is |
2408 | if (m_velocity.Length() < 0.01f | 2409 | // not changing. |
2409 | || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f | 2410 | // If there is a mismatch between distance travelled and expected |
2410 | || currentTick - lastTerseUpdateToAllClientsTick > 1500) | 2411 | // distance based on last velocity sent and velocity hasnt changed, |
2412 | // then send a new terse update | ||
2413 | |||
2414 | float timeSinceLastUpdate = (currentTick - lastTerseUpdateToAllClientsTick) * 0.001f; | ||
2415 | |||
2416 | Vector3 expectedPosition = lastPositionSentToAllClients + lastVelocitySentToAllClients * timeSinceLastUpdate; | ||
2417 | |||
2418 | float distanceError = Vector3.Distance(OffsetPosition, expectedPosition); | ||
2419 | |||
2420 | float speed = Velocity.Length(); | ||
2421 | float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); | ||
2422 | |||
2423 | if (speed < 0.01f // allow rotation updates if avatar position is unchanged | ||
2424 | || Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold | ||
2425 | || velocidyDiff > 0.01f) // did velocity change from last update? | ||
2411 | { | 2426 | { |
2412 | m_perfMonMS = currentTick; | 2427 | m_perfMonMS = currentTick; |
2413 | lastVelocitySentToAllClients = m_velocity; | 2428 | lastVelocitySentToAllClients = Velocity; |
2414 | lastTerseUpdateToAllClientsTick = currentTick; | 2429 | lastTerseUpdateToAllClientsTick = currentTick; |
2430 | lastPositionSentToAllClients = OffsetPosition; | ||
2415 | 2431 | ||
2416 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2432 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2417 | 2433 | ||