diff options
author | Justin Clark-Casey (justincc) | 2012-07-13 00:44:00 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-07-13 00:44:00 +0100 |
commit | 9ccb5787211f81c1c2059aa4b889f68cd460b539 (patch) | |
tree | 367d0127c8fb202d8ac7c929e48a9f5179600e39 /OpenSim/Region/Framework/Scenes | |
parent | Stop redundantly passing in the endpoint to the LLClientView constructor. (diff) | |
download | opensim-SC_OLD-9ccb5787211f81c1c2059aa4b889f68cd460b539.zip opensim-SC_OLD-9ccb5787211f81c1c2059aa4b889f68cd460b539.tar.gz opensim-SC_OLD-9ccb5787211f81c1c2059aa4b889f68cd460b539.tar.bz2 opensim-SC_OLD-9ccb5787211f81c1c2059aa4b889f68cd460b539.tar.xz |
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index eff635b..661e03c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -84,16 +84,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | if (neighbourService != null) | 84 | if (neighbourService != null) |
85 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); | 85 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); |
86 | else | 86 | else |
87 | m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: No neighbour service provided for informing neigbhours of this region"); | 87 | m_log.DebugFormat( |
88 | "[SCENE COMMUNICATION SERVICE]: No neighbour service provided for region {0} to inform neigbhours of status", | ||
89 | m_scene.Name); | ||
88 | 90 | ||
89 | if (neighbour != null) | 91 | if (neighbour != null) |
90 | { | 92 | { |
91 | m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 93 | m_log.DebugFormat( |
94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", | ||
95 | m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | ||
96 | |||
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 98 | } |
94 | else | 99 | else |
95 | { | 100 | { |
96 | m_log.InfoFormat("[SCENE COMMUNICATION SERVICE]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); | 101 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | ||
103 | x / Constants.RegionSize, y / Constants.RegionSize); | ||
97 | } | 104 | } |
98 | } | 105 | } |
99 | 106 | ||
@@ -101,8 +108,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
101 | { | 108 | { |
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 109 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 110 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 111 | List<GridRegion> neighbours |
105 | m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that this region is up", neighbours.Count); | 112 | = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
113 | |||
114 | m_log.DebugFormat( | ||
115 | "[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that region {1} is up", | ||
116 | neighbours.Count, m_scene.Name); | ||
117 | |||
106 | foreach (GridRegion n in neighbours) | 118 | foreach (GridRegion n in neighbours) |
107 | { | 119 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 120 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |