diff options
author | BlueWall | 2012-05-13 17:11:44 -0400 |
---|---|---|
committer | BlueWall | 2012-05-13 17:20:54 -0400 |
commit | 7c229c8b812b0975133a2612b34225c7c9403f1b (patch) | |
tree | 499af399d1df5c46c037625e20dbe572020bf3a3 /OpenSim/Region/Framework/Scenes | |
parent | Revert "Save the Telehub and its Spawn Points in the OAR" (diff) | |
download | opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.zip opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.gz opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.bz2 opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.xz |
Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 81 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 103 |
2 files changed, 146 insertions, 38 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3d2213a..2a2830f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -569,6 +569,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | get { return m_sceneGraph.Entities; } | 569 | get { return m_sceneGraph.Entities; } |
570 | } | 570 | } |
571 | 571 | ||
572 | // can be closest/random/sequence | ||
573 | private string m_SpawnPointRouting = "closest"; | ||
574 | // used in sequence see: SpawnPoint() | ||
575 | private int m_SpawnPoint; | ||
576 | public string SpawnPointRouting | ||
577 | { | ||
578 | get { return m_SpawnPointRouting; } | ||
579 | } | ||
580 | |||
572 | #endregion Properties | 581 | #endregion Properties |
573 | 582 | ||
574 | #region Constructors | 583 | #region Constructors |
@@ -586,7 +595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | 595 | ||
587 | Random random = new Random(); | 596 | Random random = new Random(); |
588 | 597 | ||
589 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); | 598 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); |
590 | m_moduleLoader = moduleLoader; | 599 | m_moduleLoader = moduleLoader; |
591 | m_authenticateHandler = authen; | 600 | m_authenticateHandler = authen; |
592 | m_sceneGridService = sceneGridService; | 601 | m_sceneGridService = sceneGridService; |
@@ -678,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
678 | { | 687 | { |
679 | IConfig startupConfig = m_config.Configs["Startup"]; | 688 | IConfig startupConfig = m_config.Configs["Startup"]; |
680 | 689 | ||
681 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 690 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); |
682 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 691 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
683 | if (!m_useBackup) | 692 | if (!m_useBackup) |
684 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 693 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
@@ -711,7 +720,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_clampPrimSize = true; | 720 | m_clampPrimSize = true; |
712 | } | 721 | } |
713 | 722 | ||
714 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); | 723 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); |
715 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 724 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
716 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 725 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
717 | m_dontPersistBefore = | 726 | m_dontPersistBefore = |
@@ -723,6 +732,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | 732 | ||
724 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 733 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
725 | 734 | ||
735 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
736 | |||
726 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 737 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
727 | if (packetConfig != null) | 738 | if (packetConfig != null) |
728 | { | 739 | { |
@@ -3389,7 +3400,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3389 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) | 3400 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) |
3390 | { | 3401 | { |
3391 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || | 3402 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || |
3392 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); | 3403 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); |
3393 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); | 3404 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); |
3394 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); | 3405 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); |
3395 | 3406 | ||
@@ -3405,8 +3416,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3405 | // Don't disable this log message - it's too helpful | 3416 | // Don't disable this log message - it's too helpful |
3406 | m_log.DebugFormat( | 3417 | m_log.DebugFormat( |
3407 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", | 3418 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", |
3408 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, | 3419 | RegionInfo.RegionName, |
3409 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); | 3420 | (agent.child ? "child" : "root"), |
3421 | agent.firstname, | ||
3422 | agent.lastname, | ||
3423 | agent.AgentID, | ||
3424 | agent.circuitcode, | ||
3425 | agent.IPAddress, | ||
3426 | agent.Viewer, | ||
3427 | ((TPFlags)teleportFlags).ToString(), | ||
3428 | agent.startpos | ||
3429 | ); | ||
3410 | 3430 | ||
3411 | if (LoginsDisabled) | 3431 | if (LoginsDisabled) |
3412 | { | 3432 | { |
@@ -3421,7 +3441,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3421 | // We have a zombie from a crashed session. | 3441 | // We have a zombie from a crashed session. |
3422 | // Or the same user is trying to be root twice here, won't work. | 3442 | // Or the same user is trying to be root twice here, won't work. |
3423 | // Kill it. | 3443 | // Kill it. |
3424 | m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); | 3444 | m_log.DebugFormat( |
3445 | "[SCENE]: Zombie scene presence detected for {0} in {1}", | ||
3446 | agent.AgentID, | ||
3447 | RegionInfo.RegionName | ||
3448 | ); | ||
3425 | sp.ControllingClient.Close(); | 3449 | sp.ControllingClient.Close(); |
3426 | sp = null; | 3450 | sp = null; |
3427 | } | 3451 | } |
@@ -3445,8 +3469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | { | 3469 | { |
3446 | if (!VerifyUserPresence(agent, out reason)) | 3470 | if (!VerifyUserPresence(agent, out reason)) |
3447 | return false; | 3471 | return false; |
3448 | } | 3472 | } catch (Exception e) |
3449 | catch (Exception e) | ||
3450 | { | 3473 | { |
3451 | m_log.ErrorFormat( | 3474 | m_log.ErrorFormat( |
3452 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3475 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
@@ -3458,8 +3481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3458 | { | 3481 | { |
3459 | if (!AuthorizeUser(agent, out reason)) | 3482 | if (!AuthorizeUser(agent, out reason)) |
3460 | return false; | 3483 | return false; |
3461 | } | 3484 | } catch (Exception e) |
3462 | catch (Exception e) | ||
3463 | { | 3485 | { |
3464 | m_log.ErrorFormat( | 3486 | m_log.ErrorFormat( |
3465 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3487 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3476,8 +3498,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3476 | CapsModule.SetAgentCapsSeeds(agent); | 3498 | CapsModule.SetAgentCapsSeeds(agent); |
3477 | CapsModule.CreateCaps(agent.AgentID); | 3499 | CapsModule.CreateCaps(agent.AgentID); |
3478 | } | 3500 | } |
3479 | } | 3501 | } else |
3480 | else | ||
3481 | { | 3502 | { |
3482 | // Let the SP know how we got here. This has a lot of interesting | 3503 | // Let the SP know how we got here. This has a lot of interesting |
3483 | // uses down the line. | 3504 | // uses down the line. |
@@ -3500,7 +3521,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3500 | agent.teleportFlags = teleportFlags; | 3521 | agent.teleportFlags = teleportFlags; |
3501 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3522 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3502 | 3523 | ||
3503 | if (vialogin) | 3524 | if (vialogin) |
3504 | { | 3525 | { |
3505 | // CleanDroppedAttachments(); | 3526 | // CleanDroppedAttachments(); |
3506 | 3527 | ||
@@ -3541,8 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3541 | agent.startpos.Z = 720; | 3562 | agent.startpos.Z = 720; |
3542 | } | 3563 | } |
3543 | } | 3564 | } |
3544 | } | 3565 | } else |
3545 | else | ||
3546 | { | 3566 | { |
3547 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) | 3567 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) |
3548 | { | 3568 | { |
@@ -3568,10 +3588,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3568 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3588 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3569 | // Can have multiple SpawnPoints | 3589 | // Can have multiple SpawnPoints |
3570 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3590 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3571 | if ( spawnpoints.Count > 1) | 3591 | if (spawnpoints.Count > 1) |
3572 | { | 3592 | { |
3573 | // We have multiple SpawnPoints, Route the agent to a random one | 3593 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3574 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3594 | if (SpawnPointRouting == "random") |
3595 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3596 | telehub.AbsolutePosition, | ||
3597 | telehub.GroupRotation | ||
3598 | ); | ||
3599 | else | ||
3600 | agent.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3601 | telehub.AbsolutePosition, | ||
3602 | telehub.GroupRotation | ||
3603 | ); | ||
3575 | } | 3604 | } |
3576 | else | 3605 | else |
3577 | { | 3606 | { |
@@ -5257,5 +5286,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5257 | } | 5286 | } |
5258 | } | 5287 | } |
5259 | } | 5288 | } |
5289 | |||
5290 | // manage and select spawn points in sequence | ||
5291 | public int SpawnPoint() | ||
5292 | { | ||
5293 | int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count; | ||
5294 | |||
5295 | if (spawnpoints == 0) | ||
5296 | return 0; | ||
5297 | |||
5298 | m_SpawnPoint++; | ||
5299 | if (m_SpawnPoint > spawnpoints) | ||
5300 | m_SpawnPoint = 1; | ||
5301 | return m_SpawnPoint - 1; | ||
5302 | } | ||
5260 | } | 5303 | } |
5261 | } | 5304 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b737f91..bdcef71 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3934,28 +3934,93 @@ namespace OpenSim.Region.Framework.Scenes | |||
3934 | if (spawnPoints.Length == 0) | 3934 | if (spawnPoints.Length == 0) |
3935 | return; | 3935 | return; |
3936 | 3936 | ||
3937 | float distance = 9999; | 3937 | int index; |
3938 | int closest = -1; | 3938 | bool selected = false; |
3939 | 3939 | ||
3940 | for (int i = 0 ; i < spawnPoints.Length ; i++) | 3940 | switch (m_scene.SpawnPointRouting) |
3941 | { | 3941 | { |
3942 | Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3942 | case "closest": |
3943 | Vector3 offset = spawnPosition - pos; | ||
3944 | float d = Vector3.Mag(offset); | ||
3945 | if (d >= distance) | ||
3946 | continue; | ||
3947 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
3948 | if (land == null) | ||
3949 | continue; | ||
3950 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
3951 | continue; | ||
3952 | distance = d; | ||
3953 | closest = i; | ||
3954 | } | ||
3955 | if (closest == -1) | ||
3956 | return; | ||
3957 | 3943 | ||
3958 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3944 | float distance = 9999; |
3945 | int closest = -1; | ||
3946 | |||
3947 | for (int i = 0; i < spawnPoints.Length; i++) | ||
3948 | { | ||
3949 | Vector3 spawnPosition = spawnPoints[i].GetLocation( | ||
3950 | telehub.AbsolutePosition, | ||
3951 | telehub.GroupRotation | ||
3952 | ); | ||
3953 | Vector3 offset = spawnPosition - pos; | ||
3954 | float d = Vector3.Mag(offset); | ||
3955 | if (d >= distance) | ||
3956 | continue; | ||
3957 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
3958 | if (land == null) | ||
3959 | continue; | ||
3960 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
3961 | continue; | ||
3962 | distance = d; | ||
3963 | closest = i; | ||
3964 | } | ||
3965 | if (closest == -1) | ||
3966 | return; | ||
3967 | |||
3968 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3969 | return; | ||
3970 | |||
3971 | case "random": | ||
3972 | |||
3973 | do | ||
3974 | { | ||
3975 | index = Util.RandomClass.Next(spawnPoints.Length - 1); | ||
3976 | |||
3977 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
3978 | telehub.AbsolutePosition, | ||
3979 | telehub.GroupRotation | ||
3980 | ); | ||
3981 | // SpawnPoint sp = spawnPoints[index]; | ||
3982 | |||
3983 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
3984 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
3985 | selected = false; | ||
3986 | else | ||
3987 | selected = true; | ||
3988 | |||
3989 | } while ( selected == false); | ||
3990 | |||
3991 | pos = spawnPoints[index].GetLocation( | ||
3992 | telehub.AbsolutePosition, | ||
3993 | telehub.GroupRotation | ||
3994 | ); | ||
3995 | return; | ||
3996 | |||
3997 | case "sequence": | ||
3998 | |||
3999 | do | ||
4000 | { | ||
4001 | index = m_scene.SpawnPoint(); | ||
4002 | |||
4003 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4004 | telehub.AbsolutePosition, | ||
4005 | telehub.GroupRotation | ||
4006 | ); | ||
4007 | // SpawnPoint sp = spawnPoints[index]; | ||
4008 | |||
4009 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4010 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4011 | selected = false; | ||
4012 | else | ||
4013 | selected = true; | ||
4014 | |||
4015 | } while (selected == false); | ||
4016 | |||
4017 | pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4018 | ; | ||
4019 | return; | ||
4020 | |||
4021 | default: | ||
4022 | return; | ||
4023 | } | ||
3959 | } | 4024 | } |
3960 | } | 4025 | } |
3961 | } | 4026 | } |