diff options
author | Justin Clark-Casey (justincc) | 2012-06-05 00:17:55 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-06-05 00:17:55 +0100 |
commit | 655625ab872659cd8aff1fe5b11dc568c91aee6d (patch) | |
tree | c531af096c55b9d37b555b5ee5b81838762b641e /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-655625ab872659cd8aff1fe5b11dc568c91aee6d.zip opensim-SC_OLD-655625ab872659cd8aff1fe5b11dc568c91aee6d.tar.gz opensim-SC_OLD-655625ab872659cd8aff1fe5b11dc568c91aee6d.tar.bz2 opensim-SC_OLD-655625ab872659cd8aff1fe5b11dc568c91aee6d.tar.xz |
Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 90 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 112 |
2 files changed, 124 insertions, 78 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 702e322..ae35cb9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -219,6 +219,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | private int backupMS; | 219 | private int backupMS; |
220 | private int terrainMS; | 220 | private int terrainMS; |
221 | private int landMS; | 221 | private int landMS; |
222 | private int spareMS; | ||
222 | 223 | ||
223 | /// <summary> | 224 | /// <summary> |
224 | /// Tick at which the last frame was processed. | 225 | /// Tick at which the last frame was processed. |
@@ -1360,43 +1361,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1360 | endFrame = Frame + frames; | 1361 | endFrame = Frame + frames; |
1361 | 1362 | ||
1362 | float physicsFPS = 0f; | 1363 | float physicsFPS = 0f; |
1363 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1364 | int previousFrameTick, tmpMS; |
1364 | int previousFrameTick; | 1365 | int maintc = Util.EnvironmentTickCount(); |
1365 | int maintc; | ||
1366 | 1366 | ||
1367 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1367 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1368 | { | 1368 | { |
1369 | maintc = Util.EnvironmentTickCount(); | ||
1370 | ++Frame; | 1369 | ++Frame; |
1371 | 1370 | ||
1372 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1371 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1373 | 1372 | ||
1374 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | 1373 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; |
1375 | 1374 | ||
1376 | try | 1375 | try |
1377 | { | 1376 | { |
1378 | // Apply taints in terrain module to terrain in physics scene | 1377 | // Apply taints in terrain module to terrain in physics scene |
1379 | if (Frame % m_update_terrain == 0) | 1378 | if (Frame % m_update_terrain == 0) |
1380 | { | 1379 | { |
1381 | terMS = Util.EnvironmentTickCount(); | 1380 | tmpMS = Util.EnvironmentTickCount(); |
1382 | UpdateTerrain(); | 1381 | UpdateTerrain(); |
1383 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1382 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1384 | } | 1383 | } |
1385 | 1384 | ||
1386 | tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1385 | tmpMS = Util.EnvironmentTickCount(); |
1387 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1386 | if ((Frame % m_update_physics == 0) && m_physics_enabled) |
1388 | m_sceneGraph.UpdatePreparePhysics(); | 1387 | m_sceneGraph.UpdatePreparePhysics(); |
1389 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | 1388 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); |
1390 | 1389 | ||
1391 | // Apply any pending avatar force input to the avatar's velocity | 1390 | // Apply any pending avatar force input to the avatar's velocity |
1392 | tmpAgentMS = Util.EnvironmentTickCount(); | 1391 | tmpMS = Util.EnvironmentTickCount(); |
1393 | if (Frame % m_update_entitymovement == 0) | 1392 | if (Frame % m_update_entitymovement == 0) |
1394 | m_sceneGraph.UpdateScenePresenceMovement(); | 1393 | m_sceneGraph.UpdateScenePresenceMovement(); |
1395 | agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1394 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1396 | 1395 | ||
1397 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1396 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1398 | // velocity | 1397 | // velocity |
1399 | tmpPhysicsMS = Util.EnvironmentTickCount(); | 1398 | tmpMS = Util.EnvironmentTickCount(); |
1400 | if (Frame % m_update_physics == 0) | 1399 | if (Frame % m_update_physics == 0) |
1401 | { | 1400 | { |
1402 | if (m_physics_enabled) | 1401 | if (m_physics_enabled) |
@@ -1405,9 +1404,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | if (SynchronizeScene != null) | 1404 | if (SynchronizeScene != null) |
1406 | SynchronizeScene(this); | 1405 | SynchronizeScene(this); |
1407 | } | 1406 | } |
1408 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | 1407 | physicsMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1409 | 1408 | ||
1410 | tmpAgentMS = Util.EnvironmentTickCount(); | 1409 | tmpMS = Util.EnvironmentTickCount(); |
1411 | 1410 | ||
1412 | // Check if any objects have reached their targets | 1411 | // Check if any objects have reached their targets |
1413 | CheckAtTargets(); | 1412 | CheckAtTargets(); |
@@ -1422,29 +1421,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1422 | if (Frame % m_update_presences == 0) | 1421 | if (Frame % m_update_presences == 0) |
1423 | m_sceneGraph.UpdatePresences(); | 1422 | m_sceneGraph.UpdatePresences(); |
1424 | 1423 | ||
1425 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1424 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1426 | 1425 | ||
1427 | // Delete temp-on-rez stuff | 1426 | // Delete temp-on-rez stuff |
1428 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1427 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
1429 | { | 1428 | { |
1430 | tmpTempOnRezMS = Util.EnvironmentTickCount(); | 1429 | tmpMS = Util.EnvironmentTickCount(); |
1431 | m_cleaningTemps = true; | 1430 | m_cleaningTemps = true; |
1432 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | 1431 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); |
1433 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | 1432 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1434 | } | 1433 | } |
1435 | 1434 | ||
1436 | if (Frame % m_update_events == 0) | 1435 | if (Frame % m_update_events == 0) |
1437 | { | 1436 | { |
1438 | evMS = Util.EnvironmentTickCount(); | 1437 | tmpMS = Util.EnvironmentTickCount(); |
1439 | UpdateEvents(); | 1438 | UpdateEvents(); |
1440 | eventMS = Util.EnvironmentTickCountSubtract(evMS); | 1439 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1441 | } | 1440 | } |
1442 | 1441 | ||
1443 | if (Frame % m_update_backup == 0) | 1442 | if (Frame % m_update_backup == 0) |
1444 | { | 1443 | { |
1445 | backMS = Util.EnvironmentTickCount(); | 1444 | tmpMS = Util.EnvironmentTickCount(); |
1446 | UpdateStorageBackup(); | 1445 | UpdateStorageBackup(); |
1447 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | 1446 | backupMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1448 | } | 1447 | } |
1449 | 1448 | ||
1450 | //if (Frame % m_update_land == 0) | 1449 | //if (Frame % m_update_land == 0) |
@@ -1453,24 +1452,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1453 | // UpdateLand(); | 1452 | // UpdateLand(); |
1454 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1453 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1455 | //} | 1454 | //} |
1456 | |||
1457 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1458 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1459 | |||
1460 | // if (Frame%m_update_avatars == 0) | ||
1461 | // UpdateInWorldTime(); | ||
1462 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1463 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1464 | StatsReporter.AddFPS(1); | ||
1465 | |||
1466 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | ||
1467 | // reach min frame time. | ||
1468 | StatsReporter.addFrameMS(frameMS); | ||
1469 | |||
1470 | StatsReporter.addAgentMS(agentMS); | ||
1471 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1472 | StatsReporter.addOtherMS(otherMS); | ||
1473 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1474 | 1455 | ||
1475 | if (LoginsDisabled && Frame == 20) | 1456 | if (LoginsDisabled && Frame == 20) |
1476 | { | 1457 | { |
@@ -1521,13 +1502,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1521 | 1502 | ||
1522 | previousFrameTick = m_lastFrameTick; | 1503 | previousFrameTick = m_lastFrameTick; |
1523 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1504 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1524 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1505 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1525 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1506 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1526 | 1507 | ||
1527 | if (maintc > 0) | 1508 | if (tmpMS > 0) |
1528 | Thread.Sleep(maintc); | 1509 | { |
1510 | Thread.Sleep(tmpMS); | ||
1511 | spareMS += tmpMS; | ||
1512 | } | ||
1529 | 1513 | ||
1530 | // Optionally warn if a frame takes double the amount of time that it should. | 1514 | frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1515 | maintc = Util.EnvironmentTickCount(); | ||
1516 | |||
1517 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1518 | |||
1519 | // if (Frame%m_update_avatars == 0) | ||
1520 | // UpdateInWorldTime(); | ||
1521 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1522 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1523 | StatsReporter.AddFPS(1); | ||
1524 | |||
1525 | StatsReporter.addFrameMS(frameMS); | ||
1526 | StatsReporter.addAgentMS(agentMS); | ||
1527 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1528 | StatsReporter.addOtherMS(otherMS); | ||
1529 | StatsReporter.AddSpareMS(spareMS); | ||
1530 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1531 | |||
1532 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1531 | if (DebugUpdates | 1533 | if (DebugUpdates |
1532 | && Util.EnvironmentTickCountSubtract( | 1534 | && Util.EnvironmentTickCountSubtract( |
1533 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | 1535 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 11c321b..88e0b05 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -56,10 +56,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
56 | 56 | ||
57 | public event YourStatsAreWrong OnStatsIncorrect; | 57 | public event YourStatsAreWrong OnStatsIncorrect; |
58 | 58 | ||
59 | private SendStatResult handlerSendStatResult = null; | 59 | private SendStatResult handlerSendStatResult; |
60 | 60 | ||
61 | private YourStatsAreWrong handlerStatsIncorrect = null; | 61 | private YourStatsAreWrong handlerStatsIncorrect; |
62 | 62 | ||
63 | /// <summary> | ||
64 | /// These are the IDs of stats sent in the StatsPacket to the viewer. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators | ||
68 | /// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky). | ||
69 | /// </remarks> | ||
63 | public enum Stats : uint | 70 | public enum Stats : uint |
64 | { | 71 | { |
65 | TimeDilation = 0, | 72 | TimeDilation = 0, |
@@ -83,7 +90,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | OutPacketsPerSecond = 18, | 90 | OutPacketsPerSecond = 18, |
84 | PendingDownloads = 19, | 91 | PendingDownloads = 19, |
85 | PendingUploads = 20, | 92 | PendingUploads = 20, |
93 | VirtualSizeKb = 21, | ||
94 | ResidentSizeKb = 22, | ||
95 | PendingLocalUploads = 23, | ||
86 | UnAckedBytes = 24, | 96 | UnAckedBytes = 24, |
97 | PhysicsPinnedTasks = 25, | ||
98 | PhysicsLodTasks = 26, | ||
99 | SimPhysicsStepMs = 27, | ||
100 | SimPhysicsShapeMs = 28, | ||
101 | SimPhysicsOtherMs = 29, | ||
102 | SimPhysicsMemory = 30, | ||
103 | ScriptEps = 31, | ||
104 | SimSpareMs = 32, | ||
105 | SimSleepMs = 33, | ||
106 | SimIoPumpTime = 34 | ||
87 | } | 107 | } |
88 | 108 | ||
89 | /// <summary> | 109 | /// <summary> |
@@ -118,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | 138 | ||
119 | // Sending a stats update every 3 seconds- | 139 | // Sending a stats update every 3 seconds- |
120 | private int m_statsUpdatesEveryMS = 3000; | 140 | private int m_statsUpdatesEveryMS = 3000; |
121 | private float m_statsUpdateFactor = 0; | 141 | private float m_statsUpdateFactor; |
122 | private float m_timeDilation = 0; | 142 | private float m_timeDilation; |
123 | private int m_fps = 0; | 143 | private int m_fps; |
124 | 144 | ||
125 | /// <summary> | 145 | /// <summary> |
126 | /// Number of the last frame on which we processed a stats udpate. | 146 | /// Number of the last frame on which we processed a stats udpate. |
@@ -143,41 +163,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | private float m_reportedFpsCorrectionFactor = 5; | 163 | private float m_reportedFpsCorrectionFactor = 5; |
144 | 164 | ||
145 | // saved last reported value so there is something available for llGetRegionFPS | 165 | // saved last reported value so there is something available for llGetRegionFPS |
146 | private float lastReportedSimFPS = 0; | 166 | private float lastReportedSimFPS; |
147 | private float[] lastReportedSimStats = new float[21]; | 167 | private float[] lastReportedSimStats = new float[22]; |
148 | private float m_pfps = 0; | 168 | private float m_pfps; |
149 | 169 | ||
150 | /// <summary> | 170 | /// <summary> |
151 | /// Number of agent updates requested in this stats cycle | 171 | /// Number of agent updates requested in this stats cycle |
152 | /// </summary> | 172 | /// </summary> |
153 | private int m_agentUpdates = 0; | 173 | private int m_agentUpdates; |
154 | 174 | ||
155 | /// <summary> | 175 | /// <summary> |
156 | /// Number of object updates requested in this stats cycle | 176 | /// Number of object updates requested in this stats cycle |
157 | /// </summary> | 177 | /// </summary> |
158 | private int m_objectUpdates; | 178 | private int m_objectUpdates; |
159 | 179 | ||
160 | private int m_frameMS = 0; | 180 | private int m_frameMS; |
161 | private int m_netMS = 0; | 181 | private int m_spareMS; |
162 | private int m_agentMS = 0; | 182 | private int m_netMS; |
163 | private int m_physicsMS = 0; | 183 | private int m_agentMS; |
164 | private int m_imageMS = 0; | 184 | private int m_physicsMS; |
165 | private int m_otherMS = 0; | 185 | private int m_imageMS; |
186 | private int m_otherMS; | ||
166 | 187 | ||
167 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 188 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
168 | //Ckrinke private int m_scriptMS = 0; | 189 | //Ckrinke private int m_scriptMS = 0; |
169 | 190 | ||
170 | private int m_rootAgents = 0; | 191 | private int m_rootAgents; |
171 | private int m_childAgents = 0; | 192 | private int m_childAgents; |
172 | private int m_numPrim = 0; | 193 | private int m_numPrim; |
173 | private int m_inPacketsPerSecond = 0; | 194 | private int m_inPacketsPerSecond; |
174 | private int m_outPacketsPerSecond = 0; | 195 | private int m_outPacketsPerSecond; |
175 | private int m_activePrim = 0; | 196 | private int m_activePrim; |
176 | private int m_unAckedBytes = 0; | 197 | private int m_unAckedBytes; |
177 | private int m_pendingDownloads = 0; | 198 | private int m_pendingDownloads; |
178 | private int m_pendingUploads = 0; | 199 | private int m_pendingUploads = 0; // FIXME: Not currently filled in |
179 | private int m_activeScripts = 0; | 200 | private int m_activeScripts; |
180 | private int m_scriptLinesPerSecond = 0; | 201 | private int m_scriptLinesPerSecond; |
181 | 202 | ||
182 | private int m_objectCapacity = 45000; | 203 | private int m_objectCapacity = 45000; |
183 | 204 | ||
@@ -199,7 +220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; | 220 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; |
200 | m_report.AutoReset = true; | 221 | m_report.AutoReset = true; |
201 | m_report.Interval = m_statsUpdatesEveryMS; | 222 | m_report.Interval = m_statsUpdatesEveryMS; |
202 | m_report.Elapsed += statsHeartBeat; | 223 | m_report.Elapsed += TriggerStatsHeartbeat; |
203 | m_report.Enabled = true; | 224 | m_report.Enabled = true; |
204 | 225 | ||
205 | if (StatsManager.SimExtraStats != null) | 226 | if (StatsManager.SimExtraStats != null) |
@@ -208,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | 229 | ||
209 | public void Close() | 230 | public void Close() |
210 | { | 231 | { |
211 | m_report.Elapsed -= statsHeartBeat; | 232 | m_report.Elapsed -= TriggerStatsHeartbeat; |
212 | m_report.Close(); | 233 | m_report.Close(); |
213 | } | 234 | } |
214 | 235 | ||
@@ -223,9 +244,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | m_report.Interval = m_statsUpdatesEveryMS; | 244 | m_report.Interval = m_statsUpdatesEveryMS; |
224 | } | 245 | } |
225 | 246 | ||
247 | private void TriggerStatsHeartbeat(object sender, EventArgs args) | ||
248 | { | ||
249 | try | ||
250 | { | ||
251 | statsHeartBeat(sender, args); | ||
252 | } | ||
253 | catch (Exception e) | ||
254 | { | ||
255 | m_log.Warn(string.Format( | ||
256 | "[SIM STATS REPORTER] Update for {0} failed with exception ", | ||
257 | m_scene.RegionInfo.RegionName), e); | ||
258 | } | ||
259 | } | ||
260 | |||
226 | private void statsHeartBeat(object sender, EventArgs e) | 261 | private void statsHeartBeat(object sender, EventArgs e) |
227 | { | 262 | { |
228 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | 263 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; |
229 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 264 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
230 | 265 | ||
231 | // Know what's not thread safe in Mono... modifying timers. | 266 | // Know what's not thread safe in Mono... modifying timers. |
@@ -292,7 +327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
292 | if (framesUpdated == 0) | 327 | if (framesUpdated == 0) |
293 | framesUpdated = 1; | 328 | framesUpdated = 1; |
294 | 329 | ||
295 | for (int i = 0; i < 21; i++) | 330 | for (int i = 0; i < 22; i++) |
296 | { | 331 | { |
297 | sb[i] = new SimStatsPacket.StatBlock(); | 332 | sb[i] = new SimStatsPacket.StatBlock(); |
298 | } | 333 | } |
@@ -359,8 +394,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | 394 | ||
360 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 395 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
361 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; | 396 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; |
362 | 397 | ||
363 | for (int i = 0; i < 21; i++) | 398 | sb[21].StatID = (uint)Stats.SimSpareMs; |
399 | sb[21].StatValue = m_spareMS / framesUpdated; | ||
400 | |||
401 | for (int i = 0; i < 22; i++) | ||
364 | { | 402 | { |
365 | lastReportedSimStats[i] = sb[i].StatValue; | 403 | lastReportedSimStats[i] = sb[i].StatValue; |
366 | } | 404 | } |
@@ -398,11 +436,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
398 | } | 436 | } |
399 | } | 437 | } |
400 | 438 | ||
401 | resetvalues(); | 439 | ResetValues(); |
402 | } | 440 | } |
403 | } | 441 | } |
404 | 442 | ||
405 | private void resetvalues() | 443 | private void ResetValues() |
406 | { | 444 | { |
407 | m_timeDilation = 0; | 445 | m_timeDilation = 0; |
408 | m_fps = 0; | 446 | m_fps = 0; |
@@ -420,6 +458,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
420 | m_physicsMS = 0; | 458 | m_physicsMS = 0; |
421 | m_imageMS = 0; | 459 | m_imageMS = 0; |
422 | m_otherMS = 0; | 460 | m_otherMS = 0; |
461 | m_spareMS = 0; | ||
423 | 462 | ||
424 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 463 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
425 | //Ckrinke m_scriptMS = 0; | 464 | //Ckrinke m_scriptMS = 0; |
@@ -498,6 +537,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
498 | m_frameMS += ms; | 537 | m_frameMS += ms; |
499 | } | 538 | } |
500 | 539 | ||
540 | public void AddSpareMS(int ms) | ||
541 | { | ||
542 | m_spareMS += ms; | ||
543 | } | ||
544 | |||
501 | public void addNetMS(int ms) | 545 | public void addNetMS(int ms) |
502 | { | 546 | { |
503 | m_netMS += ms; | 547 | m_netMS += ms; |