diff options
author | SignpostMarv | 2012-10-16 12:24:33 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:39:00 +0000 |
commit | 5abcecc7356bf58c479a7cff86581131a6ab3c9e (patch) | |
tree | 73a621d699527ada735b8518cd32074858f0c3c9 /OpenSim/Region/Framework/Scenes | |
parent | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... (diff) | |
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moving SendSound from SceneObjectPart to ISoundModule
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 88 |
1 files changed, 9 insertions, 79 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5da4207..cbb92b2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2239,7 +2239,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2239 | 2239 | ||
2240 | // play the sound. | 2240 | // play the sound. |
2241 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2241 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) |
2242 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | 2242 | { |
2243 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
2244 | if (soundModule != null) | ||
2245 | { | ||
2246 | soundModule.SendSound(UUID, CollisionSound.ToString(), | ||
2247 | CollisionSoundVolume, true, (byte)0, 0, false, | ||
2248 | false); | ||
2249 | } | ||
2250 | } | ||
2243 | 2251 | ||
2244 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | 2252 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); |
2245 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | 2253 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); |
@@ -2645,84 +2653,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2645 | } | 2653 | } |
2646 | 2654 | ||
2647 | /// <summary> | 2655 | /// <summary> |
2648 | /// Trigger or play an attached sound in this part's inventory. | ||
2649 | /// </summary> | ||
2650 | /// <param name="sound"></param> | ||
2651 | /// <param name="volume"></param> | ||
2652 | /// <param name="triggered"></param> | ||
2653 | /// <param name="flags"></param> | ||
2654 | public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) | ||
2655 | { | ||
2656 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
2657 | if(soundModule == null) | ||
2658 | return; | ||
2659 | |||
2660 | volume = Util.Clip((float)volume, 0, 1); | ||
2661 | |||
2662 | UUID parentID = ParentGroup.UUID; | ||
2663 | |||
2664 | UUID soundID = UUID.Zero; | ||
2665 | Vector3 position = AbsolutePosition; // region local | ||
2666 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
2667 | |||
2668 | if (!UUID.TryParse(sound, out soundID)) | ||
2669 | { | ||
2670 | // search sound file from inventory | ||
2671 | lock (TaskInventory) | ||
2672 | { | ||
2673 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2674 | { | ||
2675 | if (item.Value.Type == (int)AssetType.Sound && item.Value.Name == sound) | ||
2676 | { | ||
2677 | soundID = item.Value.ItemID; | ||
2678 | break; | ||
2679 | } | ||
2680 | } | ||
2681 | } | ||
2682 | } | ||
2683 | |||
2684 | if (soundID == UUID.Zero) | ||
2685 | return; | ||
2686 | |||
2687 | if (useMaster) | ||
2688 | { | ||
2689 | if (isMaster) | ||
2690 | { | ||
2691 | if (triggered) | ||
2692 | soundModule.TriggerSound(soundID, OwnerID, UUID, parentID, volume, position, regionHandle, radius); | ||
2693 | else | ||
2694 | soundModule.PlayAttachedSound(soundID, OwnerID, UUID, volume, position, flags, radius); | ||
2695 | ParentGroup.PlaySoundMasterPrim = this; | ||
2696 | if (triggered) | ||
2697 | soundModule.TriggerSound(soundID, OwnerID, UUID, parentID, volume, position, regionHandle, radius); | ||
2698 | else | ||
2699 | soundModule.PlayAttachedSound(soundID, OwnerID, UUID, volume, position, flags, radius); | ||
2700 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | ||
2701 | { | ||
2702 | position = prim.AbsolutePosition; // region local | ||
2703 | if (triggered) | ||
2704 | soundModule.TriggerSound(soundID, OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius); | ||
2705 | else | ||
2706 | soundModule.PlayAttachedSound(soundID, OwnerID, prim.UUID, volume, position, flags, radius); | ||
2707 | } | ||
2708 | ParentGroup.PlaySoundSlavePrims.Clear(); | ||
2709 | ParentGroup.PlaySoundMasterPrim = null; | ||
2710 | } | ||
2711 | else | ||
2712 | { | ||
2713 | ParentGroup.PlaySoundSlavePrims.Add(this); | ||
2714 | } | ||
2715 | } | ||
2716 | else | ||
2717 | { | ||
2718 | if (triggered) | ||
2719 | soundModule.TriggerSound(soundID, OwnerID, UUID, parentID, volume, position, regionHandle, radius); | ||
2720 | else | ||
2721 | soundModule.PlayAttachedSound(soundID, OwnerID, UUID, volume, position, flags, radius); | ||
2722 | } | ||
2723 | } | ||
2724 | |||
2725 | /// <summary> | ||
2726 | /// Send a terse update to all clients | 2656 | /// Send a terse update to all clients |
2727 | /// </summary> | 2657 | /// </summary> |
2728 | public void SendTerseUpdateToAllClients() | 2658 | public void SendTerseUpdateToAllClients() |