diff options
author | Diva Canto | 2013-07-13 21:28:46 -0700 |
---|---|---|
committer | Diva Canto | 2013-07-13 21:28:46 -0700 |
commit | b4f1b9acf65f9e782d56602e60c58be6145c5cca (patch) | |
tree | 33860eecce915dedd2c573f2d3aad026e63706bc /OpenSim/Region/Framework/Scenes | |
parent | Deleted GET agent all around. Not used. (diff) | |
download | opensim-SC_OLD-b4f1b9acf65f9e782d56602e60c58be6145c5cca.zip opensim-SC_OLD-b4f1b9acf65f9e782d56602e60c58be6145c5cca.tar.gz opensim-SC_OLD-b4f1b9acf65f9e782d56602e60c58be6145c5cca.tar.bz2 opensim-SC_OLD-b4f1b9acf65f9e782d56602e60c58be6145c5cca.tar.xz |
Guard against unauthorized agent deletes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
3 files changed, 30 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 54956ee..becea1f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | regions.Remove(RegionInfo.RegionHandle); | 3452 | regions.Remove(RegionInfo.RegionHandle); |
3453 | 3453 | ||
3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | 3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. |
3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions); |
3456 | } | 3456 | } |
3457 | 3457 | ||
3458 | m_eventManager.TriggerClientClosed(agentID, this); | 3458 | m_eventManager.TriggerClientClosed(agentID, this); |
@@ -4277,6 +4277,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4277 | 4277 | ||
4278 | return false; | 4278 | return false; |
4279 | } | 4279 | } |
4280 | /// <summary> | ||
4281 | /// Authenticated close (via network) | ||
4282 | /// </summary> | ||
4283 | /// <param name="agentID"></param> | ||
4284 | /// <param name="force"></param> | ||
4285 | /// <param name="auth_token"></param> | ||
4286 | /// <returns></returns> | ||
4287 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | ||
4288 | { | ||
4289 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | ||
4290 | |||
4291 | // Check that the auth_token is valid | ||
4292 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); | ||
4293 | if (acd != null && Util.Md5Hash(acd.Id0) == auth_token) | ||
4294 | return IncomingCloseAgent(agentID, force); | ||
4295 | else | ||
4296 | m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token); | ||
4297 | return false; | ||
4298 | } | ||
4280 | 4299 | ||
4281 | /// <summary> | 4300 | /// <summary> |
4282 | /// Tell a single agent to disconnect from the region. | 4301 | /// Tell a single agent to disconnect from the region. |
@@ -4292,12 +4311,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4292 | 4311 | ||
4293 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4312 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4294 | if (presence != null) | 4313 | if (presence != null) |
4295 | { | ||
4296 | presence.ControllingClient.Close(force); | 4314 | presence.ControllingClient.Close(force); |
4297 | return true; | ||
4298 | } | ||
4299 | 4315 | ||
4300 | // Agent not here | 4316 | // Agent not here |
4301 | return false; | 4317 | return false; |
4302 | } | 4318 | } |
4303 | 4319 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 8238e23..77889fa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
197 | /// <summary> | 197 | /// <summary> |
198 | /// Closes a child agent on a given region | 198 | /// Closes a child agent on a given region |
199 | /// </summary> | 199 | /// </summary> |
200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token) |
201 | { | 201 | { |
202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
203 | 203 | ||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | m_log.DebugFormat( | 210 | m_log.DebugFormat( |
211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); | 211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); |
212 | 212 | ||
213 | m_scene.SimulationService.CloseAgent(destination, agentID); | 213 | m_scene.SimulationService.CloseAgent(destination, agentID, auth_token); |
214 | } | 214 | } |
215 | 215 | ||
216 | /// <summary> | 216 | /// <summary> |
@@ -219,14 +219,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | /// </summary> | 219 | /// </summary> |
220 | /// <param name="agentID"></param> | 220 | /// <param name="agentID"></param> |
221 | /// <param name="regionslst"></param> | 221 | /// <param name="regionslst"></param> |
222 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 222 | public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst) |
223 | { | 223 | { |
224 | foreach (ulong handle in regionslst) | 224 | foreach (ulong handle in regionslst) |
225 | { | 225 | { |
226 | // We must take a copy here since handle is acts like a reference when used in an iterator. | 226 | // We must take a copy here since handle is acts like a reference when used in an iterator. |
227 | // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. | 227 | // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. |
228 | ulong handleCopy = handle; | 228 | ulong handleCopy = handle; |
229 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy); }); | 229 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); }); |
230 | } | 230 | } |
231 | } | 231 | } |
232 | 232 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 11b15a7..5991a34 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3167,7 +3167,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3167 | { | 3167 | { |
3168 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 3168 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); |
3169 | 3169 | ||
3170 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); | 3170 | AgentCircuitData acd = Scene.AuthenticateHandler.GetAgentCircuitData(UUID); |
3171 | string auth = string.Empty; | ||
3172 | if (acd != null) | ||
3173 | auth = Util.Md5Hash(acd.Id0); | ||
3174 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions); | ||
3171 | } | 3175 | } |
3172 | 3176 | ||
3173 | foreach (ulong handle in byebyeRegions) | 3177 | foreach (ulong handle in byebyeRegions) |