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authorJustin Clark-Casey (justincc)2013-01-10 22:59:40 +0000
committerJustin Clark-Casey (justincc)2013-01-10 22:59:40 +0000
commit983e458bb67defd79c48d6ee66682f8f86e2029c (patch)
tree34404e503607fbb04ae1c421c1c7d2a7789310cc /OpenSim/Region/Framework/Scenes
parentminor: Capitalize GroupsModule command category (diff)
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refactor: route the final scene backup through the same code that handles periodic backup
This is rather than making unnecessary duplicate checks that the SOG later performs again.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d0a2115..515184c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1322,16 +1322,7 @@ namespace OpenSim.Region.Framework.Scenes
1322 1322
1323 m_log.Debug("[SCENE]: Persisting changed objects"); 1323 m_log.Debug("[SCENE]: Persisting changed objects");
1324 EventManager.TriggerSceneShuttingDown(this); 1324 EventManager.TriggerSceneShuttingDown(this);
1325 1325 Backup(false);
1326 EntityBase[] entities = GetEntities();
1327 foreach (EntityBase entity in entities)
1328 {
1329 if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
1330 {
1331 ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
1332 }
1333 }
1334
1335 m_sceneGraph.Close(); 1326 m_sceneGraph.Close();
1336 1327
1337 if (!GridService.DeregisterRegion(RegionInfo.RegionID)) 1328 if (!GridService.DeregisterRegion(RegionInfo.RegionID))