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author | Justin Clark-Casey (justincc) | 2013-03-06 23:06:00 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-03-06 23:06:00 +0000 |
commit | 5751ecde5250484fe8e4b79ef38bfbf441e3dead (patch) | |
tree | 769348d5952d6758aec7879ad0313389bb819aa4 /OpenSim/Region/Framework/Scenes | |
parent | Add regression test for presence crossing between regions on the same simulator. (diff) | |
download | opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.zip opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.tar.gz opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.tar.bz2 opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.tar.xz |
Add code for testing event queue messages recevied on region cross.
This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index ef9fff5..81a2fcc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
@@ -65,10 +66,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | public void TestCrossOnSameSimulator() | 66 | public void TestCrossOnSameSimulator() |
66 | { | 67 | { |
67 | TestHelpers.InMethod(); | 68 | TestHelpers.InMethod(); |
68 | TestHelpers.EnableLogging(); | 69 | // TestHelpers.EnableLogging(); |
69 | 70 | ||
70 | UUID userId = TestHelpers.ParseTail(0x1); | 71 | UUID userId = TestHelpers.ParseTail(0x1); |
71 | 72 | ||
73 | // TestEventQueueGetModule eqmA = new TestEventQueueGetModule(); | ||
72 | EntityTransferModule etmA = new EntityTransferModule(); | 74 | EntityTransferModule etmA = new EntityTransferModule(); |
73 | EntityTransferModule etmB = new EntityTransferModule(); | 75 | EntityTransferModule etmB = new EntityTransferModule(); |
74 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | 76 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
@@ -77,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
77 | IConfig modulesConfig = config.AddConfig("Modules"); | 79 | IConfig modulesConfig = config.AddConfig("Modules"); |
78 | modulesConfig.Set("EntityTransferModule", etmA.Name); | 80 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
79 | modulesConfig.Set("SimulationServices", lscm.Name); | 81 | modulesConfig.Set("SimulationServices", lscm.Name); |
80 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | 82 | // IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); |
81 | 83 | ||
82 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | 84 | // In order to run a single threaded regression test we do not want the entity transfer module waiting |
83 | // for a callback from the destination scene before removing its avatar data. | 85 | // for a callback from the destination scene before removing its avatar data. |
@@ -89,6 +91,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
89 | 91 | ||
90 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | 92 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
91 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | 93 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
94 | // SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); | ||
92 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | 95 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); |
93 | 96 | ||
94 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 97 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); |
@@ -98,6 +101,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
98 | 101 | ||
99 | // Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); | 102 | // Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); |
100 | 103 | ||
104 | // eqmA.ClearEvents(); | ||
105 | |||
101 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); | 106 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); |
102 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | 107 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); |
103 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | 108 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); |
@@ -117,6 +122,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); | 122 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); |
118 | } | 123 | } |
119 | 124 | ||
125 | // Need to sort processing of EnableSimulator message on adding scene presences before we can test eqm | ||
126 | // messages | ||
127 | // Dictionary<UUID, List<TestEventQueueGetModule.Event>> eqmEvents = eqmA.Events; | ||
128 | // | ||
129 | // Assert.That(eqmEvents.Count, Is.EqualTo(1)); | ||
130 | // Assert.That(eqmEvents.ContainsKey(originalSp.UUID), Is.True); | ||
131 | // | ||
132 | // List<TestEventQueueGetModule.Event> spEqmEvents = eqmEvents[originalSp.UUID]; | ||
133 | // | ||
134 | // Assert.That(spEqmEvents.Count, Is.EqualTo(1)); | ||
135 | // Assert.That(spEqmEvents[0].Name, Is.EqualTo("CrossRegion")); | ||
136 | |||
120 | // sceneA should now only have a child agent | 137 | // sceneA should now only have a child agent |
121 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); | 138 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); |
122 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); | 139 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); |
@@ -128,12 +145,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
128 | 145 | ||
129 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); | 146 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); |
130 | 147 | ||
131 | bool receivedCompleteMovement = false; | 148 | int agentMovementCompleteReceived = 0; |
132 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => receivedCompleteMovement = true; | 149 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; |
133 | 150 | ||
134 | sceneBTc.CompleteMovement(); | 151 | sceneBTc.CompleteMovement(); |
135 | 152 | ||
136 | Assert.That(receivedCompleteMovement, Is.True); | 153 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); |
137 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); | 154 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); |
138 | } | 155 | } |
139 | } | 156 | } |