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author | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
commit | c1a34cd8da293e63d3cba70b5271c9a297789db2 (patch) | |
tree | f6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Region/Framework/Scenes | |
parent | comment out noisy attachments logging (diff) | |
download | opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.zip opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.gz opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.bz2 opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.xz |
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
5 files changed, 20 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 13b4cbc..ae88a87 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2543,10 +2543,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2543 | #region Add/Remove Avatar Methods | 2543 | #region Add/Remove Avatar Methods |
2544 | 2544 | ||
2545 | /// <summary> | 2545 | /// <summary> |
2546 | /// Adding a New Client and Create a Presence for it. | 2546 | /// Add a new client and create a child agent for it. |
2547 | /// </summary> | 2547 | /// </summary> |
2548 | /// <param name="client"></param> | 2548 | /// <param name="client"></param> |
2549 | public override void AddNewClient(IClientAPI client) | 2549 | /// <param name="type">The type of agent to add.</param> |
2550 | public override void AddNewClient(IClientAPI client, PresenceType type) | ||
2550 | { | 2551 | { |
2551 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); | 2552 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); |
2552 | bool vialogin = false; | 2553 | bool vialogin = false; |
@@ -2566,7 +2567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | m_clientManager.Add(client); | 2567 | m_clientManager.Add(client); |
2567 | SubscribeToClientEvents(client); | 2568 | SubscribeToClientEvents(client); |
2568 | 2569 | ||
2569 | ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance); | 2570 | ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2570 | m_eventManager.TriggerOnNewPresence(sp); | 2571 | m_eventManager.TriggerOnNewPresence(sp); |
2571 | 2572 | ||
2572 | sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; | 2573 | sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; |
@@ -3149,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3149 | 3150 | ||
3150 | m_eventManager.TriggerOnRemovePresence(agentID); | 3151 | m_eventManager.TriggerOnRemovePresence(agentID); |
3151 | 3152 | ||
3152 | if (avatar != null && (!avatar.IsChildAgent)) | 3153 | if (avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc) |
3153 | avatar.SaveChangedAttachments(); | 3154 | avatar.SaveChangedAttachments(); |
3154 | 3155 | ||
3155 | ForEachClient( | 3156 | ForEachClient( |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 2f1cdc1..ec94f10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | 175 | ||
176 | #region Add/Remove Agent/Avatar | 176 | #region Add/Remove Agent/Avatar |
177 | 177 | ||
178 | public abstract void AddNewClient(IClientAPI client); | 178 | public abstract void AddNewClient(IClientAPI client, PresenceType type); |
179 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | 179 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); |
180 | 180 | ||
181 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 181 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 65dc2c9..f40b373 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -590,12 +590,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | } | 590 | } |
591 | } | 591 | } |
592 | 592 | ||
593 | protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) | 593 | protected internal ScenePresence CreateAndAddChildScenePresence( |
594 | IClientAPI client, AvatarAppearance appearance, PresenceType type) | ||
594 | { | 595 | { |
595 | ScenePresence newAvatar = null; | 596 | ScenePresence newAvatar = null; |
596 | 597 | ||
597 | // ScenePresence always defaults to child agent | 598 | // ScenePresence always defaults to child agent |
598 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); | 599 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance, type); |
599 | 600 | ||
600 | AddScenePresence(newAvatar); | 601 | AddScenePresence(newAvatar); |
601 | 602 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 90c4706..e3bd393 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -75,6 +75,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | 75 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 77 | ||
78 | /// <summary> | ||
79 | /// What type of presence is this? User, NPC, etc. | ||
80 | /// </summary> | ||
81 | public PresenceType PresenceType { get; private set; } | ||
82 | |||
78 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 83 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
79 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 84 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
80 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 85 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); |
@@ -715,8 +720,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
715 | m_animator = new ScenePresenceAnimator(this); | 720 | m_animator = new ScenePresenceAnimator(this); |
716 | } | 721 | } |
717 | 722 | ||
718 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 723 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, PresenceType type) : this() |
719 | { | 724 | { |
725 | PresenceType = type; | ||
720 | m_DrawDistance = world.DefaultDrawDistance; | 726 | m_DrawDistance = world.DefaultDrawDistance; |
721 | m_rootRegionHandle = reginfo.RegionHandle; | 727 | m_rootRegionHandle = reginfo.RegionHandle; |
722 | m_controllingClient = client; | 728 | m_controllingClient = client; |
@@ -764,8 +770,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | SetDirectionVectors(); | 770 | SetDirectionVectors(); |
765 | } | 771 | } |
766 | 772 | ||
767 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 773 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type) |
768 | : this(client, world, reginfo) | 774 | : this(client, world, reginfo, type) |
769 | { | 775 | { |
770 | m_appearance = appearance; | 776 | m_appearance = appearance; |
771 | } | 777 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index dd2c717..35b41fb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
207 | scene.NewUserConnection(acd1, 0, out reason); | 207 | scene.NewUserConnection(acd1, 0, out reason); |
208 | if (testclient == null) | 208 | if (testclient == null) |
209 | testclient = new TestClient(acd1, scene); | 209 | testclient = new TestClient(acd1, scene); |
210 | scene.AddNewClient(testclient); | 210 | scene.AddNewClient(testclient, PresenceType.User); |
211 | 211 | ||
212 | ScenePresence presence = scene.GetScenePresence(agent1); | 212 | ScenePresence presence = scene.GetScenePresence(agent1); |
213 | presence.MakeRootAgent(new Vector3(90,90,90),false); | 213 | presence.MakeRootAgent(new Vector3(90,90,90),false); |
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
257 | // Adding child agent to region 1001 | 257 | // Adding child agent to region 1001 |
258 | string reason; | 258 | string reason; |
259 | scene2.NewUserConnection(acd1,0, out reason); | 259 | scene2.NewUserConnection(acd1,0, out reason); |
260 | scene2.AddNewClient(testclient); | 260 | scene2.AddNewClient(testclient, PresenceType.User); |
261 | 261 | ||
262 | ScenePresence presence = scene.GetScenePresence(agent1); | 262 | ScenePresence presence = scene.GetScenePresence(agent1); |
263 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); | 263 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); |