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author | Justin Clark-Casey (justincc) | 2011-08-24 21:35:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-24 21:35:44 +0100 |
commit | 5eeee480d47b855774829c94aadcb69af8c0e8da (patch) | |
tree | 56af07c0b2f891265c641226be05109fabbc397a /OpenSim/Region/Framework/Scenes | |
parent | get rid of pointless grp null check in attachObjectAssetStore() (diff) | |
download | opensim-SC_OLD-5eeee480d47b855774829c94aadcb69af8c0e8da.zip opensim-SC_OLD-5eeee480d47b855774829c94aadcb69af8c0e8da.tar.gz opensim-SC_OLD-5eeee480d47b855774829c94aadcb69af8c0e8da.tar.bz2 opensim-SC_OLD-5eeee480d47b855774829c94aadcb69af8c0e8da.tar.xz |
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ac73abd..9358e7b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1871,90 +1871,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1871 | } | 1871 | } |
1872 | } | 1872 | } |
1873 | 1873 | ||
1874 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, out UUID itemID) | ||
1875 | { | ||
1876 | // m_log.DebugFormat("[SCENE]: Called attachObjectAssetStore for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId); | ||
1877 | |||
1878 | itemID = UUID.Zero; | ||
1879 | |||
1880 | Vector3 inventoryStoredPosition = new Vector3 | ||
1881 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1882 | ? Constants.RegionSize - 6 | ||
1883 | : grp.AbsolutePosition.X) | ||
1884 | , | ||
1885 | (grp.AbsolutePosition.Y > (int)Constants.RegionSize) | ||
1886 | ? Constants.RegionSize - 6 | ||
1887 | : grp.AbsolutePosition.Y, | ||
1888 | grp.AbsolutePosition.Z); | ||
1889 | |||
1890 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1891 | |||
1892 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1893 | |||
1894 | // If we're being called from a script, then trying to serialize that same script's state will not complete | ||
1895 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
1896 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
1897 | // without state on relog. Arguably, this is what we want anyway. | ||
1898 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); | ||
1899 | |||
1900 | grp.AbsolutePosition = originalPosition; | ||
1901 | |||
1902 | AssetBase asset = CreateAsset( | ||
1903 | grp.GetPartName(grp.LocalId), | ||
1904 | grp.GetPartDescription(grp.LocalId), | ||
1905 | (sbyte)AssetType.Object, | ||
1906 | Utils.StringToBytes(sceneObjectXml), | ||
1907 | remoteClient.AgentId); | ||
1908 | |||
1909 | AssetService.Store(asset); | ||
1910 | |||
1911 | InventoryItemBase item = new InventoryItemBase(); | ||
1912 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
1913 | item.CreatorData = grp.RootPart.CreatorData; | ||
1914 | item.Owner = remoteClient.AgentId; | ||
1915 | item.ID = UUID.Random(); | ||
1916 | item.AssetID = asset.FullID; | ||
1917 | item.Description = asset.Description; | ||
1918 | item.Name = asset.Name; | ||
1919 | item.AssetType = asset.Type; | ||
1920 | item.InvType = (int)InventoryType.Object; | ||
1921 | |||
1922 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
1923 | if (folder != null) | ||
1924 | item.Folder = folder.ID; | ||
1925 | else // oopsies | ||
1926 | item.Folder = UUID.Zero; | ||
1927 | |||
1928 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
1929 | { | ||
1930 | item.BasePermissions = grp.RootPart.NextOwnerMask; | ||
1931 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; | ||
1932 | item.NextPermissions = grp.RootPart.NextOwnerMask; | ||
1933 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
1934 | item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
1935 | } | ||
1936 | else | ||
1937 | { | ||
1938 | item.BasePermissions = grp.RootPart.BaseMask; | ||
1939 | item.CurrentPermissions = grp.RootPart.OwnerMask; | ||
1940 | item.NextPermissions = grp.RootPart.NextOwnerMask; | ||
1941 | item.EveryOnePermissions = grp.RootPart.EveryoneMask; | ||
1942 | item.GroupPermissions = grp.RootPart.GroupMask; | ||
1943 | } | ||
1944 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1945 | |||
1946 | // sets itemID so client can show item as 'attached' in inventory | ||
1947 | grp.SetFromItemID(item.ID); | ||
1948 | |||
1949 | if (AddInventoryItem(item)) | ||
1950 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
1951 | else | ||
1952 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
1953 | |||
1954 | itemID = item.ID; | ||
1955 | return item.AssetID; | ||
1956 | } | ||
1957 | |||
1958 | /// <summary> | 1874 | /// <summary> |
1959 | /// Event Handler Rez an object into a scene | 1875 | /// Event Handler Rez an object into a scene |
1960 | /// Calls the non-void event handler | 1876 | /// Calls the non-void event handler |