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author | SignpostMarv | 2012-08-17 14:47:53 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-08-20 23:10:25 +0100 |
commit | aee4353e9cf811bd66a17f292c6f17c9495831fc (patch) | |
tree | 6f5d0989c046b3f3aebe79f13cfab0b173370854 /OpenSim/Region/Framework/Scenes | |
parent | no-op change for cia.vc test (diff) | |
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fix typo
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 53b4f7e..0535dcb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2858,7 +2858,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2858 | public void SetFaceColor(Vector3 color, int face) | 2858 | public void SetFaceColor(Vector3 color, int face) |
2859 | { | 2859 | { |
2860 | // The only way to get a deep copy/ If we don't do this, we can | 2860 | // The only way to get a deep copy/ If we don't do this, we can |
2861 | // mever detect color changes further down. | 2861 | // never detect color changes further down. |
2862 | Byte[] buf = Shape.Textures.GetBytes(); | 2862 | Byte[] buf = Shape.Textures.GetBytes(); |
2863 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | 2863 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); |
2864 | Color4 texcolor; | 2864 | Color4 texcolor; |