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author | Justin Clark-Casey (justincc) | 2010-05-28 18:49:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-05-28 18:49:32 +0100 |
commit | 6b568af5658c07212288429d2e5c77849ffab9e5 (patch) | |
tree | f7adadf9fb54558ef93e8f5fecfbda5152e4a1d9 /OpenSim/Region/Framework/Scenes | |
parent | comment out large chunks of appearance/inventory region access services to el... (diff) | |
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Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 46fbcd3..6d4de90 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2121,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2121 | } | 2121 | } |
2122 | 2122 | ||
2123 | /// <summary> | 2123 | /// <summary> |
2124 | /// Delete every object from the scene | 2124 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
2125 | /// </summary> | 2125 | /// </summary> |
2126 | public void DeleteAllSceneObjects() | 2126 | public void DeleteAllSceneObjects() |
2127 | { | 2127 | { |
@@ -2132,7 +2132,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2132 | foreach (EntityBase e in entities) | 2132 | foreach (EntityBase e in entities) |
2133 | { | 2133 | { |
2134 | if (e is SceneObjectGroup) | 2134 | if (e is SceneObjectGroup) |
2135 | DeleteSceneObject((SceneObjectGroup)e, false); | 2135 | { |
2136 | SceneObjectGroup sog = (SceneObjectGroup)e; | ||
2137 | if (!sog.IsAttachment) | ||
2138 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2139 | } | ||
2136 | } | 2140 | } |
2137 | } | 2141 | } |
2138 | } | 2142 | } |