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authorJustin Clark-Casey (justincc)2011-08-01 23:41:29 +0100
committerJustin Clark-Casey (justincc)2011-08-01 23:41:29 +0100
commit59f548cda82facef003fb7309180412254a234a1 (patch)
treeee736eca64d23b35dbd3aa0e18f1b2311804ff43 /OpenSim/Region/Framework/Scenes
parentMove common gemo/agent map name code into CreateGeom() (diff)
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Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 83b761c..1e121d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2647,7 +2647,8 @@ namespace OpenSim.Region.Framework.Scenes
2647 /// <param name="avatar"></param> 2647 /// <param name="avatar"></param>
2648 public void SendAppearanceToAgent(ScenePresence avatar) 2648 public void SendAppearanceToAgent(ScenePresence avatar)
2649 { 2649 {
2650// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); 2650// m_log.DebugFormat(
2651// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
2651 2652
2652 avatar.ControllingClient.SendAppearance( 2653 avatar.ControllingClient.SendAppearance(
2653 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2654 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
@@ -2659,7 +2660,11 @@ namespace OpenSim.Region.Framework.Scenes
2659 public AvatarAppearance Appearance 2660 public AvatarAppearance Appearance
2660 { 2661 {
2661 get { return m_appearance; } 2662 get { return m_appearance; }
2662 set { m_appearance = value; } 2663 set
2664 {
2665 m_appearance = value;
2666// m_log.DebugFormat("[SCENE PRESENCE]: Set appearance for {0} to {1}", Name, value);
2667 }
2663 } 2668 }
2664 2669
2665 #endregion 2670 #endregion