diff options
author | Justin Clark-Casey (justincc) | 2012-09-26 23:17:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-09-26 23:17:21 +0100 |
commit | 36e3123069fb7524d3872d095c0f54c155c55a28 (patch) | |
tree | 63fbd5099bc821c79d7fc210913df95fd30ee0f2 /OpenSim/Region/Framework/Scenes | |
parent | Enforce existing 5 action hardcoded undo limit. (diff) | |
download | opensim-SC_OLD-36e3123069fb7524d3872d095c0f54c155c55a28.zip opensim-SC_OLD-36e3123069fb7524d3872d095c0f54c155c55a28.tar.gz opensim-SC_OLD-36e3123069fb7524d3872d095c0f54c155c55a28.tar.bz2 opensim-SC_OLD-36e3123069fb7524d3872d095c0f54c155c55a28.tar.xz |
Make it possible to rescale SOGs when they are not in a scene.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 54 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 20 |
2 files changed, 40 insertions, 34 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ac26be7..85a37e9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2703,29 +2703,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2703 | // m_log.DebugFormat( | 2703 | // m_log.DebugFormat( |
2704 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 2704 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2705 | 2705 | ||
2706 | RootPart.StoreUndoState(true); | ||
2707 | |||
2708 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); | ||
2709 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); | ||
2710 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); | ||
2711 | |||
2712 | PhysicsActor pa = m_rootPart.PhysActor; | 2706 | PhysicsActor pa = m_rootPart.PhysActor; |
2713 | 2707 | ||
2714 | if (pa != null && pa.IsPhysical) | 2708 | RootPart.StoreUndoState(true); |
2709 | |||
2710 | if (Scene != null) | ||
2715 | { | 2711 | { |
2716 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); | 2712 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
2717 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); | 2713 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); |
2718 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); | 2714 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); |
2715 | |||
2716 | if (pa != null && pa.IsPhysical) | ||
2717 | { | ||
2718 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); | ||
2719 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); | ||
2720 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); | ||
2721 | } | ||
2719 | } | 2722 | } |
2720 | 2723 | ||
2721 | float x = (scale.X / RootPart.Scale.X); | 2724 | float x = (scale.X / RootPart.Scale.X); |
2722 | float y = (scale.Y / RootPart.Scale.Y); | 2725 | float y = (scale.Y / RootPart.Scale.Y); |
2723 | float z = (scale.Z / RootPart.Scale.Z); | 2726 | float z = (scale.Z / RootPart.Scale.Z); |
2724 | 2727 | ||
2725 | SceneObjectPart[] parts; | 2728 | SceneObjectPart[] parts = m_parts.GetArray(); |
2726 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2729 | |
2730 | if (Scene != null & (x > 1.0f || y > 1.0f || z > 1.0f)) | ||
2727 | { | 2731 | { |
2728 | parts = m_parts.GetArray(); | ||
2729 | for (int i = 0; i < parts.Length; i++) | 2732 | for (int i = 0; i < parts.Length; i++) |
2730 | { | 2733 | { |
2731 | SceneObjectPart obPart = parts[i]; | 2734 | SceneObjectPart obPart = parts[i]; |
@@ -2739,7 +2742,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2739 | 2742 | ||
2740 | if (pa != null && pa.IsPhysical) | 2743 | if (pa != null && pa.IsPhysical) |
2741 | { | 2744 | { |
2742 | if (oldSize.X * x > m_scene.m_maxPhys) | 2745 | if (oldSize.X * x > Scene.m_maxPhys) |
2743 | { | 2746 | { |
2744 | f = m_scene.m_maxPhys / oldSize.X; | 2747 | f = m_scene.m_maxPhys / oldSize.X; |
2745 | a = f / x; | 2748 | a = f / x; |
@@ -2747,7 +2750,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2747 | y *= a; | 2750 | y *= a; |
2748 | z *= a; | 2751 | z *= a; |
2749 | } | 2752 | } |
2750 | else if (oldSize.X * x < m_scene.m_minPhys) | 2753 | else if (oldSize.X * x < Scene.m_minPhys) |
2751 | { | 2754 | { |
2752 | f = m_scene.m_minPhys / oldSize.X; | 2755 | f = m_scene.m_minPhys / oldSize.X; |
2753 | a = f / x; | 2756 | a = f / x; |
@@ -2756,7 +2759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2756 | z *= a; | 2759 | z *= a; |
2757 | } | 2760 | } |
2758 | 2761 | ||
2759 | if (oldSize.Y * y > m_scene.m_maxPhys) | 2762 | if (oldSize.Y * y > Scene.m_maxPhys) |
2760 | { | 2763 | { |
2761 | f = m_scene.m_maxPhys / oldSize.Y; | 2764 | f = m_scene.m_maxPhys / oldSize.Y; |
2762 | a = f / y; | 2765 | a = f / y; |
@@ -2764,7 +2767,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2764 | y *= a; | 2767 | y *= a; |
2765 | z *= a; | 2768 | z *= a; |
2766 | } | 2769 | } |
2767 | else if (oldSize.Y * y < m_scene.m_minPhys) | 2770 | else if (oldSize.Y * y < Scene.m_minPhys) |
2768 | { | 2771 | { |
2769 | f = m_scene.m_minPhys / oldSize.Y; | 2772 | f = m_scene.m_minPhys / oldSize.Y; |
2770 | a = f / y; | 2773 | a = f / y; |
@@ -2773,7 +2776,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2773 | z *= a; | 2776 | z *= a; |
2774 | } | 2777 | } |
2775 | 2778 | ||
2776 | if (oldSize.Z * z > m_scene.m_maxPhys) | 2779 | if (oldSize.Z * z > Scene.m_maxPhys) |
2777 | { | 2780 | { |
2778 | f = m_scene.m_maxPhys / oldSize.Z; | 2781 | f = m_scene.m_maxPhys / oldSize.Z; |
2779 | a = f / z; | 2782 | a = f / z; |
@@ -2781,7 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2781 | y *= a; | 2784 | y *= a; |
2782 | z *= a; | 2785 | z *= a; |
2783 | } | 2786 | } |
2784 | else if (oldSize.Z * z < m_scene.m_minPhys) | 2787 | else if (oldSize.Z * z < Scene.m_minPhys) |
2785 | { | 2788 | { |
2786 | f = m_scene.m_minPhys / oldSize.Z; | 2789 | f = m_scene.m_minPhys / oldSize.Z; |
2787 | a = f / z; | 2790 | a = f / z; |
@@ -2792,7 +2795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2792 | } | 2795 | } |
2793 | else | 2796 | else |
2794 | { | 2797 | { |
2795 | if (oldSize.X * x > m_scene.m_maxNonphys) | 2798 | if (oldSize.X * x > Scene.m_maxNonphys) |
2796 | { | 2799 | { |
2797 | f = m_scene.m_maxNonphys / oldSize.X; | 2800 | f = m_scene.m_maxNonphys / oldSize.X; |
2798 | a = f / x; | 2801 | a = f / x; |
@@ -2800,7 +2803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2800 | y *= a; | 2803 | y *= a; |
2801 | z *= a; | 2804 | z *= a; |
2802 | } | 2805 | } |
2803 | else if (oldSize.X * x < m_scene.m_minNonphys) | 2806 | else if (oldSize.X * x < Scene.m_minNonphys) |
2804 | { | 2807 | { |
2805 | f = m_scene.m_minNonphys / oldSize.X; | 2808 | f = m_scene.m_minNonphys / oldSize.X; |
2806 | a = f / x; | 2809 | a = f / x; |
@@ -2809,7 +2812,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | z *= a; | 2812 | z *= a; |
2810 | } | 2813 | } |
2811 | 2814 | ||
2812 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 2815 | if (oldSize.Y * y > Scene.m_maxNonphys) |
2813 | { | 2816 | { |
2814 | f = m_scene.m_maxNonphys / oldSize.Y; | 2817 | f = m_scene.m_maxNonphys / oldSize.Y; |
2815 | a = f / y; | 2818 | a = f / y; |
@@ -2817,7 +2820,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2817 | y *= a; | 2820 | y *= a; |
2818 | z *= a; | 2821 | z *= a; |
2819 | } | 2822 | } |
2820 | else if (oldSize.Y * y < m_scene.m_minNonphys) | 2823 | else if (oldSize.Y * y < Scene.m_minNonphys) |
2821 | { | 2824 | { |
2822 | f = m_scene.m_minNonphys / oldSize.Y; | 2825 | f = m_scene.m_minNonphys / oldSize.Y; |
2823 | a = f / y; | 2826 | a = f / y; |
@@ -2826,7 +2829,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2826 | z *= a; | 2829 | z *= a; |
2827 | } | 2830 | } |
2828 | 2831 | ||
2829 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 2832 | if (oldSize.Z * z > Scene.m_maxNonphys) |
2830 | { | 2833 | { |
2831 | f = m_scene.m_maxNonphys / oldSize.Z; | 2834 | f = m_scene.m_maxNonphys / oldSize.Z; |
2832 | a = f / z; | 2835 | a = f / z; |
@@ -2834,7 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | y *= a; | 2837 | y *= a; |
2835 | z *= a; | 2838 | z *= a; |
2836 | } | 2839 | } |
2837 | else if (oldSize.Z * z < m_scene.m_minNonphys) | 2840 | else if (oldSize.Z * z < Scene.m_minNonphys) |
2838 | { | 2841 | { |
2839 | f = m_scene.m_minNonphys / oldSize.Z; | 2842 | f = m_scene.m_minNonphys / oldSize.Z; |
2840 | a = f / z; | 2843 | a = f / z; |
@@ -2858,7 +2861,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2858 | RootPart.Resize(prevScale); | 2861 | RootPart.Resize(prevScale); |
2859 | // RootPart.IgnoreUndoUpdate = false; | 2862 | // RootPart.IgnoreUndoUpdate = false; |
2860 | 2863 | ||
2861 | parts = m_parts.GetArray(); | ||
2862 | for (int i = 0; i < parts.Length; i++) | 2864 | for (int i = 0; i < parts.Length; i++) |
2863 | { | 2865 | { |
2864 | SceneObjectPart obPart = parts[i]; | 2866 | SceneObjectPart obPart = parts[i]; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9e78242..018e4fc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2368,16 +2368,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2368 | /// <param name="scale"></param> | 2368 | /// <param name="scale"></param> |
2369 | public void Resize(Vector3 scale) | 2369 | public void Resize(Vector3 scale) |
2370 | { | 2370 | { |
2371 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); | ||
2372 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); | ||
2373 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); | ||
2374 | |||
2375 | PhysicsActor pa = PhysActor; | 2371 | PhysicsActor pa = PhysActor; |
2376 | if (pa != null && pa.IsPhysical) | 2372 | |
2373 | if (ParentGroup.Scene != null) | ||
2377 | { | 2374 | { |
2378 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); | 2375 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); |
2379 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); | 2376 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); |
2380 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); | 2377 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); |
2378 | |||
2379 | if (pa != null && pa.IsPhysical) | ||
2380 | { | ||
2381 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); | ||
2382 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); | ||
2383 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); | ||
2384 | } | ||
2381 | } | 2385 | } |
2382 | 2386 | ||
2383 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2387 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |