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author | Diva Canto | 2012-09-21 17:58:44 -0700 |
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committer | Diva Canto | 2012-09-21 17:58:44 -0700 |
commit | 21a6ef5bb63e56612b8e03002dbee9ff1fcdc4c0 (patch) | |
tree | d2d6c2e55e7894e5d129621d7f0145768bd8dadb /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-21a6ef5bb63e56612b8e03002dbee9ff1fcdc4c0.zip opensim-SC_OLD-21a6ef5bb63e56612b8e03002dbee9ff1fcdc4c0.tar.gz opensim-SC_OLD-21a6ef5bb63e56612b8e03002dbee9ff1fcdc4c0.tar.bz2 opensim-SC_OLD-21a6ef5bb63e56612b8e03002dbee9ff1fcdc4c0.tar.xz |
This fixes HG attachments' missing assets (textures, etc).
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 383604d..28cd09f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -377,6 +377,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | : base(assetService) | 377 | : base(assetService) |
378 | { | 378 | { |
379 | m_assetServerURL = assetServerURL; | 379 | m_assetServerURL = assetServerURL; |
380 | if (!m_assetServerURL.EndsWith("/") && !m_assetServerURL.EndsWith("=")) | ||
381 | m_assetServerURL = m_assetServerURL + "/"; | ||
380 | } | 382 | } |
381 | 383 | ||
382 | protected override AssetBase GetAsset(UUID uuid) | 384 | protected override AssetBase GetAsset(UUID uuid) |
@@ -384,22 +386,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | if (string.Empty == m_assetServerURL) | 386 | if (string.Empty == m_assetServerURL) |
385 | return base.GetAsset(uuid); | 387 | return base.GetAsset(uuid); |
386 | else | 388 | else |
387 | return FetchAsset(m_assetServerURL, uuid); | 389 | return FetchAsset(uuid); |
388 | } | 390 | } |
389 | 391 | ||
390 | public AssetBase FetchAsset(string url, UUID assetID) | 392 | public AssetBase FetchAsset(UUID assetID) |
391 | { | 393 | { |
392 | if (!url.EndsWith("/") && !url.EndsWith("=")) | ||
393 | url = url + "/"; | ||
394 | 394 | ||
395 | AssetBase asset = m_assetService.Get(url + assetID.ToString()); | 395 | // Test if it's already here |
396 | 396 | AssetBase asset = m_assetService.Get(assetID.ToString()); | |
397 | if (asset != null) | 397 | if (asset == null) |
398 | { | 398 | { |
399 | m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); | 399 | // It's not, so fetch it from abroad |
400 | return asset; | 400 | asset = m_assetService.Get(m_assetServerURL + assetID.ToString()); |
401 | if (asset != null) | ||
402 | m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server", assetID, m_assetServerURL); | ||
403 | else | ||
404 | m_log.DebugFormat("[HGUUIDGatherer]: Failed to fetch asset {0} from {1}", assetID, m_assetServerURL); | ||
401 | } | 405 | } |
402 | return null; | 406 | //else |
407 | // m_log.DebugFormat("[HGUUIDGatherer]: Asset {0} from {1} was already here", assetID, m_assetServerURL); | ||
408 | |||
409 | return asset; | ||
403 | } | 410 | } |
404 | } | 411 | } |
405 | } | 412 | } |