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authorJeff Ames2010-03-10 13:15:36 +0900
committerJeff Ames2010-03-10 13:15:36 +0900
commitf58a0394edf3c0e4d46faf1f3053b940ba0a1c8c (patch)
treef1d5a1e4dfa36cfad3c4512fb1c9ba4dc19b2683 /OpenSim/Region/Framework/Scenes
parentChanged a cryptic debug message and a wrong comment (diff)
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Formatting cleanup. Add copyright notices.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
4 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index f0d346f..dc9ae19 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
113 /// Fired when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); 118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 /// <summary> 126 /// <summary>
127 /// Fired when a new script is created. 127 /// Fired when a new script is created.
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 169
170 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
171 171
172 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
173 173
174 /// <summary> 174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or 175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 311821a..87a753e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes
1976 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1976 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1977 { 1977 {
1978 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 1978 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
1979 } 1979 }
1980 1980
1981 /// <summary> 1981 /// <summary>
1982 /// Delete every object from the scene 1982 /// Delete every object from the scene
@@ -2644,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes
2644 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2644 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2645 { 2645 {
2646 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2646 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2647 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2647 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2648 client.OnObjectAttach += m_sceneGraph.AttachObject; 2648 client.OnObjectAttach += m_sceneGraph.AttachObject;
2649 client.OnObjectDetach += m_sceneGraph.DetachObject; 2649 client.OnObjectDetach += m_sceneGraph.DetachObject;
2650 2650
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
2696 } 2696 }
2697 2697
2698 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2698 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2699 { 2699 {
2700 } 2700 }
2701 2701
2702 /// <summary> 2702 /// <summary>
@@ -2797,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
2797 } 2797 }
2798 2798
2799 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2799 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2800 { 2800 {
2801 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2801 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2802 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; 2802 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2803 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2803 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2804 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2804 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2805 2805
2806 if (AttachmentsModule != null) 2806 if (AttachmentsModule != null)
2807 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; 2807 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2808 } 2808 }
2809 2809
@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes
3526 { 3526 {
3527 foreach (var parcel in AllParcels()) 3527 foreach (var parcel in AllParcels())
3528 { 3528 {
3529 if( parcel.ContainsPoint((int)x,(int)y)) 3529 if (parcel.ContainsPoint((int)x,(int)y))
3530 { 3530 {
3531 return parcel; 3531 return parcel;
3532 } 3532 }
@@ -4965,7 +4965,7 @@ namespace OpenSim.Region.Framework.Scenes
4965 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) 4965 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
4966 { 4966 {
4967 Vector3 ground = GetPositionAtGround(x, y); 4967 Vector3 ground = GetPositionAtGround(x, y);
4968 if( avatar.AbsolutePosition.Z > ground.Z) 4968 if (avatar.AbsolutePosition.Z > ground.Z)
4969 { 4969 {
4970 ground.Z = avatar.AbsolutePosition.Z; 4970 ground.Z = avatar.AbsolutePosition.Z;
4971 } 4971 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 37b4fd6..88deedf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
569 ApplyPhysics(m_scene.m_physicalPrim); 569 ApplyPhysics(m_scene.m_physicalPrim);
570 570
571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
572 // for the same object with very different properties. The caller must schedule the update. 572 // for the same object with very different properties. The caller must schedule the update.
573 //ScheduleGroupForFullUpdate(); 573 //ScheduleGroupForFullUpdate();
574 } 574 }
575 575
@@ -2032,11 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
2032 /// Immediately send a full update for this scene object. 2032 /// Immediately send a full update for this scene object.
2033 /// </summary> 2033 /// </summary>
2034 public void SendGroupFullUpdate() 2034 public void SendGroupFullUpdate()
2035 { 2035 {
2036 if (IsDeleted) 2036 if (IsDeleted)
2037 return; 2037 return;
2038 2038
2039// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2039// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
2040 2040
2041 RootPart.SendFullUpdateToAllClients(); 2041 RootPart.SendFullUpdateToAllClients();
2042 2042
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4729382..8967252 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2869,7 +2869,7 @@ namespace OpenSim.Region.Framework.Scenes
2869 { 2869 {
2870 SendFullUpdateToClient(remoteClient, clientFlags); 2870 SendFullUpdateToClient(remoteClient, clientFlags);
2871 } 2871 }
2872 } 2872 }
2873 2873
2874 /// <summary> 2874 /// <summary>
2875 /// Send a full update for this part to all clients. 2875 /// Send a full update for this part to all clients.