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authorJustin Clark-Casey (justincc)2012-07-26 23:44:29 +0100
committerJustin Clark-Casey (justincc)2012-07-26 23:44:29 +0100
commit66824dd18c331423914e0df414edb662ddf43869 (patch)
tree2b11e6762e686be5b6e429f796e465d58967705f /OpenSim/Region/Framework/Scenes
parentMove Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi... (diff)
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When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs69
1 files changed, 46 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e413281..d18fffd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -814,16 +814,20 @@ namespace OpenSim.Region.Framework.Scenes
814 && oldAgentID == LibraryService.LibraryRootFolder.Owner)) 814 && oldAgentID == LibraryService.LibraryRootFolder.Owner))
815 { 815 {
816 CreateNewInventoryItem( 816 CreateNewInventoryItem(
817 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, 817 remoteClient, item.CreatorId, item.CreatorData, newFolderID,
818 item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); 818 newName, item.Description, item.Flags, callbackID, asset, (sbyte)item.InvType,
819 item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions,
820 item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
819 } 821 }
820 else 822 else
821 { 823 {
822 // If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item. 824 // If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
823 if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) && (m_permissions.BypassPermissions() || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID))) 825 if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
826 && (m_permissions.BypassPermissions()
827 || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
824 { 828 {
825 CreateNewInventoryItem( 829 CreateNewInventoryItem(
826 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, 830 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Description, item.Flags, callbackID,
827 asset, (sbyte) item.InvType, 831 asset, (sbyte) item.InvType,
828 item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, 832 item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions,
829 item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); 833 item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
@@ -870,32 +874,50 @@ namespace OpenSim.Region.Framework.Scenes
870 /// <summary> 874 /// <summary>
871 /// Create a new inventory item. 875 /// Create a new inventory item.
872 /// </summary> 876 /// </summary>
873 /// <param name="remoteClient"></param> 877 /// <param name="remoteClient">Client creating this inventory item.</param>
874 /// <param name="folderID"></param> 878 /// <param name="creatorID"></param>
875 /// <param name="callbackID"></param> 879 /// <param name="creatorData"></param>
876 /// <param name="asset"></param> 880 /// <param name="folderID">UUID of folder in which this item should be placed.</param>
877 /// <param name="invType"></param> 881 /// <param name="name">Item name.</para>
878 /// <param name="nextOwnerMask"></param> 882 /// <param name="description">Item description.</param>
879 public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, 883 /// <param name="flags">Item flags</param>
880 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 884 /// <param name="callbackID">Generated by the client.</para>
885 /// <param name="asset">Asset to which this item refers.</param>
886 /// <param name="invType">Type of inventory item.</param>
887 /// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
888 /// <param name="creationDate">Unix timestamp at which this item was created.</param>
889 public void CreateNewInventoryItem(
890 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
891 string name, string description, uint flags, uint callbackID,
892 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
881 { 893 {
882 CreateNewInventoryItem( 894 CreateNewInventoryItem(
883 remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType, 895 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
884 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 896 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
885 } 897 }
886 898
887 /// <summary> 899 /// <summary>
888 /// Create a new Inventory Item 900 /// Create a new Inventory Item
889 /// </summary> 901 /// </summary>
890 /// <param name="remoteClient"></param> 902 /// <param name="remoteClient">Client creating this inventory item.</param>
891 /// <param name="folderID"></param> 903 /// <param name="creatorID"></param>
892 /// <param name="callbackID"></param> 904 /// <param name="creatorData"></param>
893 /// <param name="asset"></param> 905 /// <param name="folderID">UUID of folder in which this item should be placed.</param>
894 /// <param name="invType"></param> 906 /// <param name="name">Item name.</para>
895 /// <param name="nextOwnerMask"></param> 907 /// <param name="description">Item description.</param>
896 /// <param name="creationDate"></param> 908 /// <param name="flags">Item flags</param>
909 /// <param name="callbackID">Generated by the client.</para>
910 /// <param name="asset">Asset to which this item refers.</param>
911 /// <param name="invType">Type of inventory item.</param>
912 /// <param name="baseMask">Base permissions mask.</param>
913 /// <param name="currentMask">Current permissions mask.</param>
914 /// <param name="everyoneMask">Everyone permissions mask.</param>
915 /// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
916 /// <param name="groupMask">Group permissions mask.</param>
917 /// <param name="creationDate">Unix timestamp at which this item was created.</param>
897 private void CreateNewInventoryItem( 918 private void CreateNewInventoryItem(
898 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, 919 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
920 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
899 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 921 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
900 { 922 {
901 InventoryItemBase item = new InventoryItemBase(); 923 InventoryItemBase item = new InventoryItemBase();
@@ -904,8 +926,8 @@ namespace OpenSim.Region.Framework.Scenes
904 item.CreatorData = creatorData; 926 item.CreatorData = creatorData;
905 item.ID = UUID.Random(); 927 item.ID = UUID.Random();
906 item.AssetID = asset.FullID; 928 item.AssetID = asset.FullID;
907 item.Description = asset.Description;
908 item.Name = name; 929 item.Name = name;
930 item.Description = description;
909 item.Flags = flags; 931 item.Flags = flags;
910 item.AssetType = asset.Type; 932 item.AssetType = asset.Type;
911 item.InvType = invType; 933 item.InvType = invType;
@@ -987,7 +1009,8 @@ namespace OpenSim.Region.Framework.Scenes
987 asset.Description = description; 1009 asset.Description = description;
988 1010
989 CreateNewInventoryItem( 1011 CreateNewInventoryItem(
990 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, 1012 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
1013 name, description, 0, callbackID, asset, invType,
991 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, 1014 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
992 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); 1015 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
993 } 1016 }