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authorJustin Clark-Casey (justincc)2012-07-10 22:41:11 +0100
committerJustin Clark-Casey (justincc)2012-07-10 22:41:11 +0100
commitf3134b5cf688af9b824880e0221072b24d22f33e (patch)
tree94ac27ba4fd2f7f0700cc626005d20d7c6465881 /OpenSim/Region/Framework/Scenes
parentIf a script is being stopped manually, then give the scriptpool thread 1 seco... (diff)
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When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs59
3 files changed, 83 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ec911a5..25223b9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2183,13 +2183,30 @@ namespace OpenSim.Region.Framework.Scenes
2183 /// <summary> 2183 /// <summary>
2184 /// Synchronously delete the given object from the scene. 2184 /// Synchronously delete the given object from the scene.
2185 /// </summary> 2185 /// </summary>
2186 /// <remarks>
2187 /// Scripts are also removed.
2188 /// </remarks>
2186 /// <param name="group">Object Id</param> 2189 /// <param name="group">Object Id</param>
2187 /// <param name="silent">Suppress broadcasting changes to other clients.</param> 2190 /// <param name="silent">Suppress broadcasting changes to other clients.</param>
2188 public void DeleteSceneObject(SceneObjectGroup group, bool silent) 2191 public void DeleteSceneObject(SceneObjectGroup group, bool silent)
2192 {
2193 DeleteSceneObject(group, silent, true);
2194 }
2195
2196 /// <summary>
2197 /// Synchronously delete the given object from the scene.
2198 /// </summary>
2199 /// <param name="group">Object Id</param>
2200 /// <param name="silent">Suppress broadcasting changes to other clients.</param>
2201 /// <param name="removeScripts">If true, then scripts are removed. If false, then they are only stopped.</para>
2202 public void DeleteSceneObject(SceneObjectGroup group, bool silent, bool removeScripts)
2189 { 2203 {
2190// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); 2204// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
2191 2205
2192 group.RemoveScriptInstances(true); 2206 if (removeScripts)
2207 group.RemoveScriptInstances(true);
2208 else
2209 group.StopScriptInstances();
2193 2210
2194 SceneObjectPart[] partList = group.Parts; 2211 SceneObjectPart[] partList = group.Parts;
2195 2212
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 2866b54..ddf5da0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Stop the scripts contained in all the prims in this group 82 /// Stop and remove the scripts contained in all the prims in this group
83 /// </summary> 83 /// </summary>
84 /// <param name="sceneObjectBeingDeleted"> 84 /// <param name="sceneObjectBeingDeleted">
85 /// Should be true if these scripts are being removed because the scene 85 /// Should be true if these scripts are being removed because the scene
@@ -93,6 +93,14 @@ namespace OpenSim.Region.Framework.Scenes
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
96 /// Stop the scripts contained in all the prims in this group
97 /// </summary>
98 public void StopScriptInstances()
99 {
100 Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => p.Inventory.StopScriptInstances());
101 }
102
103 /// <summary>
96 /// Add an inventory item from a user's inventory to a prim in this scene object. 104 /// Add an inventory item from a user's inventory to a prim in this scene object.
97 /// </summary> 105 /// </summary>
98 /// <param name="agentID">The agent adding the item.</param> 106 /// <param name="agentID">The agent adding the item.</param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 866311a..cf2ed1a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes
280 } 280 }
281 281
282 /// <summary> 282 /// <summary>
283 /// Stop all the scripts in this prim. 283 /// Stop and remove all the scripts in this prim.
284 /// </summary> 284 /// </summary>
285 /// <param name="sceneObjectBeingDeleted"> 285 /// <param name="sceneObjectBeingDeleted">
286 /// Should be true if these scripts are being removed because the scene 286 /// Should be true if these scripts are being removed because the scene
@@ -294,6 +294,14 @@ namespace OpenSim.Region.Framework.Scenes
294 } 294 }
295 295
296 /// <summary> 296 /// <summary>
297 /// Stop all the scripts in this prim.
298 /// </summary>
299 public void StopScriptInstances()
300 {
301 GetInventoryItems(InventoryType.LSL).ForEach(i => StopScriptInstance(i));
302 }
303
304 /// <summary>
297 /// Start a script which is in this prim's inventory. 305 /// Start a script which is in this prim's inventory.
298 /// </summary> 306 /// </summary>
299 /// <param name="item"></param> 307 /// <param name="item"></param>
@@ -443,7 +451,7 @@ namespace OpenSim.Region.Framework.Scenes
443 } 451 }
444 452
445 /// <summary> 453 /// <summary>
446 /// Stop a script which is in this prim's inventory. 454 /// Stop and remove a script which is in this prim's inventory.
447 /// </summary> 455 /// </summary>
448 /// <param name="itemId"></param> 456 /// <param name="itemId"></param>
449 /// <param name="sceneObjectBeingDeleted"> 457 /// <param name="sceneObjectBeingDeleted">
@@ -470,7 +478,36 @@ namespace OpenSim.Region.Framework.Scenes
470 } 478 }
471 else 479 else
472 { 480 {
473 m_log.ErrorFormat( 481 m_log.WarnFormat(
482 "[PRIM INVENTORY]: " +
483 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
484 itemId, m_part.Name, m_part.UUID,
485 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
486 }
487 }
488
489 /// <summary>
490 /// Stop a script which is in this prim's inventory.
491 /// </summary>
492 /// <param name="itemId"></param>
493 /// <param name="sceneObjectBeingDeleted">
494 /// Should be true if this script is being removed because the scene
495 /// object is being deleted. This will prevent spurious updates to the client.
496 /// </param>
497 public void StopScriptInstance(UUID itemId)
498 {
499 TaskInventoryItem scriptItem;
500
501 lock (m_items)
502 m_items.TryGetValue(itemId, out scriptItem);
503
504 if (scriptItem != null)
505 {
506 StopScriptInstance(scriptItem);
507 }
508 else
509 {
510 m_log.WarnFormat(
474 "[PRIM INVENTORY]: " + 511 "[PRIM INVENTORY]: " +
475 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 512 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
476 itemId, m_part.Name, m_part.UUID, 513 itemId, m_part.Name, m_part.UUID,
@@ -479,6 +516,22 @@ namespace OpenSim.Region.Framework.Scenes
479 } 516 }
480 517
481 /// <summary> 518 /// <summary>
519 /// Stop a script which is in this prim's inventory.
520 /// </summary>
521 /// <param name="itemId"></param>
522 /// <param name="sceneObjectBeingDeleted">
523 /// Should be true if this script is being removed because the scene
524 /// object is being deleted. This will prevent spurious updates to the client.
525 /// </param>
526 public void StopScriptInstance(TaskInventoryItem item)
527 {
528 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID);
529
530 // At the moment, even stopped scripts are counted as active, which is probably wrong.
531// m_part.ParentGroup.AddActiveScriptCount(-1);
532 }
533
534 /// <summary>
482 /// Check if the inventory holds an item with a given name. 535 /// Check if the inventory holds an item with a given name.
483 /// </summary> 536 /// </summary>
484 /// <param name="name"></param> 537 /// <param name="name"></param>