diff options
author | Justin Clark-Casey (justincc) | 2011-09-15 18:58:58 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-09-15 18:58:58 +0100 |
commit | de19dc3024e5359f594d0a32c593d905163c24ea (patch) | |
tree | b88cb3aa910cea4fe1fb4dc171413cf75ff0dd06 /OpenSim/Region/Framework/Scenes | |
parent | Only bother to create an inventory xfer file if there are any items in a prim... (diff) | |
download | opensim-SC_OLD-de19dc3024e5359f594d0a32c593d905163c24ea.zip opensim-SC_OLD-de19dc3024e5359f594d0a32c593d905163c24ea.tar.gz opensim-SC_OLD-de19dc3024e5359f594d0a32c593d905163c24ea.tar.bz2 opensim-SC_OLD-de19dc3024e5359f594d0a32c593d905163c24ea.tar.xz |
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
5 files changed, 38 insertions, 38 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9dcd10a..f9dba2d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | if (group.UpdateInventoryItem(item)) | 274 | if (group.UpdateInventoryItem(item)) |
275 | remoteClient.SendAgentAlertMessage("Script saved", false); | 275 | remoteClient.SendAgentAlertMessage("Script saved", false); |
276 | 276 | ||
277 | part.GetProperties(remoteClient); | 277 | part.SendPropertiesToClient(remoteClient); |
278 | 278 | ||
279 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 279 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
280 | ArrayList errors = new ArrayList(); | 280 | ArrayList errors = new ArrayList(); |
@@ -999,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
999 | } | 999 | } |
1000 | 1000 | ||
1001 | group.RemoveInventoryItem(localID, itemID); | 1001 | group.RemoveInventoryItem(localID, itemID); |
1002 | part.GetProperties(remoteClient); | 1002 | part.SendPropertiesToClient(remoteClient); |
1003 | } | 1003 | } |
1004 | 1004 | ||
1005 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 1005 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1272 | 1272 | ||
1273 | if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) | 1273 | if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) |
1274 | { | 1274 | { |
1275 | destPart.GetProperties(avatar.ControllingClient); | 1275 | destPart.SendPropertiesToClient(avatar.ControllingClient); |
1276 | } | 1276 | } |
1277 | } | 1277 | } |
1278 | 1278 | ||
@@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1427 | m_log.InfoFormat( | 1427 | m_log.InfoFormat( |
1428 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | 1428 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", |
1429 | item.Name, primLocalID, remoteClient.Name); | 1429 | item.Name, primLocalID, remoteClient.Name); |
1430 | part.GetProperties(remoteClient); | 1430 | part.SendPropertiesToClient(remoteClient); |
1431 | if (!Permissions.BypassPermissions()) | 1431 | if (!Permissions.BypassPermissions()) |
1432 | { | 1432 | { |
1433 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1433 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | 1522 | ||
1523 | if (part.Inventory.UpdateInventoryItem(itemInfo)) | 1523 | if (part.Inventory.UpdateInventoryItem(itemInfo)) |
1524 | { | 1524 | { |
1525 | part.GetProperties(remoteClient); | 1525 | part.SendPropertiesToClient(remoteClient); |
1526 | } | 1526 | } |
1527 | } | 1527 | } |
1528 | } | 1528 | } |
@@ -1574,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1574 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1574 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1575 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1575 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
1576 | // item.inventoryName, localID, remoteClient.Name); | 1576 | // item.inventoryName, localID, remoteClient.Name); |
1577 | part.GetProperties(remoteClient); | 1577 | part.SendPropertiesToClient(remoteClient); |
1578 | part.ParentGroup.ResumeScripts(); | 1578 | part.ParentGroup.ResumeScripts(); |
1579 | } | 1579 | } |
1580 | else | 1580 | else |
@@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1632 | taskItem.AssetID = asset.FullID; | 1632 | taskItem.AssetID = asset.FullID; |
1633 | 1633 | ||
1634 | part.Inventory.AddInventoryItem(taskItem, false); | 1634 | part.Inventory.AddInventoryItem(taskItem, false); |
1635 | part.GetProperties(remoteClient); | 1635 | part.SendPropertiesToClient(remoteClient); |
1636 | 1636 | ||
1637 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1637 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
1638 | part.ParentGroup.ResumeScripts(); | 1638 | part.ParentGroup.ResumeScripts(); |
@@ -1746,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1746 | 1746 | ||
1747 | if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) | 1747 | if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) |
1748 | { | 1748 | { |
1749 | destPart.GetProperties(avatar.ControllingClient); | 1749 | destPart.SendPropertiesToClient(avatar.ControllingClient); |
1750 | } | 1750 | } |
1751 | } | 1751 | } |
1752 | 1752 | ||
@@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2084 | SceneObjectPart part = GetSceneObjectPart(localID); | 2084 | SceneObjectPart part = GetSceneObjectPart(localID); |
2085 | if (part == null) | 2085 | if (part == null) |
2086 | continue; | 2086 | continue; |
2087 | part.GetProperties(remoteClient); | 2087 | part.SendPropertiesToClient(remoteClient); |
2088 | } | 2088 | } |
2089 | } | 2089 | } |
2090 | 2090 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 29d01d6..270e582 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | { | 144 | { |
145 | if (((SceneObjectGroup) ent).LocalId == primLocalID) | 145 | if (((SceneObjectGroup) ent).LocalId == primLocalID) |
146 | { | 146 | { |
147 | ((SceneObjectGroup) ent).GetProperties(remoteClient); | 147 | ((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient); |
148 | ((SceneObjectGroup) ent).IsSelected = true; | 148 | ((SceneObjectGroup) ent).IsSelected = true; |
149 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 149 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
150 | if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) | 150 | if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) |
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | { | 167 | { |
168 | if (part.LocalId == primLocalID) | 168 | if (part.LocalId == primLocalID) |
169 | { | 169 | { |
170 | part.GetProperties(remoteClient); | 170 | part.SendPropertiesToClient(remoteClient); |
171 | foundPrim = true; | 171 | foundPrim = true; |
172 | break; | 172 | break; |
173 | } | 173 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2819545..e7f2491 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1728,8 +1728,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1728 | 1728 | ||
1729 | #endregion | 1729 | #endregion |
1730 | 1730 | ||
1731 | #region Scheduling | ||
1732 | |||
1733 | public override void Update() | 1731 | public override void Update() |
1734 | { | 1732 | { |
1735 | // Check that the group was not deleted before the scheduled update | 1733 | // Check that the group was not deleted before the scheduled update |
@@ -1880,7 +1878,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1880 | parts[i].SendTerseUpdateToAllClients(); | 1878 | parts[i].SendTerseUpdateToAllClients(); |
1881 | } | 1879 | } |
1882 | 1880 | ||
1883 | #endregion | 1881 | /// <summary> |
1882 | /// Send metadata about the root prim (name, description, sale price, etc.) to a client. | ||
1883 | /// </summary> | ||
1884 | /// <param name="client"></param> | ||
1885 | public void SendPropertiesToClient(IClientAPI client) | ||
1886 | { | ||
1887 | m_rootPart.SendPropertiesToClient(client); | ||
1888 | } | ||
1884 | 1889 | ||
1885 | #region SceneGroupPart Methods | 1890 | #region SceneGroupPart Methods |
1886 | 1891 | ||
@@ -2370,15 +2375,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2370 | } | 2375 | } |
2371 | 2376 | ||
2372 | /// <summary> | 2377 | /// <summary> |
2373 | /// Return metadata about a prim (name, description, sale price, etc.) | ||
2374 | /// </summary> | ||
2375 | /// <param name="client"></param> | ||
2376 | public void GetProperties(IClientAPI client) | ||
2377 | { | ||
2378 | m_rootPart.GetProperties(client); | ||
2379 | } | ||
2380 | |||
2381 | /// <summary> | ||
2382 | /// Set the name of a prim | 2378 | /// Set the name of a prim |
2383 | /// </summary> | 2379 | /// </summary> |
2384 | /// <param name="name"></param> | 2380 | /// <param name="name"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 04fef83..7203663 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1305,8 +1305,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1305 | 1305 | ||
1306 | #endregion Public Properties with only Get | 1306 | #endregion Public Properties with only Get |
1307 | 1307 | ||
1308 | #region Private Methods | ||
1309 | |||
1310 | private uint ApplyMask(uint val, bool set, uint mask) | 1308 | private uint ApplyMask(uint val, bool set, uint mask) |
1311 | { | 1309 | { |
1312 | if (set) | 1310 | if (set) |
@@ -1327,14 +1325,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | m_updateFlag = 0; | 1325 | m_updateFlag = 0; |
1328 | } | 1326 | } |
1329 | 1327 | ||
1330 | private void SendObjectPropertiesToClient(UUID AgentID) | 1328 | /// <summary> |
1329 | /// Send this part's properties (name, description, inventory serial, base mask, etc.) to a client | ||
1330 | /// </summary> | ||
1331 | /// <param name="client"></param> | ||
1332 | public void SendPropertiesToClient(IClientAPI client) | ||
1333 | { | ||
1334 | client.SendObjectPropertiesReply(this); | ||
1335 | } | ||
1336 | |||
1337 | /// <summary> | ||
1338 | /// For the scene object group to which this part belongs, send that scene object's root part properties to a client. | ||
1339 | /// </summary> | ||
1340 | /// <param name="AgentID"></param> | ||
1341 | private void SendRootPartPropertiesToClient(UUID AgentID) | ||
1331 | { | 1342 | { |
1332 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1343 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
1333 | { | 1344 | { |
1334 | // Ugly reference :( | 1345 | // Ugly reference :( |
1335 | if (avatar.UUID == AgentID) | 1346 | if (avatar.UUID == AgentID) |
1336 | { | 1347 | { |
1337 | m_parentGroup.GetProperties(avatar.ControllingClient); | 1348 | m_parentGroup.SendPropertiesToClient(avatar.ControllingClient); |
1338 | } | 1349 | } |
1339 | }); | 1350 | }); |
1340 | } | 1351 | } |
@@ -1363,8 +1374,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1363 | // } | 1374 | // } |
1364 | // } | 1375 | // } |
1365 | 1376 | ||
1366 | #endregion Private Methods | ||
1367 | |||
1368 | #region Public Methods | 1377 | #region Public Methods |
1369 | 1378 | ||
1370 | public void ResetExpire() | 1379 | public void ResetExpire() |
@@ -2030,11 +2039,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2030 | return Vector3.Zero; | 2039 | return Vector3.Zero; |
2031 | } | 2040 | } |
2032 | 2041 | ||
2033 | public void GetProperties(IClientAPI client) | ||
2034 | { | ||
2035 | client.SendObjectPropertiesReply(this); | ||
2036 | } | ||
2037 | |||
2038 | /// <summary> | 2042 | /// <summary> |
2039 | /// Method for a prim to get it's world position from the group. | 2043 | /// Method for a prim to get it's world position from the group. |
2040 | /// </summary> | 2044 | /// </summary> |
@@ -3453,7 +3457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | { | 3457 | { |
3454 | _groupID = groupID; | 3458 | _groupID = groupID; |
3455 | if (client != null) | 3459 | if (client != null) |
3456 | GetProperties(client); | 3460 | SendPropertiesToClient(client); |
3457 | m_updateFlag = 2; | 3461 | m_updateFlag = 2; |
3458 | } | 3462 | } |
3459 | 3463 | ||
@@ -4273,10 +4277,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4273 | 4277 | ||
4274 | break; | 4278 | break; |
4275 | } | 4279 | } |
4276 | SendFullUpdateToAllClients(); | ||
4277 | 4280 | ||
4278 | SendObjectPropertiesToClient(AgentID); | 4281 | SendFullUpdateToAllClients(); |
4279 | 4282 | ||
4283 | SendRootPartPropertiesToClient(AgentID); | ||
4280 | } | 4284 | } |
4281 | } | 4285 | } |
4282 | 4286 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index d63b411..9446741 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
878 | return; | 878 | return; |
879 | } | 879 | } |
880 | 880 | ||
881 | CreateInventoryFile(); | 881 | CreateInventoryFile(); |
882 | 882 | ||
883 | // In principle, we should only do the rest if the inventory changed; | 883 | // In principle, we should only do the rest if the inventory changed; |
884 | // by sending m_inventorySerial to the client, it ought to know | 884 | // by sending m_inventorySerial to the client, it ought to know |