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author | Justin Clark-Casey (justincc) | 2012-05-09 00:11:10 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-09 00:11:10 +0100 |
commit | e5dbb652d5118d193de794fb948252195594b344 (patch) | |
tree | 676b27685d6f33bfb0cb4aea4055942ff818363b /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-e5dbb652d5118d193de794fb948252195594b344.zip opensim-SC_OLD-e5dbb652d5118d193de794fb948252195594b344.tar.gz opensim-SC_OLD-e5dbb652d5118d193de794fb948252195594b344.tar.bz2 opensim-SC_OLD-e5dbb652d5118d193de794fb948252195594b344.tar.xz |
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4bec2d4..f911ef8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3321,10 +3321,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3321 | 3321 | ||
3322 | public void SetVehicleFlags(int param, bool remove) | 3322 | public void SetVehicleFlags(int param, bool remove) |
3323 | { | 3323 | { |
3324 | if (PhysActor != null) | 3324 | PhysicsActor pa = PhysActor; |
3325 | { | 3325 | |
3326 | PhysActor.VehicleFlags(param, remove); | 3326 | if (pa != null) |
3327 | } | 3327 | pa.VehicleFlags(param, remove); |
3328 | } | 3328 | } |
3329 | 3329 | ||
3330 | public void SetGroup(UUID groupID, IClientAPI client) | 3330 | public void SetGroup(UUID groupID, IClientAPI client) |
@@ -3356,10 +3356,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3356 | 3356 | ||
3357 | public void SetPhysicsAxisRotation() | 3357 | public void SetPhysicsAxisRotation() |
3358 | { | 3358 | { |
3359 | if (PhysActor != null) | 3359 | PhysicsActor pa = PhysActor; |
3360 | |||
3361 | if (pa != null) | ||
3360 | { | 3362 | { |
3361 | PhysActor.LockAngularMotion(RotationAxis); | 3363 | pa.LockAngularMotion(RotationAxis); |
3362 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 3364 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
3363 | } | 3365 | } |
3364 | } | 3366 | } |
3365 | 3367 | ||