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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Region/Framework/Scenes | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
download | opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.zip opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.tar.gz opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.tar.bz2 opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.tar.xz |
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
4 files changed, 15 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 712dcc7..1eef8d0 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
384 | } | 384 | } |
385 | } | 385 | } |
386 | 386 | ||
387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation); | 387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID); |
388 | Animasset.Data = anim.ToBytes(); | 388 | Animasset.Data = anim.ToBytes(); |
389 | Animasset.Temporary = true; | 389 | Animasset.Temporary = true; |
390 | Animasset.Local = true; | 390 | Animasset.Local = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ded001b..7928811 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | return new ArrayList(); | 192 | return new ArrayList(); |
193 | } | 193 | } |
194 | 194 | ||
195 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); | 195 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); |
196 | AssetService.Store(asset); | 196 | AssetService.Store(asset); |
197 | 197 | ||
198 | if (isScriptRunning) | 198 | if (isScriptRunning) |
@@ -570,15 +570,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | /// <summary> | 570 | /// <summary> |
571 | /// Create a new asset data structure. | 571 | /// Create a new asset data structure. |
572 | /// </summary> | 572 | /// </summary> |
573 | /// <param name="name"></param> | 573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
574 | /// <param name="description"></param> | ||
575 | /// <param name="invType"></param> | ||
576 | /// <param name="assetType"></param> | ||
577 | /// <param name="data"></param> | ||
578 | /// <returns></returns> | ||
579 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | ||
580 | { | 574 | { |
581 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType); | 575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); |
582 | asset.Description = description; | 576 | asset.Description = description; |
583 | asset.Data = (data == null) ? new byte[1] : data; | 577 | asset.Data = (data == null) ? new byte[1] : data; |
584 | 578 | ||
@@ -704,7 +698,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | data = Encoding.ASCII.GetBytes(strdata); | 698 | data = Encoding.ASCII.GetBytes(strdata); |
705 | } | 699 | } |
706 | 700 | ||
707 | AssetBase asset = CreateAsset(name, description, assetType, data); | 701 | AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId); |
708 | AssetService.Store(asset); | 702 | AssetService.Store(asset); |
709 | 703 | ||
710 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | 704 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); |
@@ -1289,7 +1283,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | itemBase.InvType, part.UUID, remoteClient.AgentId)) | 1283 | itemBase.InvType, part.UUID, remoteClient.AgentId)) |
1290 | return; | 1284 | return; |
1291 | 1285 | ||
1292 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1286 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1287 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | ||
1288 | remoteClient.AgentId); | ||
1293 | AssetService.Store(asset); | 1289 | AssetService.Store(asset); |
1294 | 1290 | ||
1295 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1291 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
@@ -1583,7 +1579,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | objectGroup.GetPartName(objectGroup.LocalId), | 1579 | objectGroup.GetPartName(objectGroup.LocalId), |
1584 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1580 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1585 | (sbyte)AssetType.Object, | 1581 | (sbyte)AssetType.Object, |
1586 | Utils.StringToBytes(sceneObjectXml)); | 1582 | Utils.StringToBytes(sceneObjectXml), |
1583 | remoteClient.AgentId); | ||
1587 | AssetService.Store(asset); | 1584 | AssetService.Store(asset); |
1588 | 1585 | ||
1589 | item.AssetID = asset.FullID; | 1586 | item.AssetID = asset.FullID; |
@@ -1630,7 +1627,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | grp.GetPartName(grp.LocalId), | 1627 | grp.GetPartName(grp.LocalId), |
1631 | grp.GetPartDescription(grp.LocalId), | 1628 | grp.GetPartDescription(grp.LocalId), |
1632 | (sbyte)AssetType.Object, | 1629 | (sbyte)AssetType.Object, |
1633 | Utils.StringToBytes(sceneObjectXml)); | 1630 | Utils.StringToBytes(sceneObjectXml), |
1631 | remoteClient.AgentId); | ||
1634 | AssetService.Store(asset); | 1632 | AssetService.Store(asset); |
1635 | 1633 | ||
1636 | InventoryItemBase item = new InventoryItemBase(); | 1634 | InventoryItemBase item = new InventoryItemBase(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 72ece10..d5ceda8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4389,7 +4389,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4389 | group.GetPartName(localID), | 4389 | group.GetPartName(localID), |
4390 | group.GetPartDescription(localID), | 4390 | group.GetPartDescription(localID), |
4391 | (sbyte)AssetType.Object, | 4391 | (sbyte)AssetType.Object, |
4392 | Utils.StringToBytes(sceneObjectXml)); | 4392 | Utils.StringToBytes(sceneObjectXml), |
4393 | group.OwnerID); | ||
4393 | AssetService.Store(asset); | 4394 | AssetService.Store(asset); |
4394 | 4395 | ||
4395 | InventoryItemBase item = new InventoryItemBase(); | 4396 | InventoryItemBase item = new InventoryItemBase(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index a36c4db..6686264 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
58 | TestHelper.InMethod(); | 58 | TestHelper.InMethod(); |
59 | 59 | ||
60 | UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 60 | UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
61 | AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET"); | 61 | AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero); |
62 | m_assetService.Store(corruptAsset); | 62 | m_assetService.Store(corruptAsset); |
63 | 63 | ||
64 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); | 64 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); |