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author | Justin Clark-Casey (justincc) | 2011-07-12 02:33:09 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-12 02:33:09 +0100 |
commit | df0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1 (patch) | |
tree | 1435bbc275609382086cd57c905b85f4bac67cb2 /OpenSim/Region/Framework/Scenes | |
parent | Fix permissions problem where newly uploaded meshes rezzed from inventory cou... (diff) | |
download | opensim-SC_OLD-df0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1.zip opensim-SC_OLD-df0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1.tar.gz opensim-SC_OLD-df0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1.tar.bz2 opensim-SC_OLD-df0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1.tar.xz |
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
This prevents spurious 'no asset data' for meshes added on startup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 |
3 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8195a0d..0104a96 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1751 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1752 | rootPart.Flags &= ~PrimFlags.Scripted; | 1752 | rootPart.Flags &= ~PrimFlags.Scripted; |
1753 | rootPart.TrimPermissions(); | 1753 | rootPart.TrimPermissions(); |
1754 | group.CheckSculptAndLoad(); | 1754 | |
1755 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1755 | // Don't do this here - it will get done later on when sculpt data is loaded. |
1756 | // group.CheckSculptAndLoad(); | ||
1756 | } | 1757 | } |
1757 | 1758 | ||
1758 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 1759 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fa23fcd..905acd6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | part.ParentID = m_rootPart.LocalId; | 584 | part.ParentID = m_rootPart.LocalId; |
585 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 585 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
586 | } | 586 | } |
587 | 587 | ||
588 | ApplyPhysics(m_scene.m_physicalPrim); | 588 | ApplyPhysics(m_scene.m_physicalPrim); |
589 | 589 | ||
590 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 590 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2026c53..e9571aa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1896,7 +1896,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1896 | } | 1896 | } |
1897 | } | 1897 | } |
1898 | 1898 | ||
1899 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1899 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
1900 | // mesh data. | ||
1901 | if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh) | ||
1902 | CheckSculptAndLoad(); | ||
1903 | else | ||
1904 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
1900 | } | 1905 | } |
1901 | } | 1906 | } |
1902 | } | 1907 | } |