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authorJustin Clark-Casey (justincc)2011-07-19 03:44:49 +0100
committerJustin Clark-Casey (justincc)2011-07-19 03:44:49 +0100
commit4b9ef4f39c420b99568b853b627ad83d253ac2c9 (patch)
treebd8d354fb91615e531eec7725f790be209c06149 /OpenSim/Region/Framework/Scenes
parentStop undo of just the root prim position in the linkset from shifting the who... (diff)
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs6
2 files changed, 11 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0104a96..2c71c70 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2718,10 +2718,12 @@ namespace OpenSim.Region.Framework.Scenes
2718 { 2718 {
2719 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; 2719 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
2720 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2720 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2721 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; 2721
2722 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimRotation; 2722 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2723 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2723 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2724 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
2724 client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition; 2725 client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition;
2726
2725 client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale; 2727 client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale;
2726 client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale; 2728 client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale;
2727 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; 2729 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
@@ -2845,10 +2847,12 @@ namespace OpenSim.Region.Framework.Scenes
2845 { 2847 {
2846 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; 2848 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
2847 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 2849 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2848 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation; 2850
2849 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation; 2851 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2852 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2850 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 2853 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
2851 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition; 2854 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
2855
2852 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale; 2856 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
2853 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale; 2857 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
2854 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam; 2858 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 26857c2..d5e0bbb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1297,12 +1297,12 @@ namespace OpenSim.Region.Framework.Scenes
1297 } 1297 }
1298 1298
1299 /// <summary> 1299 /// <summary>
1300 /// 1300 /// Update the rotation of a whole group.
1301 /// </summary> 1301 /// </summary>
1302 /// <param name="localID"></param> 1302 /// <param name="localID"></param>
1303 /// <param name="rot"></param> 1303 /// <param name="rot"></param>
1304 /// <param name="remoteClient"></param> 1304 /// <param name="remoteClient"></param>
1305 protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient) 1305 protected internal void UpdatePrimGroupRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
1306 { 1306 {
1307 SceneObjectGroup group = GetGroupByPrim(localID); 1307 SceneObjectGroup group = GetGroupByPrim(localID);
1308 if (group != null) 1308 if (group != null)
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes
1321 /// <param name="pos"></param> 1321 /// <param name="pos"></param>
1322 /// <param name="rot"></param> 1322 /// <param name="rot"></param>
1323 /// <param name="remoteClient"></param> 1323 /// <param name="remoteClient"></param>
1324 protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient) 1324 protected internal void UpdatePrimGroupRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
1325 { 1325 {
1326 SceneObjectGroup group = GetGroupByPrim(localID); 1326 SceneObjectGroup group = GetGroupByPrim(localID);
1327 if (group != null) 1327 if (group != null)