aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes
diff options
context:
space:
mode:
authorMelanie2009-11-04 01:56:19 +0000
committerMelanie2009-11-04 01:56:19 +0000
commitc72f78215bb3435ee2bbb507746c23eccec4dd34 (patch)
tree468f870831bdb78d35475aaf70b168b868b441ae /OpenSim/Region/Framework/Scenes
parentRemove parallel loading from XEngine, but retain the new design where (diff)
downloadopensim-SC_OLD-c72f78215bb3435ee2bbb507746c23eccec4dd34.zip
opensim-SC_OLD-c72f78215bb3435ee2bbb507746c23eccec4dd34.tar.gz
opensim-SC_OLD-c72f78215bb3435ee2bbb507746c23eccec4dd34.tar.bz2
opensim-SC_OLD-c72f78215bb3435ee2bbb507746c23eccec4dd34.tar.xz
Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4d76b4ef..00743fc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1175,7 +1175,13 @@ namespace OpenSim.Region.Framework.Scenes
1175 { 1175 {
1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1178 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); 1178 InventoryFolderBase containingFolder = new InventoryFolderBase();
1179 containingFolder.ID = folder.ID;
1180 containingFolder.Owner = client.AgentId;
1181 containingFolder = InventoryService.GetFolder(containingFolder);
1182 int version = containingFolder.Version;
1183
1184 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
1179 } 1185 }
1180 1186
1181 /// <summary> 1187 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 1a91f0c..47fbeb4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
462 { 462 {
463 remoteClient.SendInventoryFolderDetails( 463 remoteClient.SendInventoryFolderDetails(
464 fold.Owner, folderID, fold.RequestListOfItems(), 464 fold.Owner, folderID, fold.RequestListOfItems(),
465 fold.RequestListOfFolders(), fetchFolders, fetchItems); 465 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
466 return; 466 return;
467 } 467 }
468 468