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authorJustin Clark-Casey (justincc)2010-05-21 23:29:37 +0100
committerJustin Clark-Casey (justincc)2010-05-21 23:29:37 +0100
commite5bcd8b341c974afe3f1fbd06a537319bc7c4485 (patch)
tree469c0ccfa74900aa91b13327b4443f63e0966db3 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim (diff)
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Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2ce1b68..ad7c3ae 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1312,8 +1312,7 @@ namespace OpenSim.Region.Framework.Scenes
1312 // Setting parent ID would fix this, if we knew what value 1312 // Setting parent ID would fix this, if we knew what value
1313 // to use. Or we could add a m_isSitting variable. 1313 // to use. Or we could add a m_isSitting variable.
1314 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1314 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1315 SitGround = true; 1315 SitGround = true;
1316
1317 } 1316 }
1318 1317
1319 // In the future, these values might need to go global. 1318 // In the future, these values might need to go global.
@@ -1330,7 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes
1330 1329
1331 bool update_movementflag = false; 1330 bool update_movementflag = false;
1332 1331
1333 if (m_allowMovement) 1332 if (m_allowMovement && !SitGround)
1334 { 1333 {
1335 if (agentData.UseClientAgentPosition) 1334 if (agentData.UseClientAgentPosition)
1336 { 1335 {