diff options
Merging slimupdates2
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 114 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 29 |
3 files changed, 91 insertions, 88 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index ce11267..ef13c98 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -68,8 +68,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 68 | ||
69 | #region Fields | 69 | #region Fields |
70 | 70 | ||
71 | protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>(); | 71 | protected object m_presenceLock = new object(); |
72 | protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0]; | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | ||
73 | 74 | ||
74 | // SceneObjects is not currently populated or used. | 75 | // SceneObjects is not currently populated or used. |
75 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; | 76 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
@@ -132,10 +133,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | 133 | ||
133 | protected internal void Close() | 134 | protected internal void Close() |
134 | { | 135 | { |
135 | lock (m_scenePresences) | 136 | lock (m_presenceLock) |
136 | { | 137 | { |
137 | m_scenePresences.Clear(); | 138 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
138 | m_scenePresenceArray = new ScenePresence[0]; | 139 | List<ScenePresence> newlist = new List<ScenePresence>(); |
140 | m_scenePresenceMap = newmap; | ||
141 | m_scenePresenceArray = newlist; | ||
139 | } | 142 | } |
140 | 143 | ||
141 | lock (m_dictionary_lock) | 144 | lock (m_dictionary_lock) |
@@ -518,34 +521,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
518 | 521 | ||
519 | Entities[presence.UUID] = presence; | 522 | Entities[presence.UUID] = presence; |
520 | 523 | ||
521 | lock (m_scenePresences) | 524 | lock (m_presenceLock) |
522 | { | 525 | { |
523 | if (!m_scenePresences.ContainsKey(presence.UUID)) | 526 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
527 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | ||
528 | |||
529 | if (!newmap.ContainsKey(presence.UUID)) | ||
524 | { | 530 | { |
525 | m_scenePresences.Add(presence.UUID, presence); | 531 | newmap.Add(presence.UUID, presence); |
526 | 532 | newlist.Add(presence); | |
527 | // Create a new array of ScenePresence references | ||
528 | int oldLength = m_scenePresenceArray.Length; | ||
529 | ScenePresence[] newArray = new ScenePresence[oldLength + 1]; | ||
530 | Array.Copy(m_scenePresenceArray, newArray, oldLength); | ||
531 | newArray[oldLength] = presence; | ||
532 | m_scenePresenceArray = newArray; | ||
533 | } | 533 | } |
534 | else | 534 | else |
535 | { | 535 | { |
536 | m_scenePresences[presence.UUID] = presence; | 536 | // Remember the old presene reference from the dictionary |
537 | 537 | ScenePresence oldref = newmap[presence.UUID]; | |
538 | // Do a linear search through the array of ScenePresence references | 538 | // Replace the presence reference in the dictionary with the new value |
539 | // and update the modified entry | 539 | newmap[presence.UUID] = presence; |
540 | for (int i = 0; i < m_scenePresenceArray.Length; i++) | 540 | // Find the index in the list where the old ref was stored and update the reference |
541 | { | 541 | newlist[newlist.IndexOf(oldref)] = presence; |
542 | if (m_scenePresenceArray[i].UUID == presence.UUID) | ||
543 | { | ||
544 | m_scenePresenceArray[i] = presence; | ||
545 | break; | ||
546 | } | ||
547 | } | ||
548 | } | 542 | } |
543 | |||
544 | // Swap out the dictionary and list with new references | ||
545 | m_scenePresenceMap = newmap; | ||
546 | m_scenePresenceArray = newlist; | ||
549 | } | 547 | } |
550 | } | 548 | } |
551 | 549 | ||
@@ -561,25 +559,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | agentID); | 559 | agentID); |
562 | } | 560 | } |
563 | 561 | ||
564 | lock (m_scenePresences) | 562 | lock (m_presenceLock) |
565 | { | 563 | { |
566 | if (m_scenePresences.Remove(agentID)) | 564 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
565 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | ||
566 | |||
567 | // Remember the old presene reference from the dictionary | ||
568 | ScenePresence oldref = newmap[agentID]; | ||
569 | // Remove the presence reference from the dictionary | ||
570 | if (newmap.Remove(agentID)) | ||
567 | { | 571 | { |
568 | // Copy all of the elements from the previous array | 572 | // Find the index in the list where the old ref was stored and remove the reference |
569 | // into the new array except the removed element | 573 | newlist.RemoveAt(newlist.IndexOf(oldref)); |
570 | int oldLength = m_scenePresenceArray.Length; | 574 | // Swap out the dictionary and list with new references |
571 | ScenePresence[] newArray = new ScenePresence[oldLength - 1]; | 575 | m_scenePresenceMap = newmap; |
572 | int j = 0; | 576 | m_scenePresenceArray = newlist; |
573 | for (int i = 0; i < m_scenePresenceArray.Length; i++) | ||
574 | { | ||
575 | ScenePresence presence = m_scenePresenceArray[i]; | ||
576 | if (presence.UUID != agentID) | ||
577 | { | ||
578 | newArray[j] = presence; | ||
579 | ++j; | ||
580 | } | ||
581 | } | ||
582 | m_scenePresenceArray = newArray; | ||
583 | } | 577 | } |
584 | else | 578 | else |
585 | { | 579 | { |
@@ -698,7 +692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
698 | } | 692 | } |
699 | 693 | ||
700 | /// <summary> | 694 | /// <summary> |
701 | /// Request a copy of m_scenePresences in this World | 695 | /// Get a reference to the scene presence list. Changes to the list will be done in a copy |
702 | /// There is no guarantee that presences will remain in the scene after the list is returned. | 696 | /// There is no guarantee that presences will remain in the scene after the list is returned. |
703 | /// This list should remain private to SceneGraph. Callers wishing to iterate should instead | 697 | /// This list should remain private to SceneGraph. Callers wishing to iterate should instead |
704 | /// pass a delegate to ForEachScenePresence. | 698 | /// pass a delegate to ForEachScenePresence. |
@@ -706,8 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | /// <returns></returns> | 700 | /// <returns></returns> |
707 | private List<ScenePresence> GetScenePresences() | 701 | private List<ScenePresence> GetScenePresences() |
708 | { | 702 | { |
709 | lock (m_scenePresences) | 703 | return m_scenePresenceArray; |
710 | return new List<ScenePresence>(m_scenePresenceArray); | ||
711 | } | 704 | } |
712 | 705 | ||
713 | /// <summary> | 706 | /// <summary> |
@@ -717,12 +710,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | /// <returns>null if the presence was not found</returns> | 710 | /// <returns>null if the presence was not found</returns> |
718 | protected internal ScenePresence GetScenePresence(UUID agentID) | 711 | protected internal ScenePresence GetScenePresence(UUID agentID) |
719 | { | 712 | { |
720 | ScenePresence sp; | 713 | Dictionary<UUID, ScenePresence> presences = m_scenePresenceMap; |
721 | lock (m_scenePresences) | 714 | ScenePresence presence; |
722 | { | 715 | presences.TryGetValue(agentID, out presence); |
723 | m_scenePresences.TryGetValue(agentID, out sp); | 716 | return presence; |
724 | } | ||
725 | return sp; | ||
726 | } | 717 | } |
727 | 718 | ||
728 | /// <summary> | 719 | /// <summary> |
@@ -733,7 +724,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
733 | /// <returns>null if the presence was not found</returns> | 724 | /// <returns>null if the presence was not found</returns> |
734 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | 725 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) |
735 | { | 726 | { |
736 | foreach (ScenePresence presence in GetScenePresences()) | 727 | List<ScenePresence> presences = GetScenePresences(); |
728 | foreach (ScenePresence presence in presences) | ||
737 | { | 729 | { |
738 | if (presence.Firstname == firstName && presence.Lastname == lastName) | 730 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
739 | return presence; | 731 | return presence; |
@@ -748,7 +740,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | /// <returns>null if the presence was not found</returns> | 740 | /// <returns>null if the presence was not found</returns> |
749 | protected internal ScenePresence GetScenePresence(uint localID) | 741 | protected internal ScenePresence GetScenePresence(uint localID) |
750 | { | 742 | { |
751 | foreach (ScenePresence presence in GetScenePresences()) | 743 | List<ScenePresence> presences = GetScenePresences(); |
744 | foreach (ScenePresence presence in presences) | ||
752 | if (presence.LocalId == localID) | 745 | if (presence.LocalId == localID) |
753 | return presence; | 746 | return presence; |
754 | return null; | 747 | return null; |
@@ -756,10 +749,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
756 | 749 | ||
757 | protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar) | 750 | protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar) |
758 | { | 751 | { |
759 | lock (m_scenePresences) | 752 | Dictionary<UUID, ScenePresence> presences = m_scenePresenceMap; |
760 | { | 753 | presences.TryGetValue(agentID, out avatar); |
761 | m_scenePresences.TryGetValue(agentID, out avatar); | ||
762 | } | ||
763 | return (avatar != null); | 754 | return (avatar != null); |
764 | } | 755 | } |
765 | 756 | ||
@@ -1036,8 +1027,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | }); | 1027 | }); |
1037 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | 1028 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); |
1038 | */ | 1029 | */ |
1039 | // For now, perform actiona serially | 1030 | // For now, perform actions serially |
1040 | foreach (ScenePresence sp in GetScenePresences()) | 1031 | List<ScenePresence> presences = GetScenePresences(); |
1032 | foreach (ScenePresence sp in presences) | ||
1041 | { | 1033 | { |
1042 | try | 1034 | try |
1043 | { | 1035 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 46eadee..71c8018 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | 104 | ||
105 | #endregion Enumerations | 105 | #endregion Enumerations |
106 | 106 | ||
107 | public class SceneObjectPart : IScriptHost | 107 | public class SceneObjectPart : IScriptHost, ISceneEntity |
108 | { | 108 | { |
109 | /// <value> | 109 | /// <value> |
110 | /// Denote all sides of the prim | 110 | /// Denote all sides of the prim |
@@ -712,6 +712,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | } | 712 | } |
713 | } | 713 | } |
714 | 714 | ||
715 | public Vector3 RelativePosition | ||
716 | { | ||
717 | get | ||
718 | { | ||
719 | if (IsRoot) | ||
720 | { | ||
721 | if (IsAttachment) | ||
722 | return AttachedPos; | ||
723 | else | ||
724 | return AbsolutePosition; | ||
725 | } | ||
726 | else | ||
727 | { | ||
728 | return OffsetPosition; | ||
729 | } | ||
730 | } | ||
731 | } | ||
732 | |||
715 | public Quaternion RotationOffset | 733 | public Quaternion RotationOffset |
716 | { | 734 | { |
717 | get | 735 | get |
@@ -973,7 +991,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
973 | get { return AggregateScriptEvents; } | 991 | get { return AggregateScriptEvents; } |
974 | } | 992 | } |
975 | 993 | ||
976 | |||
977 | public Quaternion SitTargetOrientation | 994 | public Quaternion SitTargetOrientation |
978 | { | 995 | { |
979 | get { return m_sitTargetOrientation; } | 996 | get { return m_sitTargetOrientation; } |
@@ -2925,11 +2942,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2942 | //if (LocalId != ParentGroup.RootPart.LocalId) |
2926 | //isattachment = ParentGroup.RootPart.IsAttachment; | 2943 | //isattachment = ParentGroup.RootPart.IsAttachment; |
2927 | 2944 | ||
2928 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; | 2945 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate); |
2929 | remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, | ||
2930 | lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, | ||
2931 | m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, | ||
2932 | AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); | ||
2933 | } | 2946 | } |
2934 | 2947 | ||
2935 | /// <summary> | 2948 | /// <summary> |
@@ -4640,11 +4653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4640 | 4653 | ||
4641 | // Causes this thread to dig into the Client Thread Data. | 4654 | // Causes this thread to dig into the Client Thread Data. |
4642 | // Remember your locking here! | 4655 | // Remember your locking here! |
4643 | remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, | 4656 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
4644 | m_parentGroup.GetTimeDilation(), LocalId, lPos, | ||
4645 | RotationOffset, Velocity, Acceleration, | ||
4646 | AngularVelocity, FromItemID, | ||
4647 | OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); | ||
4648 | } | 4657 | } |
4649 | 4658 | ||
4650 | public void AddScriptLPS(int count) | 4659 | public void AddScriptLPS(int count) |
@@ -4694,7 +4703,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4694 | 4703 | ||
4695 | public Color4 GetTextColor() | 4704 | public Color4 GetTextColor() |
4696 | { | 4705 | { |
4697 | return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); | 4706 | Color color = Color; |
4707 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | ||
4698 | } | 4708 | } |
4699 | } | 4709 | } |
4700 | } | 4710 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 30eafd7..ee0eb07 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | 67 | ||
68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); | 68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); |
69 | 69 | ||
70 | public class ScenePresence : EntityBase | 70 | public class ScenePresence : EntityBase, ISceneEntity |
71 | { | 71 | { |
72 | // ~ScenePresence() | 72 | // ~ScenePresence() |
73 | // { | 73 | // { |
@@ -478,6 +478,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | } | 478 | } |
479 | } | 479 | } |
480 | 480 | ||
481 | public Vector3 OffsetPosition | ||
482 | { | ||
483 | get { return m_pos; } | ||
484 | set { m_pos = value; } | ||
485 | } | ||
486 | |||
481 | /// <summary> | 487 | /// <summary> |
482 | /// Current velocity of the avatar. | 488 | /// Current velocity of the avatar. |
483 | /// </summary> | 489 | /// </summary> |
@@ -1036,8 +1042,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1042 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1037 | } | 1043 | } |
1038 | 1044 | ||
1039 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1045 | ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position); |
1040 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1046 | //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1047 | // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | ||
1041 | } | 1048 | } |
1042 | 1049 | ||
1043 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1050 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
@@ -2360,8 +2367,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2360 | 2367 | ||
2361 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2368 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2362 | 2369 | ||
2363 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2370 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
2364 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); | ||
2365 | 2371 | ||
2366 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2372 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2367 | m_scene.StatsReporter.AddAgentUpdates(1); | 2373 | m_scene.StatsReporter.AddAgentUpdates(1); |
@@ -2457,9 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2457 | Vector3 pos = m_pos; | 2463 | Vector3 pos = m_pos; |
2458 | pos.Z += m_appearance.HipOffset; | 2464 | pos.Z += m_appearance.HipOffset; |
2459 | 2465 | ||
2460 | remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, | 2466 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); |
2461 | LocalId, pos, m_appearance.Texture.GetBytes(), | ||
2462 | m_parentID, m_bodyRot)); | ||
2463 | m_scene.StatsReporter.AddAgentUpdates(1); | 2467 | m_scene.StatsReporter.AddAgentUpdates(1); |
2464 | } | 2468 | } |
2465 | 2469 | ||
@@ -2527,8 +2531,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2527 | Vector3 pos = m_pos; | 2531 | Vector3 pos = m_pos; |
2528 | pos.Z += m_appearance.HipOffset; | 2532 | pos.Z += m_appearance.HipOffset; |
2529 | 2533 | ||
2530 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2534 | m_controllingClient.SendAvatarDataImmediate(this); |
2531 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); | ||
2532 | 2535 | ||
2533 | SendInitialFullUpdateToAllClients(); | 2536 | SendInitialFullUpdateToAllClients(); |
2534 | SendAppearanceToAllOtherAgents(); | 2537 | SendAppearanceToAllOtherAgents(); |
@@ -2638,9 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2638 | Vector3 pos = m_pos; | 2641 | Vector3 pos = m_pos; |
2639 | pos.Z += m_appearance.HipOffset; | 2642 | pos.Z += m_appearance.HipOffset; |
2640 | 2643 | ||
2641 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2644 | m_controllingClient.SendAvatarDataImmediate(this); |
2642 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); | ||
2643 | |||
2644 | } | 2645 | } |
2645 | 2646 | ||
2646 | public void SetWearable(int wearableId, AvatarWearable wearable) | 2647 | public void SetWearable(int wearableId, AvatarWearable wearable) |
@@ -3906,7 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3906 | 3907 | ||
3907 | private void Reprioritize(object sender, ElapsedEventArgs e) | 3908 | private void Reprioritize(object sender, ElapsedEventArgs e) |
3908 | { | 3909 | { |
3909 | m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority); | 3910 | m_controllingClient.ReprioritizeUpdates(UpdatePriority); |
3910 | 3911 | ||
3911 | lock (m_reprioritization_timer) | 3912 | lock (m_reprioritization_timer) |
3912 | { | 3913 | { |