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authorJustin Clarke Casey2009-05-08 16:44:00 +0000
committerJustin Clarke Casey2009-05-08 16:44:00 +0000
commitfcfc97a4bf884aaf56bad571fe041ee87ec729c4 (patch)
treed5f29ed7acb08910286bfd8fdafe93398a8866a5 /OpenSim/Region/Framework/Scenes/UuidGatherer.cs
parent* refactor: Break out original xml object serialization into a separate class (diff)
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* minor: rename xml sog serialization method for readability
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index a839829..600295f 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
264 if (null != objectAsset) 264 if (null != objectAsset)
265 { 265 {
266 string xml = Utils.BytesToString(objectAsset.Data); 266 string xml = Utils.BytesToString(objectAsset.Data);
267 SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(xml); 267 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
268 GatherAssetUuids(sog, assetUuids); 268 GatherAssetUuids(sog, assetUuids);
269 } 269 }
270 } 270 }