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author | UbitUmarov | 2017-06-23 19:55:23 +0100 |
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committer | UbitUmarov | 2017-06-23 19:55:23 +0100 |
commit | 0a1f497dee60a8b6d02fe4565f251afd226b3a3a (patch) | |
tree | 33bd660d4994742c3b9e889344ec4153a06ce01f /OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |
parent | do the same on OAR saves (diff) | |
download | opensim-SC_OLD-0a1f497dee60a8b6d02fe4565f251afd226b3a3a.zip opensim-SC_OLD-0a1f497dee60a8b6d02fe4565f251afd226b3a3a.tar.gz opensim-SC_OLD-0a1f497dee60a8b6d02fe4565f251afd226b3a3a.tar.bz2 opensim-SC_OLD-0a1f497dee60a8b6d02fe4565f251afd226b3a3a.tar.xz |
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 46ce2ce..8ee7dbc 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | public void AddForInspection(SceneObjectGroup sceneObject) | 149 | public void AddForInspection(SceneObjectGroup sceneObject) |
150 | { | 150 | { |
151 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
152 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 152 | // "[UUID GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
153 | if(sceneObject.IsDeleted) | 153 | if(sceneObject.IsDeleted) |
154 | return; | 154 | return; |
155 | 155 | ||
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | SceneObjectPart part = parts[i]; | 159 | SceneObjectPart part = parts[i]; |
160 | 160 | ||
161 | // m_log.DebugFormat( | 161 | // m_log.DebugFormat( |
162 | // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); | 162 | // "[UUID GATHERER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); |
163 | 163 | ||
164 | try | 164 | try |
165 | { | 165 | { |