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author | Justin Clark-Casey (justincc) | 2011-07-19 05:05:50 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 05:05:50 +0100 |
commit | 1fdb16f1cdf6e2722a763cdc0e9b7af9fed27a29 (patch) | |
tree | 4bfe52463c4337bb2dca29a2b8611397793699f0 /OpenSim/Region/Framework/Scenes/UndoState.cs | |
parent | Fix undo of rotation of single prims in a linkset (diff) | |
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Fix undo for rotation of the root prim in a linkset on its own.
The only obviously broken things right now are the undo of the position of just a root prim (stays in place) and the fact that resizes need two undoes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 68d4cb4..dc509d9 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -150,8 +150,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
151 | part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | part.RotationOffset, Rotation, part.Name, part.LocalId); |
152 | 152 | ||
153 | part.UpdateRotation(Rotation); | 153 | if (ForGroup) |
154 | //part.RotationOffset = Rotation; | 154 | part.UpdateRotation(Rotation); |
155 | else | ||
156 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
155 | 157 | ||
156 | if (Scale != Vector3.Zero) | 158 | if (Scale != Vector3.Zero) |
157 | { | 159 | { |