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authorJustin Clark-Casey (justincc)2012-02-15 01:45:25 +0000
committerJustin Clark-Casey (justincc)2012-02-15 01:45:25 +0000
commitebe5e1731d24e68ec7a8aa61a397f5febc1c2662 (patch)
treee735ca22a967b6fc82e36678042dbc53db5bfee9 /OpenSim/Region/Framework/Scenes/Tests
parentFix: get embedded objects from Notecard fails with activated FreeSwitchVoiceM... (diff)
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In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs41
1 files changed, 39 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 80f198d..7737d8e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Threading;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32using OpenSim.Framework; 33using OpenSim.Framework;
@@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
43 [TestFixture] 44 [TestFixture]
44 public class SceneObjectBasicTests 45 public class SceneObjectBasicTests
45 { 46 {
47// [TearDown]
48// public void TearDown()
49// {
50// Console.WriteLine("TearDown");
51// GC.Collect();
52// Thread.Sleep(3000);
53// }
54
55// public class GcNotify
56// {
57// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
58// private static bool _initialized = false;
59//
60// public static void Initialize()
61// {
62// if (!_initialized)
63// {
64// _initialized = true;
65// new GcNotify();
66// }
67// }
68//
69// private GcNotify(){}
70//
71// ~GcNotify()
72// {
73// if (!Environment.HasShutdownStarted &&
74// !AppDomain.CurrentDomain.IsFinalizingForUnload())
75// {
76// Console.WriteLine("GcNotify called");
77// gcEvent.Set();
78// new GcNotify();
79// }
80// }
81// }
82
46 /// <summary> 83 /// <summary>
47 /// Test adding an object to a scene. 84 /// Test adding an object to a scene.
48 /// </summary> 85 /// </summary>
@@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
147 public void TestDeleteSceneObject() 184 public void TestDeleteSceneObject()
148 { 185 {
149 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
150 187
151 TestScene scene = SceneHelpers.SetupScene(); 188 TestScene scene = SceneHelpers.SetupScene();
152 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
153 scene.DeleteSceneObject(part.ParentGroup, false); 190 scene.DeleteSceneObject(part.ParentGroup, false);
154 191
155 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 192 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
156 Assert.That(retrievedPart, Is.Null); 193 Assert.That(retrievedPart, Is.Null);
157 } 194 }