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author | Justin Clark-Casey (justincc) | 2010-09-20 18:35:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-09-21 00:58:54 +0100 |
commit | a85779e477b01ce80fa5e25e28e4e129c1bb137c (patch) | |
tree | 0e9f07c6ce552bf968cc8d60994000038ddf8947 /OpenSim/Region/Framework/Scenes/Tests | |
parent | Fixed a regression in SOG.Copy() (diff) | |
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If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the scene, remove the old uuid reference from m_parts as well as adding the new one.
The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene)
Added unit test for this behaviour.
Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 54b3260..e6ff0c0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -189,5 +189,40 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
189 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 189 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
190 | // Assert.That(retrievedPart, Is.Null); | 190 | // Assert.That(retrievedPart, Is.Null); |
191 | //} | 191 | //} |
192 | |||
193 | /// <summary> | ||
194 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not | ||
195 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by | ||
196 | /// OpenSim. | ||
197 | /// </summary> | ||
198 | [Test] | ||
199 | public void TestChangeSceneObjectUuid() | ||
200 | { | ||
201 | string rootPartName = "rootpart"; | ||
202 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
203 | string childPartName = "childPart"; | ||
204 | UUID childPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
205 | |||
206 | SceneObjectPart rootPart | ||
207 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
208 | { Name = rootPartName, UUID = rootPartUuid }; | ||
209 | SceneObjectPart linkPart | ||
210 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
211 | { Name = childPartName, UUID = childPartUuid }; | ||
212 | |||
213 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
214 | sog.AddPart(linkPart); | ||
215 | |||
216 | Assert.That(sog.UUID, Is.EqualTo(rootPartUuid)); | ||
217 | Assert.That(sog.RootPart.UUID, Is.EqualTo(rootPartUuid)); | ||
218 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); | ||
219 | |||
220 | UUID newRootPartUuid = new UUID("00000000-0000-0000-0000-000000000002"); | ||
221 | sog.UUID = newRootPartUuid; | ||
222 | |||
223 | Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid)); | ||
224 | Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); | ||
225 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); | ||
226 | } | ||
192 | } | 227 | } |
193 | } | 228 | } |