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authorMelanie2013-07-18 10:08:10 +0100
committerMelanie2013-07-18 10:08:10 +0100
commit7830cc995471120892a24a39e86283774fa07c4c (patch)
treed3f46b4f3ce95bb8572511c6f12c9f8ca86922c8 /OpenSim/Region/Framework/Scenes/Tests
parentMerge branch 'master' into careminster (diff)
parentDocument obscure Groups config related to the user level required for creatin... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs88
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs1
2 files changed, 89 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
new file mode 100644
index 0000000..4ae7a8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
@@ -0,0 +1,88 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer = System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using OpenMetaverse;
38using OpenSim.Framework;
39using OpenSim.Framework.Communications;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.ClientStack.Linden;
43using OpenSim.Region.CoreModules.Framework;
44using OpenSim.Region.CoreModules.Framework.EntityTransfer;
45using OpenSim.Region.CoreModules.World.Serialiser;
46using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
47using OpenSim.Region.Framework.Scenes;
48using OpenSim.Region.Framework.Interfaces;
49using OpenSim.Tests.Common;
50using OpenSim.Tests.Common.Mock;
51using GridRegion = OpenSim.Services.Interfaces.GridRegion;
52
53namespace OpenSim.Region.Framework.Scenes.Tests
54{
55 [TestFixture]
56 public class ScenePresenceCapabilityTests : OpenSimTestCase
57 {
58 [Test]
59 public void TestChildAgentSingleRegionCapabilities()
60 {
61 TestHelpers.InMethod();
62// TestHelpers.EnableLogging();
63
64 UUID spUuid = TestHelpers.ParseTail(0x1);
65
66 // XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for
67 // any subsequent test.
68 // XXX: May replace with a mock IHttpServer later.
69 BaseHttpServer httpServer = new BaseHttpServer(99999);
70 MainServer.AddHttpServer(httpServer);
71 MainServer.Instance = httpServer;
72
73 CapabilitiesModule capsMod = new CapabilitiesModule();
74 TestScene scene = new SceneHelpers().SetupScene();
75 SceneHelpers.SetupSceneModules(scene, capsMod);
76
77 ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid);
78 //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null);
79
80 // TODO: Need to add tests for other ICapabiltiesModule methods.
81
82 scene.IncomingCloseAgent(sp.UUID, false);
83 //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
84
85 // TODO: Need to add tests for other ICapabiltiesModule methods.
86 }
87 }
88}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
index 5a72239..5df9aba 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -112,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
112 //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); 112 //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero);
113 moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); 113 moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2)));
114 moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; 114 moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
115 moveArgs.SessionID = acd.SessionID;
115 116
116 originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); 117 originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs);
117 118