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author | Justin Clark-Casey (justincc) | 2011-10-22 02:16:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-22 02:16:46 +0100 |
commit | ffdf59a57c936189e3b161b79b4a76a3a9b260bb (patch) | |
tree | c857a6214e291e5b91f1241107b84baa3b9f246f /OpenSim/Region/Framework/Scenes/Tests | |
parent | redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we ... (diff) | |
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Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 24de56e..d9fe87c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -85,5 +85,31 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
85 | // We count the uuid as gathered even if the asset itself is missing. | 85 | // We count the uuid as gathered even if the asset itself is missing. |
86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
87 | } | 87 | } |
88 | |||
89 | [Test] | ||
90 | public void TestNotecardAsset() | ||
91 | { | ||
92 | TestHelpers.InMethod(); | ||
93 | // log4net.Config.XmlConfigurator.Configure(); | ||
94 | |||
95 | UUID ownerId = TestHelpers.ParseTail(0x10); | ||
96 | UUID soAssetId = TestHelpers.ParseTail(0x20); | ||
97 | UUID ncAssetId = TestHelpers.ParseTail(0x30); | ||
98 | |||
99 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId); | ||
100 | AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so); | ||
101 | m_assetService.Store(soAsset); | ||
102 | |||
103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); | ||
104 | m_assetService.Store(ncAsset); | ||
105 | |||
106 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | ||
107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids); | ||
108 | |||
109 | // We count the uuid as gathered even if the asset itself is corrupt. | ||
110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); | ||
111 | Assert.That(foundAssetUuids.ContainsKey(ncAssetId)); | ||
112 | Assert.That(foundAssetUuids.ContainsKey(soAssetId)); | ||
113 | } | ||
88 | } | 114 | } |
89 | } | 115 | } |