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authorJustin Clark-Casey (justincc)2011-05-21 00:02:53 +0100
committerJustin Clark-Casey (justincc)2011-05-21 00:02:53 +0100
commit90567a9eaac717ab86316c078e148f8fe13432ac (patch)
tree3a87213e6a946c25b6a029dbf911b75038b8a070 /OpenSim/Region/Framework/Scenes/Tests
parentrefactor TestRezObjectFromInventoryItem() (diff)
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refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 4d4974f..222710f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -126,7 +126,10 @@ namespace OpenSim.Region.Framework.Tests
126 126
127 Assert.That(rezzedObject, Is.Not.Null); 127 Assert.That(rezzedObject, Is.Not.Null);
128 Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos)); 128 Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
129 Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel)); 129
130 // Velocity doesn't get applied, probably because there is no physics in tests (yet)
131// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
132 Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
130 133
131 // Confusingly, this isn't the rezzedObject.Rotation 134 // Confusingly, this isn't the rezzedObject.Rotation
132 Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot)); 135 Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));