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authorJustin Clark-Casey (justincc)2012-09-27 00:12:34 +0100
committerJustin Clark-Casey (justincc)2012-09-27 00:12:34 +0100
commit2bf42f30af5030890b8e3ff5bb29074a1f0e9085 (patch)
tree5aeb7aeb87231e97e8cec78aa1dac0fbf7b4fc72 /OpenSim/Region/Framework/Scenes/Tests
parentDon't store undo states if a scene object is manipulated when it is not in a ... (diff)
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Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs4
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index e931859..89647d6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,8 +62,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
67 } 65 }
68 66
69 /// <summary> 67 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
index 133fac5..96973de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 Vector3 secondSize = new Vector3(5, 6, 7); 52 Vector3 secondSize = new Vector3(5, 6, 7);
53 53
54 Scene scene = new SceneHelpers().SetupScene(); 54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
55 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); 56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
56 57
57 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG, 58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
@@ -113,6 +114,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
113 Vector3 fourthSize = new Vector3(11, 12, 13); 114 Vector3 fourthSize = new Vector3(11, 12, 13);
114 115
115 Scene scene = new SceneHelpers().SetupScene(); 116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
116 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); 118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
117 119
118 g1.GroupResize(firstSize); 120 g1.GroupResize(firstSize);
@@ -133,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
133 Vector3 newSize = new Vector3(2, 3, 4); 135 Vector3 newSize = new Vector3(2, 3, 4);
134 136
135 Scene scene = new SceneHelpers().SetupScene(); 137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
136 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); 139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
137 Vector3 originalSize = g1.GroupScale; 140 Vector3 originalSize = g1.GroupScale;
138 141
@@ -160,6 +163,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
160 Vector3 newSize = new Vector3(2, 3, 4); 163 Vector3 newSize = new Vector3(2, 3, 4);
161 164
162 Scene scene = new SceneHelpers().SetupScene(); 165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
163 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); 167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
164 Vector3 originalSize = g1.GroupScale; 168 Vector3 originalSize = g1.GroupScale;
165 169