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author | Jeff Ames | 2009-11-23 11:26:06 +0900 |
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committer | Jeff Ames | 2009-11-23 11:26:06 +0900 |
commit | 9f5c2acd128828d220bf7e47bd4fe13d7a2a910b (patch) | |
tree | bb1a273746c4b2a466dd705537a2457f0474faa2 /OpenSim/Region/Framework/Scenes/Tests | |
parent | * Added missing lock to m_forcelist when AddForce is called. When a user dr... (diff) | |
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index b68a044..a36c4db 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); | 65 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); |
66 | 66 | ||
67 | // We count the uuid as gathered even if the asset itself is corrupt. | 67 | // We count the uuid as gathered even if the asset itself is corrupt. |
68 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 68 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
69 | } | 69 | } |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
76 | { | 76 | { |
77 | TestHelper.InMethod(); | 77 | TestHelper.InMethod(); |
78 | 78 | ||
79 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 79 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
80 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); | 80 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); |
81 | 81 | ||
82 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); | 82 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); |