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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs')
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1 files changed, 105 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
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@@ -0,0 +1,105 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using Nini.Config;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Environment;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Environment.Modules.Communications.REST;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Framework.Scenes.Tests
41{
42 /// <summary>
43 /// Teleport tests in a standalone OpenSim
44 /// </summary>
45 [TestFixture]
46 public class StandaloneTeleportTests
47 {
48 /// <summary>
49 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
50 /// </summary>
51 /// Does not yet do what is says on the tin.
52 [Test]
53 public void TestSimpleNotNeighboursTeleport()
54 {
55 //log4net.Config.XmlConfigurator.Configure();
56
57 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
58 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
59 CommunicationsManager cm = new TestCommunicationsManager();
60
61 // shared module
62 IRegionModule interregionComms = new RESTInterregionComms();
63
64 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
65 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
66 sceneA.RegisterRegionWithGrid();
67
68 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
69 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
70 sceneB.RegisterRegionWithGrid();
71
72 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
73 TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
74
75 ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
76
77 Assert.That(
78 sceneACapsModule.GetCapsPath(agentId),
79 Is.EqualTo(client.CapsSeedUrl),
80 "Incorrect caps object path set up in sceneA");
81
82 // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
83 client.TeleportTargetScene = sceneB;
84 client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
85
86 Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
87 Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
88
89 ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
90
91 // Temporary assertion - caps url construction should at least be doable through a method.
92 Assert.That(
93 "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
94 Is.EqualTo(client.CapsSeedUrl),
95 "Incorrect caps object path set up in sceneB");
96
97 // This assertion will currently fail since we don't remove the caps paths when no longer needed
98 //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
99
100 // TODO: Check that more of everything is as it should be
101
102 // TODO: test what happens if we try to teleport to a region that doesn't exist
103 }
104 }
105} \ No newline at end of file