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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs new file mode 100644 index 0000000..dc8df32 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -0,0 +1,292 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using Nini.Config; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using NUnit.Framework; | ||
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Environment.Modules.Communications.Local; | ||
40 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
41 | using OpenSim.Tests.Common.Mock; | ||
42 | using OpenSim.Tests.Common.Setup; | ||
43 | |||
44 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// Scene presence tests | ||
48 | /// </summary> | ||
49 | [TestFixture] | ||
50 | public class ScenePresenceTests | ||
51 | { | ||
52 | public Scene scene, scene2, scene3; | ||
53 | public UUID agent1, agent2, agent3; | ||
54 | public static Random random; | ||
55 | public ulong region1,region2,region3; | ||
56 | public CommunicationsManager cm; | ||
57 | public AgentCircuitData acd1; | ||
58 | public SceneObjectGroup sog1, sog2, sog3; | ||
59 | public TestClient testclient; | ||
60 | |||
61 | [TestFixtureSetUp] | ||
62 | public void Init() | ||
63 | { | ||
64 | cm = new TestCommunicationsManager(); | ||
65 | scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); | ||
66 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); | ||
67 | scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); | ||
68 | |||
69 | agent1 = UUID.Random(); | ||
70 | agent2 = UUID.Random(); | ||
71 | agent3 = UUID.Random(); | ||
72 | random = new Random(); | ||
73 | sog1 = NewSOG(UUID.Random(), scene, agent1); | ||
74 | sog2 = NewSOG(UUID.Random(), scene, agent1); | ||
75 | sog3 = NewSOG(UUID.Random(), scene, agent1); | ||
76 | |||
77 | //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
78 | region1 = scene.RegionInfo.RegionHandle; | ||
79 | region2 = scene2.RegionInfo.RegionHandle; | ||
80 | region3 = scene3.RegionInfo.RegionHandle; | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
85 | /// </summary> | ||
86 | [Test] | ||
87 | public void T010_TestAddRootAgent() | ||
88 | { | ||
89 | string firstName = "testfirstname"; | ||
90 | |||
91 | AgentCircuitData agent = new AgentCircuitData(); | ||
92 | agent.AgentID = agent1; | ||
93 | agent.firstname = firstName; | ||
94 | agent.lastname = "testlastname"; | ||
95 | agent.SessionID = UUID.Zero; | ||
96 | agent.SecureSessionID = UUID.Zero; | ||
97 | agent.circuitcode = 123; | ||
98 | agent.BaseFolder = UUID.Zero; | ||
99 | agent.InventoryFolder = UUID.Zero; | ||
100 | agent.startpos = Vector3.Zero; | ||
101 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
102 | |||
103 | scene.NewUserConnection(agent); | ||
104 | testclient = new TestClient(agent, scene); | ||
105 | scene.AddNewClient(testclient); | ||
106 | |||
107 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
108 | |||
109 | Assert.That(presence, Is.Not.Null, "presence is null"); | ||
110 | Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
111 | acd1 = agent; | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Test removing an uncrossed root agent from a scene. | ||
116 | /// </summary> | ||
117 | [Test] | ||
118 | public void T011_TestRemoveRootAgent() | ||
119 | { | ||
120 | scene.RemoveClient(agent1); | ||
121 | |||
122 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
123 | |||
124 | Assert.That(presence, Is.Null, "presence is not null"); | ||
125 | } | ||
126 | |||
127 | [Test] | ||
128 | public void T012_TestAddNeighbourRegion() | ||
129 | { | ||
130 | SceneSetupHelpers.AddRootAgent(scene,agent1); | ||
131 | |||
132 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
133 | |||
134 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
135 | |||
136 | presence.AddNeighbourRegion(region2, cap); | ||
137 | presence.AddNeighbourRegion(region3, cap); | ||
138 | |||
139 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
140 | |||
141 | Assert.That(neighbours.Count, Is.EqualTo(2)); | ||
142 | } | ||
143 | |||
144 | [Test] | ||
145 | public void T013_TestRemoveNeighbourRegion() | ||
146 | { | ||
147 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
148 | presence.RemoveNeighbourRegion(region3); | ||
149 | |||
150 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
151 | Assert.That(neighbours.Count,Is.EqualTo(1)); | ||
152 | /* | ||
153 | presence.MakeChildAgent; | ||
154 | presence.MakeRootAgent; | ||
155 | CompleteAvatarMovement | ||
156 | */ | ||
157 | } | ||
158 | |||
159 | [Test] | ||
160 | public void T020_TestMakeRootAgent() | ||
161 | { | ||
162 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
163 | Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); | ||
164 | |||
165 | presence.MakeChildAgent(); | ||
166 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | ||
167 | |||
168 | // Accepts 0 but rejects Constants.RegionSize | ||
169 | Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); | ||
170 | presence.MakeRootAgent(pos,true); | ||
171 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | ||
172 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | ||
173 | } | ||
174 | |||
175 | [Test] | ||
176 | public void T021_TestCrossToNewRegion() | ||
177 | { | ||
178 | // Adding child agent to region 1001 | ||
179 | scene2.NewUserConnection(acd1); | ||
180 | scene2.AddNewClient(testclient); | ||
181 | |||
182 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
183 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
184 | |||
185 | // Adding neighbour region caps info to presence2 | ||
186 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
187 | presence2.AddNeighbourRegion(region1, cap); | ||
188 | |||
189 | Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | ||
190 | Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | ||
191 | |||
192 | // Cross to x+1 | ||
193 | presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | ||
194 | scene.RegisterRegionWithGrid(); | ||
195 | scene2.RegisterRegionWithGrid(); | ||
196 | presence.Update(); | ||
197 | |||
198 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | ||
199 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | ||
200 | |||
201 | // Cross Back | ||
202 | presence2.AbsolutePosition = new Vector3(-1, 3, 100); | ||
203 | presence2.Update(); | ||
204 | |||
205 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | ||
206 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | ||
207 | } | ||
208 | |||
209 | [Test] | ||
210 | public void T030_TestAddAttachments() | ||
211 | { | ||
212 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
213 | |||
214 | presence.AddAttachment(sog1); | ||
215 | presence.AddAttachment(sog2); | ||
216 | presence.AddAttachment(sog3); | ||
217 | |||
218 | Assert.That(presence.HasAttachments(), Is.True); | ||
219 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
220 | } | ||
221 | |||
222 | [Test] | ||
223 | public void T031_RemoveAttachments() | ||
224 | { | ||
225 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
226 | presence.RemoveAttachment(sog1); | ||
227 | presence.RemoveAttachment(sog2); | ||
228 | presence.RemoveAttachment(sog3); | ||
229 | Assert.That(presence.HasAttachments(), Is.False); | ||
230 | } | ||
231 | |||
232 | [Test] | ||
233 | public void T032_CrossAttachments() | ||
234 | { | ||
235 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
236 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
237 | presence2.AddAttachment(sog1); | ||
238 | presence2.AddAttachment(sog2); | ||
239 | |||
240 | IRegionModule serialiser = new SerialiserModule(); | ||
241 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
242 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
243 | |||
244 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
245 | |||
246 | Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
247 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
248 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
249 | } | ||
250 | |||
251 | public static string GetRandomCapsObjectPath() | ||
252 | { | ||
253 | UUID caps = UUID.Random(); | ||
254 | string capsPath = caps.ToString(); | ||
255 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | ||
256 | return capsPath; | ||
257 | } | ||
258 | |||
259 | private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) | ||
260 | { | ||
261 | SceneObjectPart sop = new SceneObjectPart(); | ||
262 | sop.Name = RandomName(); | ||
263 | sop.Description = RandomName(); | ||
264 | sop.Text = RandomName(); | ||
265 | sop.SitName = RandomName(); | ||
266 | sop.TouchName = RandomName(); | ||
267 | sop.UUID = uuid; | ||
268 | sop.Shape = PrimitiveBaseShape.Default; | ||
269 | sop.Shape.State = 1; | ||
270 | sop.OwnerID = agent; | ||
271 | |||
272 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
273 | sog.SetScene(scene); | ||
274 | sog.SetRootPart(sop); | ||
275 | |||
276 | return sog; | ||
277 | } | ||
278 | |||
279 | private static string RandomName() | ||
280 | { | ||
281 | StringBuilder name = new StringBuilder(); | ||
282 | int size = random.Next(5,12); | ||
283 | char ch ; | ||
284 | for (int i=0; i<size; i++) | ||
285 | { | ||
286 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
287 | name.Append(ch); | ||
288 | } | ||
289 | return name.ToString(); | ||
290 | } | ||
291 | } | ||
292 | } | ||