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author | Oren Hurvitz | 2014-04-09 08:03:25 +0300 |
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committer | Oren Hurvitz | 2014-04-09 09:22:20 +0100 |
commit | 06e0528d0b9929cbd8d2b360b0baa00288340d13 (patch) | |
tree | 0ffd33e5eda96badff712bdd78794ce6debbb392 /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |
parent | Log when the presence service logs-out all the users in a region (diff) | |
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In teleports, pass the source region to the destination (similar to an HTTP referrer)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 1ff1329..e2ed9c8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
228 | // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and | 228 | // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and |
229 | // establish a child scene presence. We pass in the circuit code that the client has to connect with *** | 229 | // establish a child scene presence. We pass in the circuit code that the client has to connect with *** |
230 | // XXX: ViaLogin may not be correct here. | 230 | // XXX: ViaLogin may not be correct here. |
231 | scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); | 231 | scene.SimulationService.CreateAgent(null, region, acd, (uint)TeleportFlags.ViaLogin, out reason); |
232 | 232 | ||
233 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | 233 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); |
234 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | 234 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |