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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs index 96973de..af3ce8e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs | |||
@@ -30,10 +30,8 @@ using System.Reflection; | |||
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications; | ||
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Tests.Common; | 34 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Mock; | ||
37 | 35 | ||
38 | namespace OpenSim.Region.Framework.Scenes.Tests | 36 | namespace OpenSim.Region.Framework.Scenes.Tests |
39 | { | 37 | { |
@@ -110,8 +108,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
110 | 108 | ||
111 | Vector3 firstSize = new Vector3(2, 3, 4); | 109 | Vector3 firstSize = new Vector3(2, 3, 4); |
112 | Vector3 secondSize = new Vector3(5, 6, 7); | 110 | Vector3 secondSize = new Vector3(5, 6, 7); |
113 | Vector3 thirdSize = new Vector3(8, 9, 10); | 111 | // Vector3 thirdSize = new Vector3(8, 9, 10); |
114 | Vector3 fourthSize = new Vector3(11, 12, 13); | 112 | // Vector3 fourthSize = new Vector3(11, 12, 13); |
115 | 113 | ||
116 | Scene scene = new SceneHelpers().SetupScene(); | 114 | Scene scene = new SceneHelpers().SetupScene(); |
117 | scene.MaxUndoCount = 20; | 115 | scene.MaxUndoCount = 20; |